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Fenna Gimble - AI-generated fantasy NPC

Fenna Gimble

Goblin · Commoner, custom performer · Level 0

Fenna Gimble

Traveling puppeteer
AC12
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A bright, outdoor-carrying voice with a dry rasp at the edges, shaped by calling over village noise. In character, she can make the knight sound pompous or the dragon sound aggrieved without changing volume much. Her name, Fenna Gimble, has a clipped, percussive sound.

Her voice has a bright, dry-edged rasp from calling shows outdoors over wind and market noise. Years of puppetry have taught her to shape consonants sharply and switch character voices with quick changes in breath and pace. She speaks plainly between performances, with a practical rhythm learned from packing and repairing a traveling stage.

Speech patterns

Introduces serious subjects with a playful question, then watches closely to see who answers.
Uses brief, vivid comparisons drawn from weather, carpentry, and stagecraft.
Gives puppets distinct voices, but does not make them sing.
When flustered, starts a sentence as a story and finishes it as a practical warning.

How to play them

Offer a quick comic puppet scene to put strangers at ease, then ask what they need. Fenna is generous with small kindnesses but watches for people who mock children, performers, or the vulnerable. She responds well to practical help for Tavi and becomes guarded if pressed about the puppet's origin.

Goal

Earn enough to repair Tavi's roof, then bring the puppet show back to Reedcut for a full week of performances.

Motivation

Fenna wants her work to make frightened people feel clever and capable, while quietly proving that a little goblin with a portable stage can belong anywhere.

Secret · GM only

Appearance

Fenna is a grown goblin woman barely three and a half feet tall, standing on the village green beside a puppet booth whose stage opening sits well above her head. She stretches one arm high to raise a blue-cloaked knight puppet into the light. Her green skin is weather-polished and faintly freckled across the nose; her long pointed ears tilt like curious leaves. Amber eyes shine beneath dark hair piled into a lopsided knot with a yellow ribbon. Her wide theatrical grin is warm, not toothy. The orange tunic dress hangs a little too long at the hem, patched blue at one knee, and her soft boots leave small, quick prints in the grass. An ordinary rain barrel beside her reaches her shoulder. She moves with brisk, nimble starts and stops, as if every step is a stage cue. Unexpectedly, she keeps a tiny paper-and-ink weather chart tucked into her belt and checks the clouds between scenes. Behind her are trees, thatched cottages, and bunting, with no church, tower, or steeple. She is alone.

Clothing

A long orange tunic dress with a blue knee patch, a scuffed leather belt and pouch, and soft boots. The hem is repaired in several different thread colors, while the yellow hair ribbon is carefully washed and retied.

Body language

Fenna stands on the balls of her feet, turns her whole body toward whoever is speaking, and uses her free hand to mime whatever the puppet is doing. When embarrassed, she fusses with the yellow ribbon; when angry, she plants both boots and holds the puppet still.

Height
Three feet six inches
Build
Small and compact, with wiry arms strengthened by hauling poles, canvas, and a portable stage.
Eyes
Amber
Hair
Dark brown, almost black
Skin
Leaf green, weather-polished with faint freckles across her nose
Age
Twenty-five
Gender
Female
Size
Small

Distinguishing features

A yellow ribbon holds her dark hair in a high, slightly lopsided pile.
Her amber eyes follow hands and exits as readily as faces.
Her orange dress has a conspicuous blue patch at the knee and many small, careful repairs.
She often holds a blue-cloaked knight puppet with a tiny bee painted on its shield.

Personality

12 traits and drives

Fenna is exuberant in front of a crowd but privately cautious about promises and strangers. She can turn a mistake into a joke, yet hates being laughed at rather than with. When relaxed she improvises wildly; when worried she becomes methodical, checking strings and counting supplies. She is tender toward children and stubborn with adults who mistake kindness for weakness.

Alignment
Neutral good

Quirks

Taps each puppet's wooden head twice before a show, as if asking permission to begin.
Gives inanimate objects a temporary stage name when they cause trouble.
Counts raindrops on her fingertips during a storm, then pretends it was a game.
Bows to an empty patch of ground after a successful performance, claiming it is where the first audience member stood.

Habits

Tests a crowd with a short comic bit before deciding whether to tell a serious story.
When anxious, she narrates the practical steps of a task as if explaining them to an audience.
After a performance, she checks the puppet strings and joints before accepting praise.
In a quarrel, she tries humor first; if someone is being bullied, she becomes direct and difficult to distract.

Traits · 3

Performs cheerfully even when tired, but quietly counts every coin afterward.
Treats puppets as tools of a trade, yet speaks to the bee-shield knight as if it were an old friend.
Enjoys being the center of a crowd and distrusts anyone who wants to know her private business too quickly.

Flaws · 3

Deflects questions about her past with jokes, even when honesty would help.
Promises more performances and favors than her schedule can sustain.
Takes accusations against her work personally and may pursue an argument when leaving would be wiser.

Fears · 3

Being trapped by floodwater with no rope or safe footing.
Discovering that Tavi has worsened while Fenna is away earning money.
Having to choose between protecting a child and saving the puppets that are her livelihood.

Wants and needs · 3

Steady earnings for Tavi's roof repairs.
A fair chance to resolve Brann's claim without surrendering the puppet.
A safe place to perform when storms threaten the village green.

Combat

AC 12 · HP 5 · 25 ft.

Fenna is not a trained fighter. She avoids a stand-up fight, uses the booth and nearby cover to break line of sight, and tries to distract aggressors long enough to escape or protect someone smaller. She will strike only to make room to flee.

Fenna Gimble

Small humanoid (goblin), neutral good
Armor Class12
Hit Points5
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterity
SkillsPerformanceSleight of HandDeceptionPerception
SensesDarkvision 60 ft.; passive Perception 10
Languages
Common,
Goblin
Custom trait. Quick Scurry. Once per short rest, Fenna can take the Disengage action as a bonus action.
Custom trait. Puppet's Distraction. Once per short rest, Fenna can use her puppet to distract one creature within 10 feet that can see it. The creature must succeed on a Wisdom saving throw or have disadvantage on its next opportunity attack before the end of its next turn.

Actions

Booth Baton. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 2 () bludgeoning damage. Fenna uses the short baton that supports her puppet booth.
Thrown Prop. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 4 () bludgeoning damage. She throws a walnut-sized wooden prop, usually with theatrical indignation.

Reactions

Curtain Drop. When a creature Fenna can see targets her with an attack, she can duck behind the booth, a cart, or an adjacent willing creature. The attack has disadvantage if that cover is between Fenna and the attacker. Custom reaction; requires suitable cover.

Services they sell

Puppet performances for village gatherings, children, and small celebrations.
A discreet diversion using the booth and characters, provided no one is put in serious danger.
An improvised comic retelling of local events, if someone supplies the facts.

Rewards they can give

A private puppet performance that can reveal a local rumor through its improvised dialogue.
A small, hand-carved wooden prop shaped like a bee.
Fenna's help distracting a crowd or drawing attention away from a discreet approach.

Equipment

  • Traveling puppet booth (stage equipment)A folding puppet booth of canvas, narrow poles, and a raised stage opening; weather-stained and patched for travel.
  • Bee-shield knight puppet (puppet)A jointed wooden knight in a blue cloak with a little bee painted on its shield.
  • Booth baton (improvised weapon)A short, plain baton used to brace the booth and, if cornered, defend herself.
  • Belt pouch (personal gear)A leather pouch containing thread, needles, spare strings, a few coins, and folded letters to Tavi.

Possessions

Folding puppet booth and its canvas curtains
Bee-shield knight hand puppet
Booth baton
Leather belt pouch with repair kit and folded letters
Yellow hair ribbon
A folded, hand-drawn weather chart

Background

Fenna learned puppetry from her grandmother, Tavi, who carried a stage made from a folded blanket and two ash poles between hamlets. When Fenna was twelve, a spring flood swept their cart and the puppets downstream. Tavi climbed into the current to save the carved figures and was badly injured; Fenna's quick thinking, using a line from the booth rigging, pulled her back to shore. After that, Fenna took over the shows, but changed their old tales: her heroes now solve trouble through cleverness and cooperation rather than noble birth. She has been traveling alone since Tavi settled in the mill hamlet of Reedcut, where she still sends letters and a share of her earnings. Fenna's puppet knight carries a shield painted with a bee, copied from the emblem on a child's toy she found after the flood. She is currently trying to earn enough to repair Tavi's leaking roof before the next wet season, while a local showman, Brann, keeps claiming that her most popular puppet was stolen from his troupe. Fenna has not stolen it, but she knows where it came from and has never explained.

Role in the story

A memorable traveling entertainer and source of local stories, Fenna can offer warmth, comic relief, and a modest noncombat challenge. Her conflict with Brann and her need to help Tavi can draw the party into a dispute over ownership, reputation, and what a community owes its performers.

“When Fenna was twelve, a spring flood swept their cart and the puppets downstream.”
From their background
Faction
Independent traveling performer; no formal faction ties.

Known connections

Tavi, her grandmother and first teacher, lives in Reedcut and waits for Fenna's letters and promised roof repairs.
Brann, a rival traveling showman, insists Fenna's knight puppet belongs to his old troupe.
Miri, a child from the riverside hamlet of Dovet, gave Fenna the tiny bee-shield toy that inspired the puppet's emblem.
Major secret · GM only
Minor secrets · GM only

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