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Yemina Aurei

Human · Noble · Level 1

Yemina Aurei

Young noblewoman, painter, and unofficial observer of island life
“The harbor looks like that when the tide is about to turn.”
AC11
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A clear, lightly breathy voice with a small catch at the start of difficult sentences. She draws breath through her nose before speaking, a habit from years of holding still over a page and listening before she acts. The sound is steady once she gets going, and gains a firmer edge when she describes a practical danger.

Her voice is clear but often delayed by a breath, as though she has to step carefully into each sentence. Years of listening at family meetings have given her precise diction and an ear for what people leave unsaid. She speaks in short, carefully chosen phrases when nervous, but becomes more fluent when describing a painting or a place she knows well.

Speech patterns

Begins with a brief pause or a soft 'I think...' before offering an answer.
Uses concrete visual comparisons: 'The harbor looks like that when the tide is about to turn.'
When anxious, she offers to draw what she means instead of repeating herself.
When discussing a subject she cares about, her sentences become clearer and more direct, though she still avoids interrupting.

How to play them

Give her time to respond and offer a written or visual way to communicate. Avoid putting her on the spot in front of an audience. Earn her trust by taking her drawings seriously; once comfortable, she is observant, thoughtful, and more willing to speak about practical concerns.

Goal

To bring the missing villages and their storm-shelter needs to her father's attention, then learn to present the evidence herself.

Motivation

She wants to be useful without having to become a copy of Marcia. Beneath her shyness is a strong wish to make people feel noticed and to keep them safe.

Secret · GM only

Appearance

Yemina has a round, youthful face and short brown hair that curls inward at the ends, brushing her neck. Her bangs hover over her brows and part to the right, often slipping forward when she bends over a page. Her calm magenta eyes linger on small details: a frayed cuff, a gull's crooked wing, the way someone holds a cup. She moves with measured steps and keeps her weight poised on the balls of her feet, as if every doorway might require a decision. Before speaking, she takes a small, audible breath through her nose and waits half a beat too long. The unexpected detail is a tiny, precise tattoo of a blue crab on the sole of her left foot, visible only when she sits barefoot to paint.

Clothing

She favors soft, practical island clothes in muted teal, cream, and faded rose: a high-collared linen blouse, a calf-length skirt with deep pockets, and a narrow sash that holds pencils. At formal events she wears the Aurei family's gold sunburst clasp, polished but discreet. Her cuffs are usually marked with a faint trace of pigment.

Body language

She angles her shoulders rather than facing people head-on, keeps one thumb tucked under the edge of her sketchbook, and shifts her weight to the balls of her feet while waiting. When she wants to answer but cannot begin, her lips part on a small intake of breath and she taps the pencil once against her palm.

Height
5 feet 2 inches
Build
Short and lightly built, with a habitual forward lean from hours spent painting at low tables.
Eyes
Calm magenta
Hair
Brown, short and curling inward at the ends, with bangs parted to the right
Skin
Warm olive with a light scatter of sun freckles across her nose
Age
19
Gender
Female
Size
Small

Distinguishing features

Calm magenta eyes that seem to notice tiny changes in a room.
A persistent half-beat pause and audible nose-breath before she speaks.
A small blue-crab tattoo on the sole of her left foot, usually hidden by her shoes.
The edges of her sketchbook are layered with tiny watercolor tests and pressed scraps of shoreline grass.

Personality

12 traits and drives

Yemina is both intensely private and deeply attentive to other people. She may struggle to answer a simple greeting, yet remember exactly how a visitor's hands trembled around a cup. She dislikes being watched, but longs to be taken seriously. With strangers she is hesitant and easily overwhelmed; with friends she becomes quietly funny, generous with her paintings, and stubborn about details. When worried, she retreats into drawing. When someone vulnerable is ignored, that reserve can give way to surprising resolve.

Alignment
Neutral Good

Quirks

She tests the color of a new room by painting a tiny stripe on the inside of her wrist.
She draws a small square around the date whenever she records something important.
She taps her pencil once against her palm before attempting a difficult sentence.
She collects smooth, flat stones and uses them to keep loose pages from blowing away.
She silently sketches the shoes of anyone who makes her nervous.

Habits

In a crowded room, she finds a place near a wall and watches for a while before joining any conversation.
When someone struggles to explain something, she offers paper and a pencil rather than finishing their sentences.
She becomes unexpectedly brisk and decisive when discussing a map, a painting, or the safety of island residents.
After a difficult conversation, she revisits it in her sketchbook as a sequence of small images.

Traits · 3

She is shy in conversation but bold in what she is willing to notice and record.
She prefers to avoid attention, yet wants her work to change something beyond her own circle.
She admires Marcia's confidence while quietly resisting the idea that confidence must look the same in everyone.

Flaws · 3

She mistakes silence for safety and can let an important moment pass while rehearsing what to say.
She compares her quiet progress to Marcia's public confidence and undervalues her own strengths.
She sometimes draws a problem in detail instead of asking someone powerful to help solve it.

Fears · 3

Freezing when someone depends on her to speak.
Disappointing Marcia by remaining timid forever.
That the neglected villages she has documented will be left unprotected during the next storm.

Wants and needs · 3

To be heard without being pushed into public performance.
A trusted person who will help verify her maps and take the villages' needs seriously.
To build confidence in her own quiet way, rather than simply imitate Marcia.

Combat

AC 11 · HP 8 · 30 ft.

Yemina avoids combat and seeks cover, an exit, or a trusted ally. If cornered, she uses her dagger to make space and flees rather than pursuing an enemy. She may use her sharp visual memory to point out a route or identify a threat, but she is not a trained battlefield tactician.

Yemina Aurei

Small humanoid (human), neutral good
Armor Class11
Hit Points8
Speed30 ft.
Level1
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsInsightHistoryPersuasionPerception
SensesPassive Perception 11
Languages
Common
Human versatility. Yemina is proficient in Insight and painter's supplies.
Custom feature, Observant Sketcher. After studying a creature or location for 1 minute, Yemina can make a quick, accurate drawing that may help someone recognize or remember it. This grants no mechanical bonus unless the DM rules otherwise.

Actions

Dagger. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 () piercing damage.
Carefully Worded Request. Yemina makes a Charisma (Persuasion) check with a bonus to request a small favor, provided the request is reasonable and the listener is not hostile. Her nerves may make her lose her words before she finishes.

Reactions

Quick Protective Tug. When a creature Yemina can see within 5 feet is targeted by an attack, she may use her reaction to pull that creature 5 feet toward nearby cover, if there is an unoccupied space. This movement does not provoke opportunity attacks. Custom feature; once per short rest.

Services they sell

She can paint a likeness or produce a careful sketch of a person, place, or object she has observed.
She can provide a hand-drawn map of familiar parts of the Island of Aurei.
With time and trust, she can discreetly share what she has observed about household visitors and local conditions.

Rewards they can give

A carefully painted portrait of the party, made from observation rather than posed sittings.
A hand-drawn map marking lesser-known paths, wells, and safe places across the island.
An introduction to Governor Tyrannus Aurei if the party helps establish the truth about the neglected villages.

Equipment

  • Dagger (weapon)A small, well-balanced knife carried more as a precaution than a weapon.
  • Sketchbook (personal item)A leather-bound book of drawings, maps, and short observations, held shut with a cord.
  • Painter's kit (art supplies)Fine brushes, charcoal sticks, pigment cakes, a small water cup, and scraps of linen for blotting.
  • Aurei clasp (jewelry)A small gold sunburst clasp marking her family and station.

Possessions

A sketchbook filled with portraits and island maps
Painter's kit with brushes, charcoal, and pigments
Aurei family sunburst clasp
A folded list of storm shelters and wells that need repair

Background

Yemina Aurei is the youngest daughter of Governor Tyrannus Aurei, raised amid the sunlit courtyards and salt-stiff corridors of the Island of Aurei. Her father adored her, but his public life made every family meal feel like a small audience. As a child, she learned to draw the people around her rather than interrupt them; her first gifts to friends were little painted portraits tucked beneath their doors. She admired her older sister Marcia, who could address a dockyard crowd without stumbling, and privately practiced Marcia's confident stance in front of a mirror. At fifteen, during a storm evacuation at the harbor, Yemina froze when an official asked her to relay an urgent warning. Marcia took over, but a delay allowed a supply shed to flood and ruined the medicine stored inside. The event changed Yemina: she began carrying a small sketchbook and drawing routes, faces, and landmarks, discovering that she could communicate clearly through images even when speech failed her. Her father now patiently invites her to attend public meetings, while Marcia urges her to speak for herself rather than hide behind her drawings. Yemina is currently painting a discreet map of neglected wells and storm shelters across the island, after learning that an official report has omitted several poor fishing villages.

Role in the story

A gentle, observant source of local knowledge whose private drawings reveal problems that official accounts overlook. She can become a witness, ally, or catalyst for political change if the party helps her make her findings heard.

“Her father adored her, but his public life made every family meal feel like a small audience.”
From their background
Faction
The Aurei governor's household; she has no official post in the island's administration.

Known connections

Governor Tyrannus Aurei, her loving father, who invites her into public life without forcing her to perform.
Marcia, her older sister and role model, whose confidence inspires Yemina and sometimes makes her feel inadequate.
The island's overlooked fishing families, whose homes and needs she has begun documenting in secret.
Major secret · GM only
Minor secrets · GM only

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