Skip to content
CreatePricing
Oshat Tesh - AI-generated fantasy NPC

Oshat Tesh

Human · Fighter, Battle Master · Level 5

Oshat Tesh

Guard Captain
“How much water do you have?”
AC18
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, lightly rasped voice shaped by dust, heat, and years of projecting orders across open ground. He breathes in before giving a command and keeps his words clipped enough to carry over wind. His tone is practical rather than theatrical, but a trace of warmth comes through when he talks about repairs, children, or a town that has made it through another difficult season.

His voice has a dry rasp from years of calling patrol orders through wind and grit. He clips words cleanly and spaces instructions with brief breaths, a habit learned from speaking through a scarf on long desert marches. When discussing water or routes, he becomes exact and almost methodical. He does not raise his voice to dominate a room; he uses a short, carrying command that sounds like it expects to be obeyed.

Speech patterns

He begins practical questions with the immediate need: 'How much water do you have?' or 'Which gate did you use?'
He gives directions in short sequences tied to visible landmarks.
He calls people by their names when asking for cooperation and by their rank when issuing a lawful order.
When speaking about his past, he uses precise facts and skips the moment of guilt unless directly pressed.

How to play them

Oshat offers immediate practical help when he believes someone is in danger, but asks clear questions before granting access to guarded places or water stores. He respects people who share useful information and dislikes being manipulated through appeals to rank. Showing concern for ordinary residents earns his trust faster than flattery.

Goal

Discover who is diverting the newly exposed underground channel, then secure a fair distribution before the dry season begins.

Motivation

He wants the town to survive without making its most vulnerable residents pay first. He believes that a fair rule is worth enforcing, but only if the people who made it accept its cost too.

Secret · GM only

Appearance

Oshat has the dry, weathered look of someone who has spent years reading a horizon through blowing grit. His skin is warm brown, with a dusting of pale sand caught in the creases beside his nose and beneath his lower lip. His close-cropped hair is almost always flattened by a wrapped headcloth. He moves with an economical, heel-first gait, as if testing every patch of ground before trusting it. In a crowded room, his eyes do not settle on faces; they count exits, shade, and the hands nearest a door. The unexpected detail is a tiny brass wind-up bird pinned inside his collar, a child’s toy he repairs with painstaking care.

Clothing

A sand-colored padded coat under a fitted mail shirt, wrapped in a faded indigo scarf and a sun hood with a stiff brim. His boots are patched with mismatched leather, and his belt carries a water measure, whistle, and sealed patrol notes.

Body language

He stands slightly sideways, leaving one shoulder free to turn toward a threat. His gaze sweeps a room's doors and hands before it meets anyone's eyes. When uncertain, he presses two fingers against the seam of his glove as if checking an invisible map. When he has decided, he plants both boots and stops moving.

Height
5 feet 10 inches
Build
Compact, broad-shouldered, and wiry from long patrols in heat
Eyes
Dark amber
Hair
Black, cropped close
Skin
Warm brown, weathered by sun and dust
Age
Twenty-seven years old
Gender
Male
Size
Medium

Distinguishing features

His eyes make a quick, practiced circuit of every room, lingering on exits and hands rather than faces.
A small brass wind-up bird is pinned inside his collar, its paint rubbed away from years of handling.
Fine pale sand clings to the creases around his nose even after he has washed.

Personality

11 traits and drives

Oshat is protective of strangers but guarded with friends, and he can sound like a hard bureaucrat when he is trying to prevent panic. In a crisis he is direct and decisive; afterward he grows patient and awkwardly attentive. He dislikes sentiment used as leverage, yet keeps a child's broken toy close and will stop to mend it even during a tense watch.

Alignment
Lawful good

Quirks

He counts the beats between a door opening and the first person crossing its threshold.
He taps twice on a water jar before drinking from it, an old cistern-worker custom.
He repairs broken toys and buckles with the same solemn focus he gives to weapons.
He stores useful scraps of cord in carefully labeled knots tied around his belt.

Habits

He checks the level of any nearby water vessel without appearing to notice he is doing it.
He places himself between strangers and the nearest exit, but never blocks the exit entirely.
When a subordinate makes a mistake, he gives the correction in private unless someone is in immediate danger.
He becomes brisk and openly commanding when lives are at risk, then seeks out the person most affected afterward.
He repairs small objects during long conversations, especially the tiny brass bird in his collar.

Traits · 3

He insists on clear rules, but will bend one when following it would cause needless harm.
He is wary of anyone who offers an easy solution, yet gives trust quickly to people who do difficult work without seeking praise.
He speaks plainly in public, but becomes surprisingly self-conscious when someone thanks him sincerely.

Flaws · 3

He sometimes takes responsibility for problems that belong to the whole town, leaving him exhausted and making others overly dependent on him.
He trusts practical evidence more readily than testimony about fear or grief.
He can become stubborn when challenged publicly, even when a private change of course would be wiser.

Fears · 2

A drought severe enough to make neighbors treat one another as enemies.
Being ordered to close a gate again and obeying before he has thought through who will be left outside.

Wants and needs · 3

A trustworthy account of who has been moving water beneath Shesh.
A fair emergency ration plan accepted before the dry season begins.
To admit what happened at the gate without making his mother bear the consequences.

Combat

AC 18 · HP 44 · 30 ft.

Oshat fights to control space rather than chase damage. He keeps allies within reach, uses Trip Attack to break a charge, and reserves Menacing Attack for a leader or a foe threatening civilians. He uses Rally to keep frightened guards on their feet, and Action Surge when a fast decisive strike can end a dangerous encounter. He avoids fighting in open sun when he can draw opponents into narrow shade or behind cover.

Oshat Tesh

Medium humanoid (human), lawful good
Armor Class18
Hit Points44
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsAthleticsInsightPerceptionSurvival
SensesPassive Perception 14
Languages
Common,
Dwarvish
Fighting Style. Defense. Oshat gains a bonus to AC while wearing armor.
Second Wind. Once per short or long rest, Oshat can use a bonus action to regain hit points.
Action Surge. Once per short or long rest, Oshat can take one additional action on his turn.
Combat Superiority. Oshat has four d8 superiority dice, regained on a short or long rest. His save DC is 14. He knows the Trip Attack, Menacing Attack, and Rally maneuvers.
Trip Attack. When Oshat hits with a weapon attack, he can expend a superiority die to add it to the damage and force a Large or smaller target to make a Strength saving throw or fall prone.
Menacing Attack. When Oshat hits with a weapon attack, he can expend a superiority die to add it to the damage and force the target to make a Wisdom saving throw or become frightened of him until the end of Oshat's next turn.
Rally. As a bonus action, Oshat can expend a superiority die to grant a creature within 30 feet temporary hit points equal to the die roll plus 2.

Actions

Multiattack. Oshat makes two melee attacks with his longsword, or two ranged attacks with his hand crossbow.
Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () slashing damage, or 8 () slashing damage if used with two hands. Oshat can expend a superiority die to use a maneuver he knows.
Hand Crossbow. Ranged Weapon Attack: to hit, range 30/120 ft., one target. Hit: 5 () piercing damage.
Action Surge. Oshat uses Action Surge to take one additional action on his turn. He can use this action to Attack, Dash, Disengage, or take another action available to him.
Second Wind. Oshat uses Second Wind to regain hit points.

Reactions

Parry. When a creature Oshat can see hits him with a melee weapon attack, he adds to his AC against that attack, potentially causing it to miss. He must be wielding a melee weapon.

Services they sell

Can arrange guarded passage through Shesh and its surrounding patrol routes.
Can provide local information about wells, caravan traffic, and the town's laws.
Can mediate disputes involving watch patrols, provided the parties bring evidence.

Rewards they can give

A stamped pass allowing the party to cross the town's guarded wells after dark.
A reliable map of the dry-season caravan paths around Shesh.
A personal favor from the Third Ditch Watch if the party helps prevent a water crisis.

Equipment

  • Longsword (weapon)A well-maintained steel blade with a plain crossguard and a leather-wrapped grip.
  • Hand crossbow and bolts (weapon)A compact crossbow and a case of twenty bolts, carried for warning shots or ranged defense.
  • Mail shirt and padded coat (armor)A mail shirt worn beneath a quilted, sand-colored coat.
  • Captain's field kit (equipment)A whistle, water measure, patrol notes, and the little brass bird he keeps repairing.

Possessions

A brass wind-up bird with chipped blue paint
A folded map of the Third Ditch survey
A leather-bound patrol log
A water measure marked with shallow notches

Background

Oshat was raised in Shesh, a settlement built beside the old Third Ditch, where water rights were once marked by military survey stakes. His mother, Salkh, kept the public cistern and taught him to measure a day by the water left in its jars. At nineteen, he joined the watch because he believed order could keep the wells fair. During a night raid, he obeyed an order to seal a gate and trapped a family outside the walls. He found their youngest child alive at dawn, asleep beneath a toppled grain cart. The experience changed him: he still believes in rules, but now asks who a rule protects before enforcing it. He rose to captain by organizing patrols around shade and water rather than property lines. His closest friend, Heshra, is a cistern engineer who thinks he is too willing to compromise; his younger brother, Tömur, sells water to caravans and resents the watch's inspections. A recent sinkhole has exposed a buried channel beneath the town, and someone is secretly diverting its flow. Oshat is trying to find the thief before the dry season turns suspicion into violence.

Role in the story

A principled local authority who can provide access, information, and a difficult moral choice. He is an ally if the party helps uncover the water theft, but the falsified gate record can become a serious complication if their investigation reaches the old raid.

“His mother, Salkh, kept the public cistern and taught him to measure a day by the water left in its jars.”
From their background
Faction
Captain of the Third Ditch Watch, a local patrol named for the old military survey channel that runs beside Shesh.

Known connections

Salkh, his mother, maintains Shesh's public cistern and knows which families are quietly running short.
Heshra, a cistern engineer and trusted friend, has found signs of an illicit diversion beneath the town.
Tömur, his younger brother, sells water to passing caravans and feels Oshat treats him like a suspect.
The watch at the Third Ditch depends on Oshat's judgment, though some resent his refusal to punish people merely to make an example.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Oshat Tesh into a sheet

A high-res, share-ready sheet you can post or print.