Jor
Jor
At the table
Voice
His voice has a damp, breath-caught rasp shaped by cold seawater, confinement, and constant practice speaking troll. His name comes out cleanly; most other words carry a gravelly undertone, with low growling sounds slipping through when he is frightened or hungry. When calm, he speaks at an even pace and rarely wastes a word.
Jor's speech carries the breath-starved rasp of someone who has spent too long in wet cold air. He says his name clearly, but otherwise defaults to the troll language until he realizes he is not understood. Common comes out in practical, clipped phrases. When rattled, the ends of sentences catch in his throat and sink into a low growl; direct sunlight makes him blink and lose his place.
Speech patterns
How to play them
Treat Jor as frightened and observant rather than docile. Show him food, demonstrate that you understand him, and explain before touching his neck or hands. He responds best to concrete choices and proof that a safe route exists. Mentioning Heimskr or the succession crisis may make him withdraw; mentioning Jekt can draw his full attention.
Goal
Escape his captors with his mind and identity intact, then decide for himself whether to return to Heimskr's household or seek a new life away from the succession crisis.
Motivation
To survive captivity without becoming an instrument of either the trolls or his family's succession struggle.
Appearance
Jor is 5 feet 10 inches and still growing, with a young man's narrow shoulders beginning to broaden. Sea water beads on his skin and mats his pale blond hair into fine, stringy ropes; the ends are bleaching toward white. His blue eyes keep tracking exits, hands, and the gaps beneath doors rather than meeting anyone's gaze for long. When startled, his breath catches in a dry, clicking hitch and his voice drops into a rough, low growl. His fingers and toes are webbed, subtle until he spreads them. Faint ridges at his neck hint at gills forming beneath the skin, painfully sensitive to touch. He moves with a careful, rolling balance, as if every floor might pitch like a deck. Though held by trolls and dressed like a wreck survivor, he has the unexpectedly tidy habit of folding scraps of cloth into precise little squares.
Clothing
The ragged, salt-water-logged clothes he wore when lost at sea: a torn wool shirt, frayed trousers, and a belt stiff with salt. The fabric remains damp and smells of brine, old kelp, and cold smoke.
Body language
He stands as though braced against a deck's roll, knees loose and weight shifting in small corrections. His hands stay close to his ribs unless he is gauging a room; then he opens and closes his webbed fingers as if counting exits. He holds his breath when someone reaches toward his neck.
- Height
- 5 feet 10 inches, still growing
- Build
- Lean and still filling out, with wiry strength from climbing wreckage and struggling against restraints
- Eyes
- Blue
- Hair
- Light blond, paling toward near-white at the ends
- Skin
- Pale, chilled-looking, with a faint bluish cast after long exposure to cold water
- Age
- About 19
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
15 traits and drivesJor's old eagerness to prove himself now fights against a careful, unnervingly calm watchfulness. In a safe moment he can be curious and unexpectedly frank; under pressure he becomes still and studies people instead of answering. He wants to trust anyone offering escape, yet tests every promise for a hidden cost. Hunger makes him impatient and possessive, a sharp contrast to the controlled expression he tries to keep.
- Alignment
- Neutral, unsettled by captivity and unsure whom he can trust
Quirks
Habits
Traits · 4
Flaws · 4
Fears · 3
Wants and needs · 4
Combat
AC 11 · HP 8 · 30 ft.; swim 20 ft. (custom, while adapting)Jor is an untrained level-0 survivor, not a proper combatant. He avoids a fair fight, uses cover and narrow passages, and tries to escape or make himself useful to whoever seems least dangerous. If trapped, he strikes once with a fist or rusty knife and retreats. Ravenous hunger can distract him from a sound tactical choice.
Jor
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Shipwreck clothes (clothing)Torn and permanently brine-stiffened clothing from the wreck.
- Rusty knife (weapon)A short, corroded blade taken from wreckage; unreliable but sharp enough to threaten.
- Route-marking cloth (tool)A strip of knotted cloth he uses to mark the turns of passages and remember routes.
Possessions
Background
Jor is the fifth son of Heimskr, raised amid the expectations and rivalries of a family caught in a succession crisis. As a boy he was excitable, quick to volunteer for guard service, and quicker still to turn an insult into a brawl. Hearing how the succession crisis was consuming the household changed his plans: he decided that Iceland might offer land, wealth, and a name of his own, far from the struggle. He sailed north with that hope and a small bundle of possessions. A storm wrecked the ship; Jor was presumed drowned. Trolls found him alive among the wreckage in the North Sea and kept him as a captive. They are teaching him to serve as a spy and an imitation of human behavior, though he has not learned to transform his body. His changed calm is not peace but a practiced stillness. He speaks in the troll language because he assumes others understand it until they prove otherwise. He is connected to Jekt, whose involvement in his captivity or escape can become a crucial lead. Jor's body is adapting to the sea, and he has developed one troll-like affliction: ravenous hunger. He is still trying to understand whether his family mourns him, whether his captors intend to use him, and whether he can escape without being sent back into the succession crisis he fled.
Role in the story
A presumed-dead son found alive in North Sea captivity, caught between a family conflict he fled and a transformation his captors hope to exploit. He can become a rescue objective, a wary guide, or a source of uncomfortable questions about what survival requires.
“As a boy he was excitable, quick to volunteer for guard service, and quicker still to turn an insult into a brawl.”
- Faction
- Held and trained by a band of North Sea trolls; not a willing member. Formerly part of Heimskr's household.
Known connections
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