Jor
Jor
At the table
Voice
His voice has the rough, breathy scrape of someone who has spent too long swallowing seawater and speaking in damp caves. A low growl catches beneath ordinary words, coming and going without warning. When he says Jor, the name is clear and carefully shaped; the rest of his speech can rumble as if his throat is learning a second way to work.
Jor speaks as if everyone already knows the troll language, and keeps doing so until someone demonstrates otherwise. He says his name clearly in Norse. His speech is direct and unadorned, with sudden gaps where his voice slips into a low, throat-deep growl. He does not reliably notice when this happens.
Speech patterns
How to play them
Begin with a calm greeting and give Jor time to realize whether he is understood. Do not grab his neck or crowd him in bright sunlight. Offering food can earn immediate attention, but a steady conversation and news of Jekt or Heimskr are more likely to earn lasting trust. He may answer in Troll first and will not necessarily know that he has changed languages.
Goal
Survive captivity, learn enough about the trolls' plans to prevent being used against his family, and find a way to reach Jekt.
Motivation
Jor wants to recover the agency and future he lost at sea. He is still drawn to the idea of earning his own name, but now fears that survival may require becoming someone his family would not recognize.
Appearance
Jor is a tall, still-growing young man whose soaked clothes cling to him like seaweed. His movements are unnervingly measured: he turns his whole body toward a speaker, then holds still as if listening through the floor. His jaw has broadened slightly, and his blunt, close-set teeth show when he chews with startling speed. His hands and feet are webbed, and faint ridges are appearing along his neck where gills may be forming; the skin there is tender, and even a brush of cloth makes him recoil. His formerly light blond hair is bleaching toward near-white, its wet strands lying flat against his skull. His face has acquired a calm, almost patient expression that does not match his circumstances. An unexpected remnant of his old life is a tiny, careful habit of smoothing a loose seam before he speaks, like a young nobleman preparing for a formal introduction.
Clothing
A once-fine Norse nobleman's tunic, wool leggings, and leather belt, all ragged and waterlogged. Salt has crusted the seams white; the sleeves are stretched at the webbed wrists, and the hem drags damply around his ankles.
Body language
Jor holds his shoulders unnaturally still and watches people without much change in expression. He tends to angle himself toward a source of water, flexing his webbed fingers when anxious. Sunlight makes him wince and turn his face aside. If someone touches the ridges on his neck, he jerks away with a low, involuntary growl.
- Height
- 5 feet 10 inches, still growing
- Build
- Lean and long-limbed, with the wiry strength of a young man still growing into his frame
- Eyes
- Blue
- Hair
- Light blond, turning pale blond to near-white
- Skin
- Pale, with a chilled bluish cast at the lips and fingertips
- Age
- About 19
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
14 traits and drivesJor's old eagerness survives underneath an unnaturally calm surface. He once rushed toward arguments and accepted fights as tests of courage; now he studies a room before moving, yet can still leap into danger when someone is threatened. He is earnest about duty but resents the family crisis that pushed him to sea. Around captors he is watchful and compliant; around a possible rescuer, flashes of his excitable old self return, followed by embarrassment at having shown it.
- Alignment
- Neutral, with his loyalties and sense of duty unsettled
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 10 · HP 7 · 30 ft.; swim 30 ft. (custom early transformation)Jor is not a trained combatant and does not seek a fair fight. He tries to get between an attacker and an exit, shove past, and escape toward water or cover. If cornered, he throws whatever is at hand and strikes only long enough to flee. His captors are teaching him observation and concealment, not battlefield tactics.
Jor
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Waterlogged Norseman's Clothes (clothing)Ragged, noble-quality clothing, stiff with dried salt and still damp in the folds.
- Old Belt (clothing)A worn leather belt, with a thumb-polished patch beside the buckle.
- Belt Knife (improvised weapon)A small, dull buckle knife, if his captors have not taken it; Jor avoids drawing it unless escape is impossible.
Possessions
Background
Jor is Heimskr's fifth son, raised among the expectations and rivalries of a Norse noble household. As a boy he was excitable, quick to laugh, and quicker to accept a brawl; for a time he meant to serve in the guard. When he learned how grave the succession crisis had become, he changed course. He planned to sail north to Iceland, where he hoped to earn a name, land, and wealth far from the inheritance struggle. Jekt was one of the few people he trusted with the practical details of that departure. The ship wrecked in the North Sea. Jor survived the wreck, but trolls found him before any rescue did. They keep him captive and are training him to pass among humans as a spy and changeling. His clothes are the same nobleman's garments he wore at sea, now ragged, salt-water logged, and stiff in the seams. His family presumes him dead. The wreck and captivity have changed his body and his manner: he winces at sunlight, his voice breaks into low growls, and a frightening hunger has taken hold. He is trying to understand his captors' language and routine while quietly searching for a way to get a message to Jekt.
Role in the story
A presumed-dead nobleman's son found alive in troll custody, caught between his family's succession crisis and the role his captors are shaping him to play.
“As a boy he was excitable, quick to laugh, and quicker to accept a brawl; for a time he meant to serve in the guard.”
- Faction
- Heimskr's family by birth; currently captive and under coercive training by a troll band in the North Sea
Known connections
Media
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