Sam Krenn
Sam Krenn
At the table
Voice
Her voice has a dry rasp from dust, solder fumes, and long days talking over rattling equipment. Before she speaks, she often draws a quick breath through her nose, as if checking the air for smoke. Her laugh is a sudden bark that can turn into a cough if she has been working in the shop.
Her words come in quick, workmanlike bursts, threaded with the vocabulary of tools and farm repairs. She begins many explanations with a short intake through her nose, then gets faster as the idea takes shape. Her pauses tend to come before a difficult admission, not before a technical answer.
Speech patterns
How to play them
Meet Sam through a practical problem: a broken pump, an unreliable machine, or a piece of salvage she cannot identify. Earn her trust by respecting her family's choices and not treating her as a source of free labor. She is generous with useful advice once she believes people will not sell her out to the SES.
Goal
Make the family's skyship capable of a safe, independent journey while keeping the Krenns beyond the SES's reach.
Motivation
Freedom should mean more than getting away once. Sam wants her family to build a life that cannot be reclaimed by an old contract or an employer's claim of ownership.
Appearance
Sam has a long-limbed, forward-leaning posture, as if she is forever peering into the next machine she means to take apart. She waits with her weight on the balls of her feet and rocks minutely from heel to toe, metal bits in her pockets clicking in reply. Her hair is usually pinned up with a bent copper rod, though spring curls escape around her ears. She moves quickly in abrupt starts, then becomes startlingly still when studying a mechanism. The unexpected thing about the so-called tall goblin is that she keeps a pocket-sized collection of carefully pressed farm flowers, each labeled with the date and where she found it. She leaves the impression of a workshop that has learned to walk around and talk back.
Clothing
A patched work coat with deep pockets, close-fitting trousers, scuffed boots, and a canvas tool harness. A faded farm scarf protects her neck from dust; its hem is stitched with tiny pressed-leaf patterns. She wears mismatched safety goggles pushed up like a headband.
Body language
She leans toward whatever has her attention and keeps her weight ready to move. Her hands are nearly always occupied: rolling a nut between her fingers, tightening a strap, or sketching a mechanism in the air. When anxious, she stops rocking and holds perfectly still, which makes her worry easier to notice than her words do.
- Height
- Tall, around 1.8 meters.
- Build
- Tall, rangy, and wiry, with the compact strength of someone accustomed to hauling awkward equipment.
- Eyes
- Warm brown, with tiny flecks of gold visible in bright light.
- Hair
- Dark brown, usually pinned up with a bent copper rod; loose curls gather dust and escape around her ears.
- Skin
- Olive-brown, usually marked with fine streaks of grease and dust.
- Age
- Young adult
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
14 traits and drivesSam is inventive and generous with people who are trying to make something better, but suspicious of anyone who offers help with strings attached. In a workshop she is audacious, impatient, and delighted by a difficult problem; around her family she becomes guarded and carefully practical. When frightened, she jokes and makes busywork. When angry, she gets brisk and literal, naming exactly what she believes someone is trying to take from her.
- Alignment
- Independent-minded; protective of people she considers hers, wary of institutions that claim ownership over them.
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
HP 12 · Ordinary walking and running pace; no special movement.Sam avoids a fair fight. She opens at range with the spring-bolt launcher, uses snares and noise to interrupt pursuit, and looks for cover, exits, or machinery she can turn to her advantage. She will risk herself to buy time for family or farm workers, but retreats rather than waste their lives on a hopeless stand.
Sam Krenn
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Spring-bolt launcher (custom weapon)A hand-built, single-shot spring launcher assembled from salvaged precision parts; its bolts are blunt-tipped unless Sam has reason to carry sharper ones.
- Scrapwright's kit (tools)A belt pouch of cable loops, springs, fasteners, wire, and assorted components for quick repairs and improvised devices.
- Pocket notebook (personal item)A folded notebook full of diagrams, repair notes, skyship calculations, and labeled pressed flowers.
- Work gear (clothing)A compact set of protective goggles, usually worn on her forehead, and a dust scarf patched at the elbows.
Possessions
Background
Sam is the daughter of Oryn Krenn, granddaughter of Orys Krenn, the SES Foreman of Solaris Endure, and sister to Oryn Krenn Jr. and Vexa Krenn. Long before any of them were conceived, the family was bound by a contract that treated their future labor as an inherited asset. Sam grew up around scientific equipment, repair benches, and the unspoken certainty that the SES could call in that debt whenever it pleased. The turning point came when she watched her family prepare to comply with another order that would have sent them into SES mining work. She dismantled a key part of their equipment rather than let it be used to track their departure, then helped her family flee. The act cost them time and trust, but it made the possibility of escape real. Later, while Halsam the Qessoteran Deer was searching for his birth family, Sam put her mechanical and investigative ingenuity to work and helped him find his father, Elbis Anaval. That success helped persuade Sam's family to move their scientific equipment and their not-quite-spaceship skyship to Leafwhorl Farm in Hearthroot, where they now assist the farm while keeping clear of SES presence. Sam likes the work and the people, but she is always watching for signs that the old contract has found them. She is also trying to make the family's skyship capable of reaching beyond its current limits, while arguing with her relatives over how much risk that project invites.
Role in the story
A resourceful ally and inventive problem-solver whose family is hiding from the SES. Sam can provide repairs, clever devices, and a personal connection to the danger of inherited labor contracts, while her hidden skyship component can complicate the family's fragile safety.
“Long before any of them were conceived, the family was bound by a contract that treated their future labor as an inherited asset.”
- Faction
- Krenn family, currently sheltered at Leafwhorl Farm in Hearthroot. The family is evading the SES and its inherited binding contract.
Known connections
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