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Inquisitor Malric Al-Roshosh

Human · Warlock, Great Old One patron · Level 12

Inquisitor Malric Al-Roshosh

Inquisitor
“Help me understand the order of events.”
AC15
HP91/91
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, lightly rasped speaking voice shaped by years of reading brittle documents aloud and questioning people in echoing courtrooms. He places consonants carefully and gives each answer room to settle. When startled, he makes a faint breathy click between words, then resumes as if nothing happened.

His voice has the dry rasp of someone who has spent years reading testimony aloud in dusty rooms, with a slight catch on legal phrases learned from his first clerkship. His questions are clearly articulated and paced like entries in a record. When surprised, a soft breathy click slips between words, a habit left from silently counting lines while reading.

Speech patterns

Begins questions with, "Help me understand the order of events."
Repeats a witness's last few words with one small change to see whether they correct him.
Uses careful, plain language in public and old legal phrases when frightened.
Calls people by their full names when he is trying not to sound personally invested.

How to play them

Malric offers a calm hearing before threats or bargains. He is unusually receptive to evidence that contradicts his assumptions and will protect a witness who can substantiate a claim. If challenged with emotion alone, he asks for a specific detail; if shown a concrete contradiction, he visibly reconsiders. He can be persuaded to bend procedure, but not to falsify a record.

Goal

Determine who is manufacturing the impossible confessions, uncover the truth about his patron's influence, and prevent the order from condemning another innocent person.

Motivation

To make truth harder to bury than it was when he was a powerless clerk, while resisting the temptation to let his patron decide what deserves to be uncovered.

Secret · GM only

Appearance

Malric has the compact, deliberate bearing of a man accustomed to standing still while others explain themselves. His sun-browned skin is fine-lined around the mouth, and his close-cropped hair has gone iron-gray at the temples. He wears a heavy brass astrolabe on a cord beneath his coat; its thumb-ring has been polished bright while the rest is dulled nearly black. His hands are broad and ink-stained, with flattened fingertips from years of turning brittle pages and pressing seals. He moves with measured economy, as if every gesture should be entered into evidence. The unexpected sight is the tiny, neatly mended patch on one sleeve: bright yellow thread in a careful pattern of little birds, a repair made by his daughter and preserved despite the severe cut of his uniform.

Clothing

A charcoal wool coat with the Order's small unblinking-eye seal stitched inside the lapel, a high-collared linen shirt, plain riding boots, and a leather document harness. His sleeve bears a tiny yellow repair in the shape of birds.

Body language

He stands with his hands folded over the astrolabe cord, thumb rubbing its polished ring. When someone lies, he does not glare; he turns his head a fraction, like a listener trying to locate a faint sound. Under genuine grief, his formal posture collapses and he reaches for the yellow-stitched sleeve.

Height
5 feet 8 inches
Build
Compact and sturdy, with a clerk's stillness and a watchman's balance.
Eyes
Dark brown, with a steady, appraising gaze.
Hair
Close-cropped black hair, iron-gray at the temples.
Skin
Sun-browned olive skin, weathered by long days traveling between court towns.
Age
Forty-six
Gender
Male
Size
Medium

Distinguishing features

A brass astrolabe hangs beneath his coat, its thumb-ring polished bright from constant rubbing.
His fingertips are flattened and ink-stained from a lifetime handling documents and seals.
A discreet yellow patch of stitched birds repairs one sleeve of his severe uniform.

Personality

14 traits and drives

Malric is patient enough to let a frightened witness stumble through a whole account, yet ruthless about exposing a deliberate lie. He can be unexpectedly tender with children and old people, but turns procedural and exacting when he feels personally accused. He despises theatrical cruelty, though he sometimes uses unnerving silences and carefully chosen truths to corner a suspect. He wants to believe people can change, but struggles to extend that belief to himself.

Alignment
Lawful neutral, though his loyalty to truth sometimes outweighs his loyalty to the law.

Quirks

He turns the astrolabe's polished ring exactly seven times before entering a room where testimony will be taken.
He writes down a person's exact first words, even when they are only a greeting.
He leaves a cup of water untouched during interviews, then pours it outside for birds afterward.
He silently counts the windowpanes whenever someone invokes divine authority.
He keeps a little paper bird folded inside his grimoire and replaces it whenever the old one tears.

Habits

He studies a room's exits and faces before acknowledging its furnishings.
When uncertain, he asks a question he already knows the answer to, listening for how the reply is shaped.
He gives people more time to speak than his colleagues do, but records their exact words with unnerving precision.
After a difficult interrogation, he walks outside and names every bird he can hear.

Traits · 4

He gives nervous people time to answer, then tests the account with one quiet, exact question.
He dislikes public humiliation, but will expose a powerful person's lie in front of the whole room.
He acts like a dutiful servant of the order while privately questioning its methods.
He is warmer and less formal around children, though he becomes awkward when they ask about his family.

Flaws · 3

He treats silence as meaningful evidence, even when someone is simply afraid.
He can mistake a precise account for an honest one.
He delays personal apologies until he can make them perfectly, which often means he never makes them.

Fears · 3

That the astrolabe is not revealing hidden truths but teaching him which truths to notice.
That Isabet will inherit his habit of mistaking duty for love.
That another innocent person will die because he trusted an official account.

Wants and needs · 4

A trustworthy account of who is engineering the impossible confessions.
A chance to repair his relationship with Isabet without asking her to forgive him.
Proof that the patron's visions can be resisted or understood.
A witness willing to contradict the order's preferred conclusion.

Combat

AC 15 · HP 91 · 30 ft.

Malric opens with control or protection rather than damage, using Hunger of Hadar or Hypnotic Pattern to divide a group and Counterspell to stop a decisive enemy caster. He uses Eldritch Blast to push threats away from allies and keeps cover between himself and melee fighters. If a target is isolated, he uses Hold Monster or Synaptic Static. He retreats when his objective is secured, unless someone threatens a witness he has promised to protect.

Inquisitor Malric Al-Roshosh

Medium humanoid (human), lawful neutral, though his loyalty to truth sometimes outweighs his loyalty to the law.
Armor Class15
Hit Points91
Speed30 ft.
Level12
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsArcanaDeceptionInvestigationPersuasionInsightIntimidation
SensesPassive Perception 11
Languages
Common,
Celestial,
Infernal,
Undercommon
Warlock, level 12, with the Otherworldly Patron: the Great Old One and Pact of the Tome.
Proficiency bonus +4. Spell save . Spell attack bonus +8.
Eldritch Invocations. Agonizing Blast, Book of Ancient Secrets, Eldritch Sight, and Repelling Blast.
Pact Magic. three 5th-level spell slots, recovered after a short or long rest.
Awakened Mind. telepathically communicate with a creature Malric can see within 30 feet, provided it understands a language.
Entropic Ward. once per short or long rest, impose disadvantage on an attack against Malric; if it misses, Malric has advantage on his next attack against that creature.
Thought Shield. resistance to psychic damage, and any creature that deals psychic damage to Malric takes the same amount.
Custom feature, Witness Mark. once per long rest, after Malric observes a creature for 1 minute, he can mark it for 1 hour. He knows the direction to it while it is on the same plane, but not its exact location.

Spells

Hunger of Hadar (level 3, conjuration). Creates a 20-foot-radius sphere of magical darkness that is difficult to see through and damages creatures within it at the start of their turns.
Counterspell (level 3, abjuration). Attempts to interrupt a creature casting a spell. With a 5th-level slot, it automatically interrupts spells of 5th level or lower.
Modify Memory (level 5, enchantment). Attempts to charm a humanoid and may alter its memories, subject to the spell's limits and saving throw.
Phantasmal Killer (level 4, illusion). Creates an illusion of a creature or phenomenon so convincing that a creature can be harmed by believing it real.
Hold Monster (level 5, enchantment). Attempts to paralyze a creature. A target that fails its Wisdom save is paralyzed, with further saves at the end of its turns.
Synaptic Static (level 5, enchantment). Unleashes a burst of psychic energy in a 20-foot-radius sphere, damaging creatures and disrupting their ability to think clearly.
Hypnotic Pattern (level 3, illusion). Attempts to charm creatures in a 30-foot cube. Affected creatures are incapacitated and have a speed of 0 while the spell lasts, until the spell ends or they take damage.
Detect Magic (level 1, divination). Detects the presence of magic within 30 feet. Malric can cast this at will through the Eldritch Sight invocation.
Comprehend Languages (level 1, divination). A ritual that lets Malric understand the literal meaning of spoken language he hears and written language he touches.

Actions

Eldritch Blast. Malric makes two Eldritch Blast attacks. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: force damage per beam. A hit can push the target up to 10 feet away from Malric.
Silvered Rapier. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: piercing damage, or if used with two hands.
Spellcasting. Malric casts a spell from his available spells, using Charisma as his spellcasting ability. His spell save DC is 16 and his spell attack bonus is +8. His Pact Magic slots are 5th level.
Custom: Inquisitor's Question. Malric touches a creature he can reach. The target must succeed on a Wisdom saving throw or be charmed by him for 1 minute. The effect ends early if Malric or his companions harm it. Once used, this feature recharges after a short or long rest.

Reactions

Entropic Ward. When a creature Malric can see targets him with an attack, he can impose disadvantage on that attack. If it misses, Malric has advantage on his next attack roll against that creature before the end of his next turn. Once used, this reaction recharges after a short or long rest.
Counterspell. Malric casts Counterspell when he sees a creature within 60 feet casting a spell, using a 5th-level Pact Magic slot. He automatically interrupts a spell of 5th level or lower; higher-level spells require an ability check.

Services they sell

Can investigate forged documents, suspicious testimony, and hidden affiliations.
Can arrange a formal hearing or safe audience with a local branch of the Order.
Can provide limited protection to a witness whose account is credible.
Can identify common magical tampering in records through Eldritch Sight.

Rewards they can give

Access to the Order's public case archive, if Malric trusts the party.
A copy of a suppressed deposition that can expose a local official.
A written guarantee that a protected witness will be given safe passage.
A rare ritual copied from Malric's grimoire, offered only in exchange for a verifiable truth.

Equipment

  • Silvered rapier (weapon)A +1 silvered rapier with a plain hilt, carried as both a weapon and a badge of office.
  • Brass astrolabe (wondrous item, custom)An arcane focus and the vessel through which Malric's patron sends its strange impressions. It is not sentient in any way Malric can prove.
  • Evidence case (adventuring gear)A weatherproof case of copied depositions, coded marginalia, and blank forms.
  • Inquisitor's coat (clothing)A dark wool coat bearing the Order's seal inside the lapel, with a yellow mended patch.
  • Pact-bound grimoire (spellcasting focus)A small book of rituals written in several hands, including Malric's own.

Possessions

Brass astrolabe, worn bright at its thumb-ring
Pact-bound grimoire
Evidence case of copied depositions
A sealed original testimony from the Bellweather Ford case
Three unsent letters to Isabet
Silvered rapier

Background

Malric Al-Roshosh was once a provincial court clerk, prized for remembering every witness's phrasing and distrusted for asking what a witness had left unsaid. During the famine hearings at Bellweather Ford, he helped convict a miller who had supposedly sold grain to raiders. The miller died in custody. Months later, Malric found the original testimony in a misfiled bundle: the accusation had been altered by a magistrate to conceal that the magistrate's own stores had been emptied. Malric exposed the fraud, but the court dismissed him and the miller's family refused his apology. He accepted a place in the Order of the Unblinking Eye, believing its scrutiny could prevent another convenient lie from becoming a death sentence. In a sealed archive beneath the order's courthouse, he found a brass astrolabe that showed not stars but shifting points of attention. Its unseen intelligence answered his questions in fragments, and Malric made a pact with it in exchange for the means to uncover concealed testimony. He tells himself he serves the order, not the thing behind the instrument. His former clerk, Edevan, now manages the archive and quietly passes him documents that official channels bury. Malric's daughter, Isabet, lives with her other parent in the riverside town of Silt-and-Supper, a name left over from two feuding hamlets forced to share a ferry. She resents that he sends money and letters but rarely visits. Now a string of confessions has appeared in which the accused describe crimes they could not possibly know about. The order wants swift convictions. Malric suspects the astrolabe is listening through the confessions, and the next name in its margin is his own.

Role in the story

A formidable investigator who can serve as an uneasy ally, a procedural antagonist, or a patron seeking help with a case that implicates his own order. His need for evidence gives players room to persuade him, while his pact creates a danger he may not fully understand.

“During the famine hearings at Bellweather Ford, he helped convict a miller who had supposedly sold grain to raiders.”
From their background
Faction
Inquisitor of the Order of the Unblinking Eye. His pact is with an unnamed Great Old One that communicates through the brass astrolabe.

Known connections

Edevan, his former clerk and current archive keeper, secretly supplies him with suppressed records.
Isabet, his adult daughter, keeps his letters unopened until she has a practical reason to read them.
The family of the wrongly convicted miller still lives near Bellweather Ford and has never forgiven him.
The Order of the Unblinking Eye expects him to investigate the recent impossible confessions.
Major secret · GM only
Minor secrets · GM only

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