Cadrik Geth
Cadrik Geth
At the table
Voice
A dry, lightly rasping voice shaped by lecture halls, sea wind, and a throat altered by experimental magic. His breathing catches briefly before certain phrases; when excited, he speaks quickly enough to stumble over his own careful diction.
His words are clipped and carefully articulated, with the dry rasp of someone accustomed to salt air and laboratory dust. He takes a small catching breath before difficult words, as if testing whether his throat will cooperate. Years of lecturing lend his explanations a measured, instructional rhythm, but excitement makes him rush through clauses and swallow consonants.
Speech patterns
How to play them
Earn his attention by asking a concrete question about the sea or his research, but set clear boundaries about risks to other people. Honest disagreement works better than flattery. Mentioning Tamsin can make him defensive; showing concern for her rather than condemning him may reopen the conversation.
Goal
Complete a stable, reversible adaptation that lets him explore the deep ocean without losing his humanity or endangering the people around him.
Motivation
Curiosity drives him, but beneath it lies a need to make the cavern rescue mean something more than a narrow escape.
Appearance
Voss looks almost ordinary until the eye settles on him: his skin has the slick, faintly translucent sheen of a deep-sea animal, and fine gill slits flutter below his jaw when he concentrates. He moves with careful, economical precision on land, as if every step must be negotiated with gravity; underwater, he turns and accelerates with startling ease. His presence leaves the impression of a scholar patiently waiting for the world to become submerged. Unexpectedly, he keeps a small, carefully tended garden of terrestrial herbs in his laboratory, coaxing each plant to grow in a miniature dry-air chamber.
Clothing
A high-collared, oilskin traveling coat over a close-fitting dark blue vest; inside the laboratory he wears a practical canvas apron with chalk, glass vials, and pressure gauges in its pockets. His boots are weighted at the heel for slippery stone.
Body language
He keeps his shoulders tucked and his hands close to his chest on land, habitually testing the clasp at his throat. When listening, he angles his head as if tracking a distant current. Underwater, his posture loosens and his movements become almost weightless.
- Height
- 5 feet 11 inches
- Build
- Lean and long-limbed, with a scholar's narrow shoulders and a swimmer's unexpectedly strong back.
- Eyes
- Deep green-gray, with round pupils that widen noticeably in dim light
- Hair
- Black, cut unevenly at the nape and usually damp
- Skin
- Pale olive with a subtle opalescent sheen, especially visible at the temples and throat
- Age
- Forty-six
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesVoss is intensely curious and unexpectedly considerate: he remembers the needs of people he trusts, yet can overlook their feelings while pursuing an idea. He is patient with careful questions and impatient with careless conclusions. In danger he becomes brisk and decisive; in private, when a discovery goes wrong, he grows restless and compulsively tends his plants.
- Alignment
- Neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 12 · HP 27 · 30 ft., swim 30 ft.Voss avoids a fair fight. He opens with control or defensive magic, uses water and narrow passages to split opponents, and keeps distance with spells. If forced into close quarters, he uses misty step or his staff to break away. He will risk himself to protect his notes, equipment, or a trapped bystander, but not to prove a point.
Cadrik Geth
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Tideglass Staff (arcane focus)A staff of dark driftwood capped with a cloudy glass sphere; it serves as his arcane focus.
- Waxed spellbook (adventuring gear)A leather spellbook sealed in a waxed case, filled with diagrams of gills, pressure chambers, and spell formulae.
- Oilskin coat and vest (clothing)A fitted leather coat and reinforced vest, useful for travel but offering no armor bonus.
- Healing draughts (consumable)Two glass vials of healing draught, each a potion of healing.
- Pocket pressure gauge (tool)A brass instrument that records changes in water pressure and temperature.
Possessions
Background
Voss was once a celebrated lecturer in natural philosophy, more interested in the anatomy of a tidepool than in courtly magic. During an expedition to a flooded cavern, a sudden surge trapped him and his apprentice, Tamsin, behind a collapsed passage. Voss could have escaped by using the last of his magic to save himself, but instead spent it keeping Tamsin alive until divers reached them. The two survived, but Voss suffered lasting damage to his lungs. He became consumed with the idea that the sea's deepest creatures had solved the problem of living under crushing pressure. His experiments began as a remedy and became a transformation. He now lives in a sealed observatory built into the cliffs above Kettle Bend, where his former colleague, Iseult, brings supplies and argues that his work has crossed a line. Tamsin, now an independent salvage diver, refuses to enter his laboratory. Voss is trying to finish a reversible adaptation before a local landslip floods the observatory.
Role in the story
A powerful but vulnerable source of maritime knowledge whose increasingly risky experiments may be a threat, a rescue opportunity, or both.
“During an expedition to a flooded cavern, a sudden surge trapped him and his apprentice, Tamsin, behind a collapsed passage.”
- Faction
- No formal affiliation. Formerly associated with the surveyors of Kettle Bend's coastal academy.
Known connections
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