Dast
Dast
At the table
Voice
His voice has a dry, grainy rasp, like a spade cutting through gravel. Years of cold air and dust give his consonants a faint scrape, while his old hill dialect lengthens certain vowels. He speaks at a steady pace and has a habit of ending statements with a small breath through his nose.
He speaks in practical clauses and concrete images, often borrowing terms from digging, weather, and burial. He rarely uses metaphor unless it comes from his trade. He avoids the word 'monster' and calls undead 'the unquiet.'
Speech patterns
How to play them
Dast responds to concrete evidence and demonstrated care for the dead. Treating him as a monster makes him defensive; asking who he has buried earns a rare moment of honesty. He may accept a truce if the party helps him locate Hedd or promises proper burial for the Company’s victims.
Goal
Find Hedd before the Company does, protect him long enough to reveal the truth, and decide whether Dast can publicly turn against the champions he once served.
Motivation
He wants to make the dead count for something, but fears that admitting the Company betrayed him would mean admitting he helped it.
Appearance
Dast has a broad, shovel-shaped face and the compact, solid presence of someone who has spent decades moving earth by hand. His hands are the first thing people notice: thick, blunt-fingered, and permanently dark in the creases despite aggressive scrubbing, with calluses ridged like old bark. When he stands still, he leans lightly on his spade; when he walks, his steps are measured and quiet, as if testing the ground before trusting it. An unexpected detail for a feared grave robber is the tiny, meticulously mended patchwork bird sewn inside his collar, visible when his coat shifts.
Clothing
A soot-brown wool coat reinforced at the elbows, a high-necked linen shirt, patched trousers, and mud-caked boots. His coat smells faintly of wet clay and cedar smoke. A small piece of blue-and-white bird-patterned cloth is sewn inside the collar.
Body language
He plants his feet as if bracing against a stubborn shovel stroke. His eyes track hands, exits, and loose ground in that order. When ashamed, he rubs his thumb over a smooth notch in the wooden spade haft; when furious, he grips the haft and takes one deliberate step closer rather than gesturing.
- Height
- 5 feet 5 inches
- Build
- Short-necked, broad-backed, and densely muscled, with a laborer's strength rather than a soldier's polish.
- Eyes
- Dark brown, with a steady, assessing gaze
- Hair
- Close-cropped iron-gray hair
- Skin
- Weathered olive-brown, roughened and creased by wind and soil
- Age
- Forty-six
- Gender
- Man
- Size
- Medium
Distinguishing features
Personality
14 traits and drivesDast is blunt about work and surprisingly patient with grief, yet impatient with people who turn suffering into a speech. He follows a chain of command until an order endangers someone helpless, then his stubbornness becomes immovable. Around strangers he is guarded and practical; among the bereaved he softens, offering water and silence rather than comfort he cannot promise. He can be tender with the dead and frighteningly hard on the living who exploit them.
- Alignment
- Lawful neutral
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 14 · HP 32 · 30 feetDast holds a narrow approach and makes opponents cross bad footing to reach him. He uses the spade to shove enemies away from allies, targets anyone carrying a torch or digging tool, and throws grave pegs to interrupt spellcasting or pursuit. He does not chase a wounded opponent into unknown ground, and he stops fighting if a bystander is in immediate danger.
Dast
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Work spade (weapon)A sturdy iron-shod digging spade with a long ash haft, the wood worn smooth beneath his right thumb.
- Padded coat (armor)A quilted jacket under his coat, patched and reinforced for hard labor.
- Grave pegs (tool and weapon)Three iron-shod pegs used to mark graves, secure tent lines, or serve as thrown weapons.
- Burial kit (supplies)A stoppered clay jar of clean water, a roll of linen, and a small tin of salve.
- Collar patch (keepsake)A faded scrap of bird-patterned cloth, mended so often that the original stitching is almost hidden.
Possessions
Background
Dast grew up turning the shallow, stony graves of his hill village into proper resting places. He learned that burial was not solemn ceremony so much as a promise the living made to the dead. Years ago, during a winter fever, he dug through frozen ground for three nights while neighbors argued over whether the bodies should be burned. His younger brother, Tarek, died before dawn on the third night. Dast buried him himself, then spent years refusing to speak of the exhaustion and anger that made him arrive too late to say goodbye. He joined the Company of the Unhallowed after its champions offered him work guarding a battlefield where the dead kept rising. He came to believe the Company could contain a danger no village could face alone. That faith cracked when he discovered that its leader, Syth, had ordered a mass grave sealed with living witnesses still trapped below. Dast now hunts the adventuring group at the Company's command, partly because he believes they carry evidence that could bring the Company down, and partly because he cannot admit he has chosen the wrong side. He quietly sends part of his pay to Tarek's widow, Keth, who thinks the money comes from an anonymous former neighbor. He is currently searching for the grave's missing witness, a young courier named Hedd, before the Company finds him.
Role in the story
A formidable pursuer and one of the Company's three surviving champions, Dast is also a possible witness and reluctant ally. His conflict lets the group confront the difference between obeying an order and accepting responsibility for it.
“He learned that burial was not solemn ceremony so much as a promise the living made to the dead.”
- Faction
- One of the three surviving champions of the Company of the Unhallowed. His loyalty is fraying.
Known connections
Connections
Mentioned in their text, not linked yet
- KethTarek's widow, receives money from Dast without knowing his identity.
- Sytha hard-edged Company officer, gave Dast his place among the champions and now suspects his loyalty.
- Hedda courier who escaped the sealed grave, may be the only living witness to the Company's crime.
- The other two surviving champions regard Dast as dependable but too soft-hearted to finish a job.
Species
Human
Media
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