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Bork

Orc · Ancient air priest, custom spirit NPC · Level 0

Bork

Former Priest of Air and guardian of the Air Stone
“and thoughtful ones”
AC13
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“A closed fist cannot feel the weather.”
From how they speak

Voice

A dry, gravelly voice with a breathy rasp, shaped by years of speaking over temple gusts and dust. Each phrase begins with a little catch of air, as though he is testing the room's draft before committing to his words.

He speaks in short, grounded phrases, often using weather as a measure of character. He does not make grand pronouncements unless pressed. His humor arrives as a sudden dry remark, followed by a jaw-clacking laugh.

Speech patterns

Uses brief, concrete images drawn from wind, breath, dust, and open doors.
Asks a question in response to a demand, especially when the demand concerns the Air Stone.
Calls impatient visitors 'fast feet' and thoughtful ones 'good listeners.'
Says, 'A closed fist cannot feel the weather.'

How to play them

Begin with a dry joke or a practical question about the visitors' purpose. Offer no direct location for the Air Stone. Watch how they treat the scroll, the temple, and one another; reward careful listening and honest admission of uncertainty. If they are in immediate danger, help first and test them later.

Goal

Ensure the Air Stone reaches someone who understands that restraint is a form of strength, then let his spirit finally leave the temple.

Motivation

To keep the Air Stone out of the hands of the ruthless while making amends for his own misuse of its power.

Secret · GM only

Appearance

Bork is a broad-shouldered orc spirit whose outline shivers like heat above sun-baked stone. His dark olive skin has the dry, powdery look of an old fresco, and faint streams of dust drift through his arms when he moves. He wears a priest's layered robes, patched in mismatched squares and cut too short at the wrists, except for one carefully mended blue sash that is immaculate. His lower jaw is heavy and square; two blunt tusks press against his lower lip, and his teeth are worn smooth from a lifetime of chewing bitter roots. When he laughs, his whole jaw opens with a startling, warm clack. He stands as if braced against a headwind, then glides sideways without shifting his feet. The unexpected detail is that he keeps a tiny clay bird tucked into his sash and strokes its chipped beak with the tenderness of a parent.

Clothing

Layered, sand-colored priestly robes with uneven repairs and sleeves that end above the wrists. A faded blue sash has been mended with painstaking care and is the only pristine item. His belt carries a small clay bird.

Body language

Bork braces his stance against invisible weather even indoors. He taps two fingers against his chest when weighing a promise, and turns his head slightly as though listening through the walls. When amused, he tips his chin up and lets his tusks show in a broad, clacking grin.

Height
About 6 feet 4 inches in life; his spirit's height shifts slightly with the draft.
Build
Broad, heavy-boned, and imposing in life; now a slightly wavering outline with the same grounded posture.
Eyes
Deep amber, with a pale ring that brightens when wind moves nearby.
Hair
Sparse, coarse gray-black hair gathered in a short knot.
Skin
Dark olive, like old paint over stone, with a faint dusty translucence at the edges.
Age
Dead for roughly eight centuries; appeared to be in his late sixties when alive.
Gender
Male
Size
Medium

Distinguishing features

His outline sheds faint motes of dust that drift upward instead of falling.
His blunt tusks press against his lower lip, and his worn teeth show in an unexpectedly hearty laugh.
He handles a chipped clay bird as though it were a living creature.

Personality

13 traits and drives

Bork is stern about promises but unexpectedly playful with anyone who admits ignorance. He enjoys cleverness, yet distrusts cleverness used to dominate others. In a calm exchange he is dryly funny and generous with small comforts; when the temple or stone is threatened, he becomes blunt and frighteningly direct. He wants visitors to succeed, but is ashamed to admit how much he needs them to prove his old choices were not in vain.

Alignment
Lawful neutral

Quirks

Turns his head toward open windows even when there is no breeze.
Counts each visitor's breaths during a tense silence, then loses count on purpose.
Taps his clay bird's beak against stone before making a difficult decision.
Blows dust into a small spiral and watches whether it curls toward or away from a speaker.

Habits

When someone boasts, he lets the surrounding air carry their words back to them a moment later.
He answers urgent questions quickly, but pauses before questions about power or inheritance.
When the temple is threatened, his humor vanishes and the air becomes unnaturally still.
He tests whether visitors notice small changes in airflow before trusting them with important information.

Traits · 4

Treats a promise as a physical thing that should be carried carefully.
Can be tender toward small, handmade objects while remaining hard on powerful people.
Prefers a sincere wrong answer to a polished lie.
Uses humor to soften grief, then resents himself for doing so.

Flaws · 3

He withholds useful information for too long, convinced that struggle is necessary to prove worth.
He mistakes patience for wisdom and can fail to recognize a genuine emergency.
His old resentment toward Kett colors his judgment of anyone who speaks confidently about leadership.

Fears · 3

That the Air Stone will be used to force obedience rather than protect the vulnerable.
That his riddle has survived only as a puzzle stripped of its purpose.
That Duma died believing Bork abandoned him.

Wants and needs · 3

Wants the Avengers to find the riddle scroll without damaging the temple.
Needs someone to understand why the Air Stone was hidden.
Wants reassurance that Duma's small act of kindness is remembered.

Combat

AC 13 · HP 45 · 0 ft., fly 30 ft. (hover)

Bork avoids violence if possible, using gusts to separate combatants and drive intruders away from the inner sanctuary. He targets whoever threatens the scroll or the Air Stone, and uses Temple Wind only when several foes crowd him. As a spirit, he can drift through loose debris, but custom rules do not make him immune to ordinary attacks.

Bork

Medium humanoid (orc), lawful neutral
Armor Class13
Hit Points45
Speed0 ft., fly 30 ft. (hover)
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomConstitution
SkillsInsightPerceptionReligionHistory
SensesDarkvision 60 ft.; passive Perception 13
Languages
Orc,
Common
Ancient Air Priest. A custom feature. Bork can shape nearby wind into small, deliberate motions, such as turning pages, carrying a whisper, or snuffing a candle.
Breathless Remnant. A custom feature. Bork is an incorporeal spirit and does not need to breathe, eat, or sleep.
Test of Worthiness. The Air Stone cannot be found by force alone. Bork's riddle rewards patience, observation, and the willingness to let go of certainty.

Spells

Dust Breath (cantrip, evocation). A custom cantrip-like effect. Bork produces a harmless puff of air that can stir dust, move a loose page, or extinguish a small flame.
Gust of Wind (level 1, evocation). A 1st-level spell. Bork creates a sudden blast of wind that can push a creature or object, using the spell's standard rules.
Warding Wind (level 2, evocation). A 2nd-level spell. Bork creates a brief, protective cushion of air around a creature, using the spell's standard rules.

Actions

Palm of the Gale. Melee Spell Attack: to hit, reach 5 ft., one target. Hit: 7 () force damage as compressed air strikes like a hammer.
Temple Wind. Bork exhales a cutting gust in a 15-foot cone. Each creature in the area must make a Dexterity saving throw, taking 10 () slashing damage on a failure, or half as much on a success. Bork cannot use this again until he finishes a short rest.
Offer the Riddle. Bork speaks the first line of his test, then watches the listener's face. This is not a magical compulsion; it is an invitation to demonstrate patience and notice the wind's response.

Reactions

Sidewind. When a creature Bork can see hits him with a melee attack, he sends a sharp crosswind through the attacker's stance. The attacker must succeed on a Strength saving throw or be pushed 5 feet away.

Services they sell

Explains the history of the Temple of Gruumsh and the Air Stone.
Offers guidance about the riddle once the visitors have found the scroll.
Can grant a one-use custom blessing if the Avengers earn his trust.

Rewards they can give

If the Avengers solve the riddle and demonstrate restraint, Bork reveals how to reach the Air Stone.
He can share the temple's forgotten history and explain the meaning behind its weather-worn carvings.
If convinced that the stone will be protected, he offers a one-use blessing: a gentle gust that grants advantage on one ability check made to resist being shoved or knocked prone.

Equipment

  • Mended Priest's Sash (clothing)A faded blue sash, carefully mended and maintained even in death.
  • Clay Bird (keepsake)A small, chipped clay bird made by his apprentice; it has no magical power.
  • Riddle Scroll (quest item)An ancient scroll bearing Bork's test. Its location must be discovered within the Temple of Gruumsh.

Possessions

A faded blue sash, carefully mended.
A chipped clay bird made by Duma.
The knowledge of the riddle scroll's purpose, but not its current hiding place.

Background

Bork served as the ancient Priest of Air in the Temple of Gruumsh, appointed to guard the Air Stone and teach that strength meant more than taking what one could reach. During a succession crisis, the war-priest Kett demanded that Bork reveal the stone's hiding place so it could be used to cow rival clans. Bork refused, but his fellow elders gave up their stones under pressure. He concealed the Air Stone and left a riddle on a scroll in the temple, intending the next seekers to prove they could listen before they claimed power. When the temple was stormed, Bork stayed behind to misdirect the attackers and was killed beneath a fallen lintel. Centuries later, his spirit remains bound to the test. He still worries about the clay bird made by his apprentice, Duma, and about whether the riddle has become an obstacle rather than a lesson. The Avengers must locate the old scroll and solve his challenge.

Role in the story

A dead guardian and moral test within the Temple of Gruumsh. The Avengers must find the ancient scroll and solve Bork's riddle before he will reveal the Air Stone's hiding place.

“During a succession crisis, the war-priest Kett demanded that Bork reveal the stone's hiding place so it could be used to cow rival clans.”
From their background
Faction
Formerly a priest of the Temple of Gruumsh; now bound to its ruins and the Air Stone's test.

Known connections

Duma, his former apprentice, crafted the clay bird and later became the last keeper of the riddle scroll.
Kett, the war-priest who demanded the Air Stone, helped cause Bork's death. Bork does not know whether Kett survived the temple's fall.
The Avengers are the current seekers who may reach the hidden stone if they earn his trust.
Major secret · GM only
Minor secrets · GM only

Connections

Mentioned in their text, not linked yet

  • Dumahis former apprentice, crafted the clay bird and later became the last keeper of the riddle scroll.
  • Kettthe war-priest who demanded the Air Stone, helped cause Bork's death. Bork does not know whether Kett survived the temple's fall.
  • The Avengers are the current seekers who may reach the hidden stone if they earn his trust.

Species

Orc

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