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Tess Corran - AI-generated fantasy NPC

Tess Corran

Human · Rogue 8 (Assassin) · Level 8

Tess Corran

Contract knife, scout, and occasional information broker
“That sounds expensive”
AC16
HP52/52
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, lightly rasped voice shaped by salt air, cheap tea, and years of keeping her words useful. Her pace is steady rather than slow; she lets silence do the work of making people fill in their own mistakes. A joke often arrives before an honest answer, but it does not make the answer less sincere.

Her voice is dry and unhurried, with the clipped consonants of someone raised around dockside bargaining and the habit of leaving a beat before she commits to an answer. She jokes when worried and speaks plainly when angry, with no sudden softness or theatrical hush. Her work name, Jade, comes out clean and brisk; Tess is rarely spoken aloud, and Ivy from Sylvie can catch in her throat for just a moment.

Speech patterns

Uses dry jokes to disguise concern, often making herself the punchline before anyone else can.
Asks practical questions about exits, witnesses, and consequences instead of discussing whether a job is right.
Calls people by their work names until they have earned the use of something more personal.
Says "That sounds expensive" when she means "That sounds dangerous."
If Sylvie calls her Ivy, Tess answers with a familiar complaint rather than a professional threat.

How to play them

Tess approaches strangers as a possible risk, possible client, or possible route out. She offers useful information in exchange for equally useful information and dislikes being cornered into declarations of loyalty. She warms to people who protect the vulnerable without making a performance of it. Mentioning her family makes her evasive; using the name Ivy without Sylvie's permission makes her suddenly still and sharply attentive.

Goal

Finish or safely break her Twilight Ice contract without letting Sylvie become collateral, then find a way to settle the old broker's claim without returning to his service.

Motivation

A debt is a debt, and she pays hers. Beneath that rule is the less convenient wish to be someone Sylvie could still trust.

Secret · GM only

Appearance

Tess looks as if she has already measured every exit and decided which one she would use if the room caught fire. A green streak, once dyed on a dare, cuts through otherwise dark hair; the dye has faded unevenly and grown out at the roots. She moves with a loose, economical balance, never quite still and never hurried. A narrow green ribbon is wound twice around the grip of her dagger, polished nearly smooth where her thumb rubs it. She takes up less room than her confidence suggests, then somehow leaves the impression that she was watching the whole room before anyone noticed her.

Clothing

A fitted, dark traveling coat with quiet stitching, a high collar, and patched inner pockets; soft-soled boots; close-fitting gloves; and a plain belt arranged for quick access. Her gear is maintained, not pristine. The green ribbon on her dagger is the one bright, personal thing she wears openly.

Body language

She leans against walls as if they are incidental, but leaves her hands free and her weight ready to move. In a crowded room she makes herself narrow, then casually claims the best line to the exit. Her thumb worries the ribbon on her dagger when Sylvie is mentioned. If someone calls her Ivy, she stops moving for a beat before deciding whether to smile, snap, or leave.

Height
5 feet 6 inches
Build
Lean and wiry, with the compact strength of someone used to climbing, running, and carrying only what she can escape with.
Eyes
Clear green, more olive than emerald, with a steady, appraising look.
Hair
Dark brown, cut to stay clear of her eyes, with a faded green streak and darker roots.
Skin
Warm tan, weathered slightly by salt air and long hours outdoors.
Age
24
Gender
Female
Size
Medium

Distinguishing features

A faded green streak in her dark hair, originally dyed on a dare, is still visible even when she tries to cover it.
A green ribbon is wound around her dagger grip and worn smooth at the exact place her thumb rests.
She habitually keeps one shoulder close to a wall and seems to take up less space than the room she controls.
Her work name is Jade; only Sylvie Thornefield is permitted to call her Ivy.

Personality

16 traits and drives

Tess is dryly funny and hard to hurry, yet her calm is a practiced cover for constant risk assessment. She can be unexpectedly generous with food, money, or practical help, then bristle if anyone calls it kindness. On a job she is cool and exact; among children or people being bullied, she becomes quicker, more openly angry, and less careful about preserving her own cover. She claims sentiment is a weakness while carrying a relic of her first real friendship.

Alignment
Chaotic Neutral

Quirks

Counts stair steps under her breath, then starts over if someone interrupts.
Turns cups so their handles point toward the nearest exit, even when she is not the one drinking.
Names stray cats after the last person who annoyed her, then denies the names are about anyone.
Before a dangerous job, checks the seams of her gloves by biting each fingertip once.
When someone offers her food, she saves the final bite for later unless they are a child.

Habits

Counts exits, windows, and people between herself and the door without visibly turning her head.
When relaxed, trades small practical favors instead of making declarations of friendship.
When worried, makes a joke about the situation's cost, then checks everyone's hands and weapons.
Before taking a contract, asks what happens if the target escapes; if the answer is that she must pursue at any cost, she walks.
Keeps track of the younger people in a room and quietly places herself between them and danger.

Traits · 4

Pays debts promptly, even when no one else knows she owes them.
Uses humor to keep worry from becoming visible.
Protects people who cannot protect themselves, then insists she was only protecting the job.
Treats a plan as useful only if it includes a way to abandon it.

Flaws · 4

She treats emotional attachment as a liability, then quietly makes choices that prove otherwise.
She can justify a morally ugly job as a temporary compromise.
She rarely asks for help until the situation is already dangerous.
Her insistence on an escape route can become an excuse to abandon people who need her.

Fears · 4

That Sylvie will be hurt because of a job Tess accepted.
That she will become the kind of professional who can make any cruelty sound like necessary work.
That her family will learn where her money comes from and decide they cannot accept it.
Being trapped in a contract with no safe way to refuse or leave.

Wants and needs · 4

To keep Sylvie out of the consequences of Tess's work.
To pay the old broker's debt without becoming his asset again.
To know whether her mother and siblings are safe without drawing danger to their door.
To be trusted without having to confess every ugly thing she has done.

Combat

AC 16 · HP 52 · 30 ft.

Tess prefers preparation, concealment, and a fast opening strike against an isolated target. She uses rooftops, doorways, and crowds to break lines of sight, then retreats rather than trading blows. She saves her reaction for a dangerous hit and uses Cunning Action to disengage or hide. If a fight turns against her, she uses smoke, a false route, or a hostage-free distraction to escape. She avoids poison that could endanger bystanders and will abandon a contract rather than pursue a target who has no chance to perceive the danger.

Tess Corran

Medium humanoid (human), chaotic neutral
Armor Class16
Hit Points52
Speed30 ft.
Level8
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityIntelligence
SkillsStealthSleight of HandAcrobaticsDeceptionPerceptionInvestigationThieves' toolsDisguise kitPoisoner's kit
SensesPassive Perception 14; darkvision none
Languages
Common,
Thieves' cant
Sneak Attack (): Once per turn, Tess deals an extra damage when she hits with a finesse or ranged weapon and has advantage, or when an eligible enemy of the target is within 5 feet of it and Tess does not have disadvantage.
Assassinate. Tess has advantage on attack rolls against any creature that has not yet taken a turn in the combat. Any hit she scores against a creature that is surprised is a critical hit.
Cunning Action. Tess can take the Dash, Disengage, or Hide action as a bonus action.
Uncanny Dodge. When an attacker Tess can see hits her with an attack, she can use her reaction to halve the attack's damage.
Evasion. When subjected to an effect that allows a Dexterity saving throw for half damage, Tess takes no damage on a success and half damage on a failure.
Expertise. Tess doubles her proficiency bonus for Dexterity (Stealth), Dexterity (Sleight of Hand), and thieves' tools checks.
Alert feat. Tess adds her proficiency bonus to initiative and cannot be surprised while conscious. Other creatures do not gain advantage on attack rolls against her as a result of being unseen by her.
Assassin's Tools. Tess is proficient with the disguise kit and poisoner's kit.
Custom trade rule. Tess will not accept a contract on a child or a target who cannot see her coming. She will not take work without a viable way to walk away.

Actions

Shortsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage. If the attack qualifies for Sneak Attack, add 14 () piercing damage once per turn. Tess may draw or stow a weapon as part of the attack.
Shortbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 7 () piercing damage. If the attack qualifies for Sneak Attack, add 14 () piercing damage once per turn.
Dagger. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 () piercing damage. Tess carries several daggers and may use one for a thrown attack.
Cunning Action. Tess takes the Dash, Disengage, or Hide action as a bonus action.
Hide. Tess uses her action to make a Dexterity (Stealth) check to hide, using cover, concealment, or distraction as appropriate.

Reactions

Uncanny Dodge. When a creature Tess can see hits her with an attack, she halves the attack's damage.
Quick Guard (Optional Custom Feature). When an attack would hit Tess, she can use her reaction to add 2 to her AC against that attack, potentially causing it to miss. This is a custom defensive option and is not part of her listed 2014 rogue features; use it only if the DM chooses to grant her the optional feature.

Services they sell

Reconnaissance and route-finding in a city or port.
Picking common locks and disarming mundane traps.
Discreet delivery of messages or small objects.
A limited exchange of information about local criminal work, provided it does not expose her family or Sylvie.

Rewards they can give

A reliable route through a guarded district or out of a locked building.
A practical lesson in spotting surveillance, setting a tail, or checking a room for traps.
A modest share of contract information, if the party has earned her trust.
An introduction to a fence or broker, though she warns that introductions create obligations.

Equipment

  • Studded leather armor (armor)A well-fitted suit of dark studded leather, maintained to avoid squeaks and glints.
  • Shortsword (weapon)A balanced blade with a green ribbon wrapped around its grip; the ribbon is worn nearly smooth.
  • Shortbow and arrows (weapon)A compact bow, a quiver of arrows, and a leather sleeve that keeps the fletching dry.
  • Daggers (weapon)Three narrow throwing knives, kept sharp and distributed between concealed sheaths.
  • Thieves' tools (tool)A set of picks and tension tools in a flat leather roll, arranged in the order she uses them.
  • Disguise kit (tool)A small kit of pigments, false papers, and fasteners for changing her appearance without elaborate disguises.
  • Poisoner's kit (tool)A compact kit for identifying and handling toxins; she carries no poison she cannot name and control.
  • Coded job list (personal item)A folded list of names and debts, written in a private shorthand and disguised as a shipping tally.

Possessions

A green ribbon, worn smooth from her thumb, wrapped around her dagger grip.
A small purse containing enough money to travel quickly, but not enough to make her feel safe.
A coded record of contracts and favors, with a copied fragment of evidence hidden among mundane entries.
A plain keepsake from Sylvie's childhood parcel, which Tess has never admitted to keeping.

Background

Tess Corran grew up poor in Harrow's Bend, eldest of four children. Her father drank away what little the family had, while her mother worked so many hours that Tess learned to manage the household and its shortages herself. At twelve, she stole a travelling merchant's purse and was caught by seven-year-old Sylvie Thornefield. Tess had fled up the ivy-covered wall of Elswyth's garden and hidden among the leaves, but a green streak in her hair gave her away. Sylvie returned the purse and called her Ivy, saying Tess clung to everything and was impossible to get rid of. Tess pretended to hate the nickname; only Sylvie is allowed to use it. Over the next two years, Tess shared bread with Sylvie, taught her to climb, and gave her the kind of protection an older girl can manage. Sylvie never condemned Tess for stealing, only for stealing from people who could not afford the loss. That distinction lodged deeper than Tess cared to admit. When Elswyth vanished and Sylvie's life came apart, Tess had already left. At sixteen, she took a boat from the Umbral Coast and apprenticed to a port-town fence who brokered jobs for hired knives. Her first contract was against a cruel man. Her fourth was against someone merely inconvenient, and it taught her how easily a professional excuse can become a habit. By twenty, she was known in the trade as Jade. Now she has been hired in Twilight Ice, where her old connection to Sylvie may turn a clean contract into an intimate mess. She keeps working, sends money home when she can, and tells herself those two things are unrelated.

Role in the story

A dangerous but fallible rival, hired blade, or uneasy ally whose contract intersects with Sylvie's past. Tess can expose the party to the hidden economics of hired violence while forcing Sylvie to confront the person she knew before either of them became what they are now.

“At twelve, she stole a travelling merchant's purse and was caught by seven-year-old Sylvie Thornefield.”
From their background
Faction
A former apprentice in a port-town network of fences and contract brokers. She has no formal loyalty to the network now, though its broker still considers her indebted.

Known connections

Sylvie Thornefield: The childhood friend who caught Tess stealing, returned the purse, and alone may call her Ivy. Tess still carries a green ribbon Sylvie once tied around a parcel of bread.
Elswyth: The vanished figure whose garden wall was the hiding place where Tess and Sylvie first met. Tess suspects the disappearance left Sylvie with dangers she never understood.
Tess's mother and three younger siblings in Harrow's Bend: She sends money under an assumed return address and has not told them what work she does.
Her former port-town fence: The broker who taught her tradecraft and still believes Tess owes him one final favor.
The current employer in Twilight Ice: A client paying for a job Tess has not decided she can finish.
Major secret · GM only
Minor secrets · GM only

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