Aza
Aza
At the table
Voice
Her voice has a clear, slightly wet-edged resonance, as if each consonant has passed through a mouthful of river air. Years of calling across ferries have given it firm projection; it carries without shouting and cuts through the burble of water.
Her words have the clipped clarity of someone accustomed to giving directions over rushing water. She uses precise, workmanlike terms for plants, channels, and weather, and pauses to choose the most accurate verb. Her riverbank upbringing shows in a habit of measuring distance by how long a crossing takes.
Speech patterns
How to play them
She is cordial but assessing at first, asking what a visitor needs and what they intend to do about the consequences. Be straightforward and show care for local people or the river, and she becomes an eager ally. Dismiss either as expendable, and she grows blunt, withholding help until she believes the danger is understood.
Goal
Find reliable evidence that the dye mill is poisoning the river, then secure a solution that protects both the water and the families who depend on the mill.
Motivation
Aza wants people to have enough clean water to live without making the river pay for their comfort.
Appearance
A light, thin young woman with the poised, watchful stillness of a reed waiting out a current. Her sea-glass skin has a faint, pearly sheen at the temples and knuckles, and fine ripples of darker blue show beneath it when she is cold. She moves with short, careful steps on land, but turns and glides through water with startling ease. Her grooming is precise to the point of vanity: every strand of hair is combed into a smooth knot, and she checks its alignment in any reflective surface. Within a minute of meeting her, most people notice that her gaze keeps dropping to the floorboards, searching for dampness, roots, or the direction water would run.
Clothing
Stylish, well-fitted clothes in layered river-green, slate, and cream: a short tailored jacket over a wrap shirt, tapered trousers, and soft leather boots with stitched wave patterns. A narrow sash holds a polished driftwood focus and small practical pouches. She keeps her hems immaculate despite working in mud.
Body language
She stands with her weight slightly forward, as if ready to follow a current through a doorway. Her eyes track floors, thresholds, and water containers before faces. When listening sincerely, she angles her head and becomes very still; when irritated, she folds and refolds the edge of one cuff.
- Height
- 5 feet 6 inches
- Build
- Light and thin, with narrow shoulders, long fingers, and a wiry strength built from swimming and carrying bundles of reeds.
- Eyes
- Deep green with pale gold flecks
- Hair
- Black with a blue-green sheen
- Skin
- Sea-glass blue-green with a subtle pearly sheen
- Age
- 24
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesAza can be warmly generous in a crisis and exacting about small courtesies in ordinary life. She is patient with frightened people but has little patience for waste, carelessness, or excuses. In a good mood she shares dry jokes and useful gossip; when worried, she becomes procedural and asks the same question from several angles. She wants to trust others, yet tests their intentions before committing herself.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 14 · HP 9 · 30 ft., swim 30 ft.She prefers to begin at range with Entangle or Faerie Fire, then use Produce Flame while keeping a clear escape route. In water or marsh terrain she uses her swimming speed to reposition, draw pursuers away from vulnerable allies, and exploit cover. She avoids prolonged melee and uses her quarterstaff only when cornered.
Aza
Spells
Actions
Services they sell
Rewards they can give
Equipment
- Quarterstaff (weapon)A plain, sturdy quarterstaff polished smooth by years of handling, with a small blue bead bound beneath its grip.
- Leather armor (armor)A fitted suit of supple, dark green leather with discreet river-reed stitching.
- Druidic focus (spellcasting focus)A driftwood charm wrapped in fine copper wire, used as her druidic focus.
- Field kit (adventuring gear)A herbalism kit, bandages, a waterskin, a small mirror, and a waterproof notebook of flood marks.
Possessions
Background
Aza was raised among the reed-cutters and ferry families of the Rill Ford, where her mother, Seki, kept a small riverside shrine and taught her to read flood marks. When Aza was thirteen, a dry summer left the ford shallow and a fever spread through the settlement. She watched her mother give away their last clean water to strangers, then collapse before the rains came. The experience made Aza generous with practical help and fiercely suspicious of anyone who treats scarcity as someone else's problem. She apprenticed herself to a wandering druid, learning to tend sickly banks and coax clean water from polluted springs. She now works as a marsh guide and healer, sending part of her earnings to Seki, who survived but is too proud to leave the shrine. Aza's closest ally is Doru, a ferryman who knows the channels better than she does; they care for one another but argue over whether to expose the mill that has been dumping dye into the river. The mill's foreman has threatened to evict the families who depend on its wages, and Aza is trying to find proof of the poisoning before anyone gets hurt.
Role in the story
A local guide and healer who can draw the party into a conflict between a polluting mill and the community that depends on its wages. Her divided loyalties give the players a chance to resolve the crisis without reducing it to a simple fight.
“When Aza was thirteen, a dry summer left the ford shallow and a fever spread through the settlement.”
- Faction
- No formal faction. She is a respected, unofficial helper to the reed-cutters and ferry families of Rill Ford.
Known connections
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