Hishgall Umbrogaelen
Hishgall Umbrogaelen
At the table
Voice
His voice starts in a low, chesty rumble and carries a dry rasp, like a whetstone dragged across a shovel blade. There is a faint whistle on his inhalation from the narrow channels between his throat plates. When alarmed, he draws breath in quick, rasping pulls, and his words acquire a hard clicking finish. His name alone has a rolling, open-voweled sound that contrasts with the clipped precision of his speech.
He speaks with the deliberate precision of someone accustomed to reading warrants aloud and the blunt practical rhythm of a hunter used to giving warnings in bad weather. He clips the ends of ordinary sentences, but carefully articulates names and contract terms. When rattled, his breath rasps through his nostrils and his consonants come out with a dry, clicking edge.
Speech patterns
How to play them
Hishgall first asks what the characters want and what they are willing to promise for it. He is direct but not needlessly hostile, and will hear a counteroffer if it is specific. He respects those who admit uncertainty. He becomes immovable if someone attempts to bind another person through coercion or hidden terms.
Goal
Find Gurdza, recover the names she has taken, and discover whether Teka's lost memories can be returned without making another bargain.
Motivation
He wants to make bargains legible and consent meaningful in a world where powerful beings treat names, memories, and people as currency.
Appearance
Hishgall Umbrogaelen is a towering dragonborn whose proportions seem exaggerated by a fey curse: long forearms, a barrel chest, and a neck that can crane forward with the suddenness of a striking heron. His scales overlap like rough, dark green bark, with pale chartreuse seams that glimmer when he is angry or near a fey crossing. He grooms them obsessively, scraping away loose scales and oiling the ridges until they shine like wet leaves. His crown of swept-back horns is bound with neat copper rings, each inscribed with a captured name. His stride is soundless for his size, yet his shadow sometimes arrives a heartbeat before he does. He smells faintly of crushed mint, rain-soaked earth, and the iron tang of old blood. Unexpectedly, he keeps a tiny, carefully folded paper theater in his breast pocket and repairs its painted puppets with astonishing patience.
Clothing
A dark moss-colored traveling coat split for his tail, fitted with leather straps and narrow pockets for warrants, chalk, and restraints. He wears a high collar of waxed canvas, bracers of blackened steel, and a wide belt hung with small bells wrapped in felt so they do not ring.
Body language
He stands with his weight on the balls of his feet, hands held open and low as if offering peace while remaining ready to seize someone. His tail traces a slow arc behind him when he listens. When unsettled, his jaw works as though grinding a hard seed, and his breathing changes from a steady nose-whistle to short, rasping pulls.
- Height
- 7 feet 4 inches
- Build
- Massive and long-limbed, with dense shoulders and a thick, flexible tail. His movement is far quieter than his size suggests.
- Eyes
- Bright amber with narrow, dark pupils that widen noticeably when he hears a name spoken under oath.
- Hair
- No hair; his horn ridges are groomed and polished with oil.
- Skin
- Deep bottle-green scales with bark-brown ridges and pale yellow-green seams.
- Age
- Forty-seven years old, though the fey courts insist his egg began dreaming before it was laid.
- Gender
- Male
- Size
- Large
Distinguishing features
Personality
12 traits and drivesHishgall is severe about promises but surprisingly patient with mistakes. In negotiations he is methodical and almost ceremonial; among frightened people he becomes practical and protective. When he feels betrayed, he does not shout. He asks the betrayer to repeat the promise they broke, then acts with unnerving speed. He wants to be seen as fair, yet quietly resents anyone who can give his mother the easy affection he cannot.
- Alignment
- Lawful neutral, with a fierce private tenderness he considers a liability.
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 19 · HP 210 · 30 ft.Hishgall begins by judging who is directing the fight and tries to separate that person from allies with reach, forced movement, and Fey Step. He uses the glaive's reach to control narrow ground, saving his breath weapon for clustered foes or a dangerous escape. He uses Action Surge to finish a target who has surrendered only if that target renews the fight. He prefers capture, but does not confuse mercy with allowing a threat to continue.
Hishgall Umbrogaelen
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Hooked glaive (weapon)A long, dark steel polearm with a hooked rear blade, built to catch limbs, clothing, and weapon hafts. Its poison coating is a custom alchemical preparation, not a magical property.
- Longbow and blackthorn arrows (weapon)A reinforced longbow and a sheaf of blackthorn arrows, some marked with chalk notches to identify targets.
- Fey-stalker half plate (armor)A fitted suit of half plate painted in layered greens and browns, with its joints carefully padded against noise.
- Hunter's kit (adventuring gear)Felt-wrapped bells, chalk, waxed warrants, manacles, a healer's kit, and a compact paper theater.
Possessions
Background
Hishgall Umbrogaelen hatched in a clutch kept beneath a roadside shrine by his mother, a dragonborn midwife named Teka. A hag called Gurdza had secretly marked the egg with a stolen sliver of fey glamour, hoping to grow a tracker who could pursue debts across worlds. Hishgall emerged larger than his siblings, with a voice that made the shrine's candles gutter and a shadow that moved against the firelight. His family hid him until the hag's hunters found them. At seventeen, he followed their trail into the Feywild and found his mother bargaining away her own memories to keep the hag from claiming him. He broke the bargain by killing the hag's collector, but Teka returned home unable to recognize his face. That failure shaped his rule: a contract is only just if its terms can be understood by both sides. He became a bounty hunter, specializing in fey who flee into the mortal world and mortals who vanish into fey bargains. Now he tracks Gurdza, who has resurfaced and is buying old names from desperate people. Hishgall is also quietly paying for Teka's care through a village apothecary, though he visits her only when she is asleep, unable to bear being mistaken for a stranger.
Role in the story
A formidable hunter who may pursue the party, bargain with them, or become their ally against a hag. His rigid standards make him a useful source of fey law, but his hidden family history complicates any simple judgment of his choices.
“A hag called Gurdza had secretly marked the egg with a stolen sliver of fey glamour, hoping to grow a tracker who could pursue debts across worlds.”
- Faction
- An independent bounty hunter who accepts warrants from the fey magistracy of Kivren's court but refuses permanent membership in any court or mortal authority.
Known connections
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