Drim Singe-Beard
Drim Singe-Beard
At the table
Voice
High-pitched for a dwarf, sounding like gravel being shaken in a tin bucket.
Drim speaks in a gravelly, rapid-fire rasp, often cutting himself off to correct his own terminology. He uses highly technical jargon interspersed with crude Underdark slang.
Speech patterns
How to play them
Drim will attempt to lure the players into a debt by offering 'free' samples of experimental potions, then use that debt to force them into dangerous disposal jobs.
Goal
To successfully neutralize his 'blood-rust' mistake and find the Vault of Tears in Eldrathor.
Motivation
Drim seeks to regain his lost status in Joerin through the discovery of a lost elven formula from Eldrathor, regardless of the ethical cost or the safety of the valley.
Appearance
Drim is a squat, soot-stained figure who smells perpetually of sulfur, peppermint, and ozone. His once-magnificent auburn beard is now a scorched, uneven thicket of blackened hair, a testament to decades of lab accidents. His skin is etched with fine, silvery scars from chemical burns, and his left eye is perpetually squinted as if looking through a jeweler's loupe. His hands are thick and calloused, notably missing the pinky finger on his right hand. He moves with a surprisingly quiet, nimble gait for a dwarf, though he often stops abruptly to sniff the air for gas leaks. Contradictory to his rugged, messy exterior, he wears a pair of exquisitely crafted, gold-rimmed spectacles that he treats with obsessive care.
Clothing
He wears a heavy, lead-lined apron made of deep green dragon-leather, stained with iridescent spills. Beneath the apron is a tattered but functional tunic of thick wool and reinforced breeches. He is never without a belt of glass phials, each secured in a felt-lined pouch to prevent clinking.
Body language
Hunched and defensive, Drim often keeps a table or counter between himself and others. He is prone to fidgeting with his various belt pouches.
- Height
- 4 feet 2 inches
- Build
- Stocky and barrel-chested
- Eyes
- Amber
- Hair
- Singed Auburn and Grey
- Skin
- Ashen and soot-covered over olive tones
- Age
- 142 years old
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesDrim is a man of professional paranoia balanced by a desperate need for intellectual validation. He is gregarious and flattering to anyone who shares his fascination with alchemy or the deep veins of the world, but he treats his own family and fellow dwarves with cold, transactional suspicion. He believes everyone is out to steal his formulas, yet he cannot resist showing off his cleverness. In the face of danger, he is a pragmatist who would rather buy his way out of a fight than raise a fist, though he is fiercely protective of his inventory.
- Alignment
- Neutral Evil
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 11 · HP 6 · 25 feetDrim avoids direct confrontation. If forced to fight, he uses his movement to throw Alchemist's Fire or Acid to create a barrier, then retreats through a hidden trapdoor in his floor.
Drim Singe-Beard
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Dragon-leather Apron (armor)Provides resistance to acid damage while worn.
- Alchemist's Supplies (tools)A portable set of burners, beakers, and raw materials.
Possessions
Background
Formerly a respected member of the Royal Alchemist's Guild in Joerin, Drim was exiled after his research into blood-runes was deemed 'unnecessarily volatile' by the Crown. He retreated to the fringes, establishing The Obsidian Reliquary near a hidden entrance to the Underdark. He has since spent years cultivating a network of spies among the subterranean orc tribes, trading stable salts and refined ore for information and relics from the ruins of Eldrathor. His current predicament involves a failed batch of 'blood-rust'—a corrosive agent that became hyper-aggressive and semi-sentient—which now threatens to eat through the foundations of his shop and expose his illicit laboratory to the Iron Legion.
Role in the story
An underworld quest-giver and specialist merchant who provides access to the Underdark and advanced alchemical supplies.
“He retreated to the fringes, establishing The Obsidian Reliquary near a hidden entrance to the Underdark.”
- Faction
- Independent (formerly Royal Alchemist's Guild)
Known connections
Media
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