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Kora - AI-generated fantasy NPC

Kora

Human · Witch (custom spellcasting class) · Level 5

Kora

Shopkeeper
“What broke, when did it break, and did you touch the wet end?”
AC13
HP33/33
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“when fond of them and”
From how they speak

Voice

A dry, slightly smoky rasp with a sturdy chest resonance, shaped by years of shop talk over clattering shelves. She lands the last word of a sentence like setting down a full jar. When angry, she gets faster and more exact, not softer.

Kora speaks in compact, workmanlike sentences, with a little rasp from years of smoke, dust, and calling prices across a crowded room. Her accent carries the clipped rhythm of a market town. She uses concrete comparisons, interrupts herself to correct a measurement, and swears with the cheerful precision of someone labeling a jar.

Speech patterns

Uses blunt, practical questions: "What broke, when did it break, and did you touch the wet end?"
Calls customers "dear" when fond of them and "friend" when trying to keep them at arm's length.
Explains magical risks with household comparisons, usually involving soup, damp wood, or an unreliable kettle.

How to play them

Kora is brisk with strangers but not unkind. She asks what a visitor needs, what they can pay, and whether the item is meant for a person or a problem. Respectful customers get candid advice and a fair price; anyone who lies about a dangerous purchase gets watched closely. Earn her trust by returning borrowed goods, admitting uncertainty, or treating her staff and customers with care.

Goal

Find the missing page of her aunt's recipe book and discover why objects from the shop have begun speaking in familiar voices.

Motivation

Kora wants to be trusted for her judgment, not merely tolerated for her odd stock. She also wants to prove that practical care and witchcraft can belong together.

Secret · GM only

Appearance

Kora is a compact, broad-shouldered human with warm brown skin and a face that seems built around her unusually wide, square jaw. When she eats, she cracks nutshells between her back teeth with a tiny, alarming crunch; when amused, her grin arrives all at once. She walks with a brisk, heel-first shopkeeper's stride, then can go perfectly still while listening, as if the shelves have begun whispering. Her hair is a dense black cloud threaded with gray, pinned up with bent spoons. She leaves the impression of a person who could sell you a teapot, a curse, and the exact rag needed to clean up after both.

Clothing

A patched plum-colored coat with deep pockets, a leather apron stained by herbs and lamp oil, thick wool stockings, and boots with mismatched laces. A tiny bell is sewn inside one cuff so she can hear if a sleeve catches on a shelf.

Body language

She plants both feet when challenged and leans forward over the counter as if bracing a stubborn cupboard. Her eyes flick to customers' hands whenever they approach a fragile object. In private grief, she polishes the same brass kettle until it squeaks.

Height
5 feet 1 inch
Build
Short, sturdy, and strong through the shoulders, with the balance of someone accustomed to carrying crates.
Eyes
Dark hazel, with gold flecks visible close up
Hair
Black threaded with gray
Skin
Warm brown
Age
47
Gender
Woman
Size
Small

Distinguishing features

A wide, square jaw and broad back teeth that make a distinct crunch when she cracks nuts.
Bent spoons are pinned through her thick, graying hair like an improvised crown.
Her right boot heel is worn down faster than the left from her brisk, heel-first stride.
A tiny bell is sewn inside one cuff, an odd precaution for someone who dislikes noisy customers.

Personality

12 traits and drives

Kora is generous with useful advice but guarded with affection, and she can be sharply funny while performing a kindness. In a busy shop she is brisk and theatrical, making a show of haggling; when someone is sick or frightened, the performance drops and she becomes focused, even tender. She loves oddities but distrusts anyone who claims a magical object is perfectly safe.

Alignment
Neutral

Quirks

Taps a jar twice before opening it, even when she filled it herself.
Names every broom after a customer who annoyed her, then denies doing so.
Cracks hazelnuts with her back teeth while considering a price.
Turns every clock in the shop five minutes fast, although she always knows the real time.
Puts a tiny paper hat on any object that has behaved rudely.

Habits

Keeps working through conversations, sorting, mending, or labeling objects while she listens.
Tests any unfamiliar potion on a spoon, then on herself only if no safer option remains.
When worried, checks the shop's back door and counts the jars on the highest shelf.
Offers a practical solution before admitting she is concerned.

Traits · 3

Resourceful and observant, but impatient with people who ignore plain warnings.
Funny in public and privately sentimental.
Protective of vulnerable customers, yet uncomfortable being thanked.

Flaws · 3

She treats asking for help as if it were a purchase she cannot afford.
Her curiosity can outpace her caution when an unfamiliar magical object appears.
She keeps sentimental things long after they have become dangerous or useless.

Fears · 3

That one of her remedies will harm someone who trusted her.
That the strange voices in her merchandise are tied to her aunt's missing recipe page.
Being forced to close the shop and lose the one place where she feels useful.

Wants and needs · 3

A reliable source of information about the speaking objects.
Enough income to keep the shop open and pay the miller's debt.
Someone she trusts to help decide whether the aunt's binding rite is worth its cost.

Combat

AC 13 · HP 33 · 30 ft.

Kora prefers to start by creating distance or controlling a doorway with fog cloud. She uses hold person or suggestion to stop a fight without killing anyone, then relies on misty step to escape a corner. If her shop or a customer is threatened, she becomes direct and uses eldritch blast while Porridge creates a distraction. She avoids wasting spells on intimidation or bravado.

Kora

Small humanoid (human), neutral
Armor Class13
Hit Points33
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsArcanaInvestigationMedicinePerceptionPersuasion
SensesPassive Perception 11
Languages
Common,
Dwarvish,
Sylvan
Custom witch feature. Familiar's Errand. Kora can send her familiar, a soot-black magpie named Porridge, to deliver a small item or scout a familiar route within one mile. Porridge cannot attack.
Custom witch feature. Shopkeeper's Appraisal. After inspecting an object for one minute, Kora can identify its mundane materials, likely use, and one obvious flaw. Magical properties require identify.
Spellcasting. Intelligence is her spellcasting ability. Spell save , spell attack bonus +6. She has four 1st-level and two 2nd-level spell slots.

Spells

Produce Flame (cantrip, conjuration). A flame appears in her hand and sheds light without burning her.
Minor Illusion (cantrip, illusion). She creates a brief magical distraction that gives her a small opening to evade.
Detect Magic (level 1, divination). She detects the presence of magic nearby.
Fog Cloud (level 1, conjuration). She creates a concealing bank of fog.
Charm Person (level 1, enchantment). She attempts to charm one humanoid that can see and hear her.
Hold Person (level 2, enchantment). She magically holds one humanoid in place if it fails a Wisdom saving throw.
Misty Step (level 2, conjuration). She teleports up to 30 feet to an unoccupied space she can see.
Suggestion (level 2, enchantment). She speaks a magically persuasive suggestion to a creature that can hear and understand her.

Actions

Iron Tasting Spoon. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () piercing damage.
Eldritch Blast. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 11 () force damage.
Spellcasting. Kora casts a prepared spell, using a spell slot as appropriate. Her usual choices include charm person, detect magic, fog cloud, hold person, invisibility, misty step, and suggestion.

Reactions

Custom feature: Counter-Step. When hit by an attack she can see, Kora adds 2 to her AC against that attack, potentially causing it to miss. She can do this once per short rest.
Guard the Familiar. When a creature Kora can see within 30 feet targets Porridge with an attack, Kora can cast misty step as a reaction if she has a 2nd-level slot available, teleporting to an unoccupied space within 5 feet of the familiar.

Services they sell

Sells mundane household goods, herbs, oddments, and carefully labeled minor curios.
Identifies common magical effects with a fee and a clear warning that some items resist examination.
Prepares basic remedies and offers practical advice about curses, charms, and suspicious merchandise.

Rewards they can give

A modest discount on ordinary supplies, provided the party does not haggle over every copper.
A rumor about a local remedy, missing object, or person who has recently visited the shop.
A custom charm that offers a single clue when brought near a speaking or possessed object.

Equipment

  • Shop apron (worn gear)A well-used apron with hidden pockets for chalk, dried herbs, a folding knife, and a packet of sugar.
  • Iron tasting spoon (weapon)A heavy iron spoon, used for tasting mixtures and as a last-resort weapon.
  • Aunt's working book (spellcasting focus)A leather-bound spellbook containing recipes, notes, and several pages stuck together with unknown syrup.
  • Porridge (familiar)A soot-black magpie familiar that can scout and carry small objects.

Possessions

Crusty Kora's Stuff and Shit Imporia, a narrow, crowded shop of practical goods and peculiar curios.
Aunt's recipe book, missing its final page.
A jar of sweets hidden beneath the counter.
A brass kettle she polishes when upset.

Background

Kora inherited Crusty Kora's Stuff and Shit Imporia from her aunt, who left no will, only a shop full of mislabeled jars and a debt to the local miller. As a young apprentice, Kora once brewed a fever cure from a recipe she had not fully understood. It saved a village child, but the fumes also caused half the street to sleep for two days. The experience made her meticulous about testing her wares and stubbornly honest about what she does not know. She now keeps the shop open, sells useful oddments beside questionable curios, and quietly searches for the missing final page of her aunt's recipe book. The miller's daughter, Tavi, is her closest friend and fiercest critic; the two argue over rent, remedies, and whether Kora's shop sign is a public menace. Kora's current trouble is a string of customers reporting that harmless trinkets bought from her shelves have started answering questions in voices they recognize.

Role in the story

A useful local contact, supplier of strange but practical solutions, and a possible guide to the mystery of the speaking objects. Her shop can become a safe haven or the site of an escalating magical incident.

“As a young apprentice, Kora once brewed a fever cure from a recipe she had not fully understood.”
From their background
Faction
Independent shopkeeper; owes a modest, overdue debt to the local miller.

Known connections

Tavi, the miller's practical daughter, is Kora's closest friend and the person who knows when she is lying about being fine.
Porridge, her magpie familiar, steals shiny buttons and returns with objects that do not belong to the shop.
Her late aunt's recipe book is missing its final page; Kora suspects someone removed it deliberately.
Major secret · GM only
Minor secrets · GM only

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