Felix De-Jure
Felix De-Jure
At the table
Voice
A clear, forward voice with a dry rasp at the ends of long sentences, shaped by years of calling orders across wind and field gear. His speech is practical and image-rich; under pressure, his words become shorter and more exact.
He speaks in a clear, forward voice shaped by years of projecting orders over wind, gear, and frightened people. There is a dry rasp at the ends of long sentences, likely from dust and cold field air. His phrasing is practical and image-rich, often using terrain as a metaphor; when angry, he becomes more direct and more specific rather than louder.
Speech patterns
How to play them
Felix starts by treating visitors as possible allies, asking what they need and what they know about the terrain. He respects competence more than rank, but watches how people treat subordinates. If approached about the Beholders, he tests the visitor with a small, verifiable detail before trusting them. A threat to his squad ends the interview.
Goal
Keep 3 Squadron alive, secure a truthful account of the Ashlands, and make sure the kingdom's next map does not turn a survivable route into an invitation for an army.
Motivation
Felix wants his squad to come back with their people, their evidence, and their judgment intact. He believes the truth about the Ashlands belongs to those who survived them, not only to the Crown's mapmakers.
Appearance
Felix is a rangy, tawny tabaxi whose coat is short and rough along the shoulders, with dark rosettes that break into narrow stripes down his flanks. He moves with a scout's low, economical precision, then turns that stillness into a sudden, unnerving lunge. His long tail keeps time with his attention, ticking like a metronome when he studies a map. A battered guitar rides high on his back, its varnish worn pale where his shoulder rubs it. The unexpected detail is that he keeps a tiny knitted mouse tucked in the breast pocket of his immaculate officer's coat, carefully mended with green thread.
Clothing
An emerald-and-black Royal Research and Recon Corp coat with a high collar, reinforced elbows, and repairs made so neatly they almost disappear. The right cuff is polished from constant contact with his rapier hilt. He wears high black boots, a field harness, and the squad's insignia; his old guitar is strapped across his back.
Body language
Felix stands at a slight angle to people, leaving a clear path behind him as a scout would. His ears swivel independently toward sounds, while his tail gives away impatience before his face does. In command, he plants his boots and holds eye contact. When privately troubled, he rubs the worn patch on his guitar strap with one thumb.
- Height
- 5 feet 10 inches
- Build
- Lean, long-limbed, and springy, with the compact strength of someone accustomed to scrambling over ruins in armor.
- Eyes
- Amber-gold, with narrow pupils that widen noticeably in low light
- Hair
- Short, dark umber fur with black rosettes and faint copper highlights in direct sun
- Skin
- Short tawny-gold fur patterned with dark brown rosettes and black-edged stripes
- Age
- Adult, 34 years old
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesFelix is warm enough to make a frightened recruit feel included, yet alert enough to notice who is exploiting that warmth. In camp he is expansive, teasing, and happy to let others take the story; in a crisis he becomes crisp and exact, with no room for banter. He admires discipline but distrusts blind obedience, and his charm is both sincere affection and a tool he knows how to use.
- Alignment
- Neutral good
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 16 · HP 38 · 30 ft., climb 20 ft.Felix fights as a mobile officer, not a duelist seeking a fair contest. He uses the Sting to threaten the enemy's most dangerous combatant, then shifts position with Blade Flourish to protect himself or reach a better angle. He spends Bardic Inspiration to keep allies standing and uses control spells to break enemy coordination. He charges a Sting crystal only when the situation warrants it, preferring to keep its elemental tricks hidden until an opponent commits.
Felix De-Jure
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- The Sting (custom magic weapon)A finely balanced rapier with a hollow handle and four inset sockets. Felix can set one crystal in the grip at a time. Each crystal grants one hit per turn an additional 1d6 damage of its element: cold, fire, lightning, or thunder, custom mechanics.
- Old guitar (instrument)A travel-worn six-string guitar with a split on the lower bout, repaired with a sliver of pale wood. Felix claims it is only for passing time.
- Elemental crystals (custom magic item components)Four palm-sized crystals in padded individual sleeves, each etched with a different simple mark.
- Recon kit (adventuring gear)An officer's field kit containing maps, charcoal, a signal mirror, a hooded lantern, and a compact first-aid roll.
Possessions
Background
Felix De-Jure grew up among ferry crews on the western edge of the Nortwein Kingdom, where his mother taught him to read weather from water and his father taught him that a confident order can keep frightened people moving. He enlisted in the Royal Research and Recon Corp after guiding a lost patrol home through a flooded ravine. During his first Ashlands expedition, a retreat went wrong when his commanding officer refused to abandon a sealed survey wagon. Felix disobeyed, led the survivors out, and returned alone for the officer's field journal. The officer died, but the journal revealed that the expedition's map had concealed a safe route through the ruins. Felix was promoted, and learned that duty can demand both obedience and refusal. He serves as Officer-Adjutant of 3 Squadron, smoothing quarrels between scouts, researchers, and soldiers while privately keeping contact with the Beholders of the Ashes, a circle of bards who witnessed the Ashlands. His closest confidante is his former patrol partner, Sergeant Sesa, who thinks his late-night absences are about gambling. Felix is currently trying to stop his superiors from sending his squad into an unstable ruin before the survey is complete.
Role in the story
A charismatic field commander who can guide the party through hostile territory, become a complicated military ally, or put them in contact with suppressed Ashlands testimony. His loyalties are real but divided between his squad, the Crown, and the people whose history the Crown is recording.
“He enlisted in the Royal Research and Recon Corp after guiding a lost patrol home through a flooded ravine.”
- Faction
- Officer-Adjutant of the Royal Research and Recon Corp, 3 Squadron; covert member of the Beholders of the Ashes.
Known connections
Media
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