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Tuck

Human · Commoner, noncombatant · Level 0

Tuck

Lamp repairer
AC10
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Tuck's voice has a dry, lightly rasping edge from years around soot and hot lamp oil. He speaks with the quick, matter-of-fact rhythm of someone used to calling instructions from halfway up a ladder. When nervous, he runs words together; when he is certain Ulla is fine, each sentence lands like a bolt tightened one turn too far.

He speaks in practical, clipped explanations, filling pauses with details about tools, oil, and fittings. When discussing Ulla, his words turn brisk and reassuring, as if he can make the fear go away by describing a sensible plan.

Speech patterns

Deflects questions about Ulla with a confident account of what she will do when she gets back.
Explains danger through practical details, such as a jammed hinge or a bad oil seal.
Uses workshop comparisons when trying to reassure someone: something can look ruined and still take a repair.

How to play them

Approach him through a shared practical task or by asking about a lamp. He is friendly but will dismiss claims that Ulla is in danger unless offered concrete evidence. If shown proof, he becomes quiet, asks precise questions, and tries to help even if he is plainly afraid.

Goal

Keep his workshop open, and find a way to make Ulla come home long enough to explain what she is doing.

Motivation

Tuck wants to believe that being useful and keeping the lights on can keep his family safe.

Secret · GM only

Appearance

Tuck has a compact, work-hardened frame and a habit of leaning his weight onto the balls of his feet, as if waiting for a ladder to wobble. His jaw is broad and slightly forward; when he laughs, his square front teeth show in a lopsided row, and he chews the inside of one cheek while thinking. He moves in quick, economical turns, always glancing up at hooks, eaves, and lamp brackets. An unexpected detail for a lamp repairer: he keeps a tiny paper puppet tucked in his cap and makes it perform for nervous children while he works.

Clothing

A patched russet work coat with a high collar, a soot-stained apron, thick trousers, and boots with replacement soles. A battered cap keeps his hair clear of oil, and his pockets clink softly with tools.

Body language

He waits pitched slightly forward, heels lifted and fingers busy with a screw, wick, or the edge of his apron. When he is frightened, his jaw sets and he angles himself between the nearest child and whatever seems dangerous.

Height
5 feet 5 inches
Build
Compact, wiry, and stronger in the forearms than his narrow shoulders suggest.
Eyes
Hazel brown
Hair
Dark brown, usually flattened beneath his cap
Skin
Warm olive, usually smudged with soot around the temples
Age
Twenty-one
Gender
Man
Size
Medium

Distinguishing features

A broad, forward jaw and square front teeth that show prominently when he laughs.
He balances on the balls of his feet while waiting, as if poised to climb.
A folded paper puppet rides in the band of his cap.

Personality

11 traits and drives

Tuck is warm and quick to lend a hand, but his optimism becomes an iron refusal when anyone suggests Ulla is in danger. With customers he is patient and joking; under pressure he narrows the world to the next broken thing he can fix. He is brave when protecting someone nearby, yet avoids asking for help with his own troubles.

Alignment
Neutral good

Quirks

Taps a repaired lamp twice before lighting it, as if asking permission.
Keeps tiny scraps of colored glass sorted by how they look in rain.
Makes his paper puppet bow to customers who pay on time.
Counts ladder rungs aloud when climbing, but skips the number seven.
Chews the inside of his cheek while trying to decide whether to disagree.

Habits

Checks the nearest lamp whenever entering an unfamiliar room, even during a tense conversation.
When worried about Ulla, finds a repair job to do and speaks as if she will walk in at any moment.
Offers practical help before comfort, then looks faintly embarrassed if someone thanks him.

Traits · 3

Makes room at his workbench for anyone who looks cold or overwhelmed.
Defends Ulla with cheerful certainty, then privately replays every troubling detail.
Can be inventive and nimble with broken machinery, but hopelessly literal about emotional hints.

Flaws · 3

Treats evidence of Ulla's danger as a temporary misunderstanding.
Takes on repairs he cannot afford to complete because he hates leaving people in the dark.
When anxious, becomes stubbornly practical and misses what someone is trying to tell him emotionally.

Fears · 3

That Ulla will disappear without letting him help.
Being trapped in a fire again, especially behind a jammed door.
Discovering that his confidence in Ulla has made him ignore a real warning.

Wants and needs · 2

Wants Ulla to come home and tell him the truth.
Needs steady work, a manageable debt, and someone who will challenge his denial without ridiculing his love for his sister.

Combat

AC 10 · HP 5 · 30 ft.

Tuck is an untrained commoner, not a combatant. He tries to put a door, workbench, or sturdy ally between himself and danger, then uses a hammer only if cornered. He will risk a distraction to help someone escape, but will not pursue an enemy.

Tuck

Medium humanoid (human), neutral good
Armor Class10
Hit Points5
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
SkillsInvestigationSleight of Hand
SensesPassive Perception 10
Languages
Common
Lampwright's Eye. Tuck can identify common faults in an ordinary lantern or streetlamp after a minute of inspection.
Improvised brace. With suitable scrap and a free hand, Tuck can wedge a door, ladder, or loose mechanism long enough for someone to get through.

Actions

Small Repair Hammer. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage. Tuck would rather use the hammer to break a lock or reach a high fitting than strike a person.
Thrown Scrap. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 2 () bludgeoning damage. Tuck throws a fist-sized ceramic insulator or other nearby scrap.

Reactions

Get Behind Me. When a creature Tuck can see within 5 feet is attacked, he can use his reaction to shove it up to 5 feet into an adjacent space, if that space is open. Tuck moves into the creature's former space. This does not prevent the attack if the attacker can still reach the target.

Services they sell

Repairs ordinary lamps and lanterns for a modest fee.
Can point out which streetlamps are broken, recently tampered with, or maintained by which local shopkeeper.

Rewards they can give

A reliable repair of a mundane lantern or streetlamp, if given time and materials.
A small bundle of spare wicks and a map of the neighborhood lamps he services.
His trust, and eventually the hidden note about Ulla, if treated with patience and honesty.

Equipment

  • Repair hammer (tool, improvised weapon)A compact hammer with a polished handle and a flattened striking face.
  • Lampwright's tools (tools)A leather roll of small screwdrivers, snips, pliers, and a short awl.
  • Workshop lantern (equipment)A shuttered hand lantern with a cracked but serviceable glass pane.
  • Repair supplies (supplies)Two spare wicks, a tin of lamp oil, and scraps of wire.

Possessions

A folded paper puppet with inked boots and a crooked grin
A small notebook of lamp repairs and unpaid invoices
An unsent letter to Ulla, rewritten several times
A brass key to his cramped workshop

Background

Tuck grew up with Ulla Pritch in a cramped row of rooms above a cooper's yard, where a shared lamp was a household treasure. When their mother fell ill, he learned to mend wicks and cracked glass from a patient street lamplighter, while Ulla took whatever work paid fastest. Years ago, a fire swept through a riverside lodging house. Tuck was inside repairing a stairwell lamp when Ulla dragged him out through a smoke-choked window. He came away convinced that she could always find a way through danger; she came away furious that he had nearly died waiting for her to return. Now Tuck repairs lamps across the district and insists Ulla is merely busy, even when her absences and evasions make that explanation hard to defend. He has debts for replacement glass, a landlord threatening to clear his workshop, and a growing stack of unsent notes to his sister.

Role in the story

Ulla Pritch's younger brother and a grounded link to her ordinary life. Tuck can provide useful neighborhood knowledge, repairs, and a personal reason for the characters to take Ulla's safety seriously.

“When their mother fell ill, he learned to mend wicks and cracked glass from a patient street lamplighter, while Ulla took whatever work paid fastest.”
From their background
Faction
No formal faction. He is known among neighborhood shopkeepers as a dependable lamp repairer.

Known connections

Ulla Pritch, his older sister. He loves her fiercely and refuses to accept that she may be in serious danger.
The unnamed street lamplighter who taught him his trade still leaves bundles of salvaged wick outside Tuck's workshop.
Several shopkeepers rely on Tuck to keep their entrance lamps burning and quietly let him pay late.
Major secret · GM only
Minor secrets · GM only

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