Bran
Bran
At the table
Voice
Her voice has a dry, lightly rasped edge from years of smoke-filled rooms and roadside dust. Words begin with a faint intake through her nose, as if she is testing the air before committing. After long travel her consonants grow clipped, but at a card table her timing becomes quick and crisp. When angry, she gets more explicit rather than louder, naming exactly what she thinks the other person is trying to do.
Bran speaks in compact, practical phrases, often setting out a choice as if laying cards on a table. She favors questions that sound casual but leave little room to dodge. Her humor is dry and self-deprecating, especially when she wants to lower someone's guard. She rarely uses grand declarations; promises come with a stated price or a concrete next step.
Speech patterns
How to play them
Bran begins with an easy joke or a small, low-stakes offer, then studies how the other person responds. She respects directness more than charm and becomes cooperative when people state their needs plainly. She will not volunteer her debt to Ulla unless pressed, but does not invent an elaborate lie about it.
Goal
Find Ulla Pritch and learn the exact terms of the favor she owes, then fulfill it without putting Tavi in danger.
Motivation
Bran wants to remain the person who can get others out of a bad hand, because she is afraid that without being useful she will have no reason to be forgiven for the trouble she causes.
Appearance
Bran has the compact, forward-leaning posture of someone accustomed to slipping between crowded chairs. Her face is broad at the cheekbones and animated by a quick, crooked half-smile that often vanishes before anyone can decide whether it was friendly. Her dark hair is cut unevenly at the jaw and usually tucked behind one ear, though loose strands escape whenever she shuffles cards. She moves with quick, economical turns, never quite presenting her back to a room. Within a minute, most people notice that her coat fits badly at the shoulders but that she has brushed its brass buttons to a mirror shine.
Clothing
A faded plum traveling coat, too broad across the shoulders and repeatedly let out at the elbows, with unusually well-polished brass buttons. Beneath it she wears a russet waistcoat, a soft gray shirt, close-fitting trousers, and scuffed boots. A strip of blue thread repairs the left cuff in a conspicuous zigzag.
Body language
Her hands are almost always occupied: squaring a deck, turning a cup, or smoothing a cuff. She leans in when someone is telling the truth they wish were a lie, but rocks back on her heels when a conversation turns toward promises. When alarmed, she stops moving her hands altogether, a rare stillness that makes her look suddenly younger.
- Height
- 5 feet 4 inches
- Build
- Compact and wiry, with the practiced balance of a traveler used to uneven roads and crowded tables
- Eyes
- Hazel-brown
- Hair
- Dark brown, nearly black
- Skin
- Warm olive with a few small sun freckles across the nose
- Age
- Thirty-six
- Gender
- Woman
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesBran is quick-witted and sociable at a table, but suspicious of anyone who offers kindness without naming a price. She can be generous with strangers who are plainly outmatched, yet resentful when they mistake that generosity for weakness. In a relaxed mood she tells stories that make herself the fool; under pressure she turns brisk and transactional. She wants to be trusted, but keeps arranging conversations so trust is never strictly necessary.
- Alignment
- Chaotic neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 12 · HP 9 · 30 ft.Bran avoids a fair fight. She keeps near a door, uses a chair or table to obstruct pursuers, and throws a dagger only when escape is blocked. She looks for chances to bargain, distract, or make an opponent hesitate. If protecting someone else, she becomes much less cautious and tries to draw danger away from them.
Bran
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Traveling card deck (tool)A worn but carefully maintained deck with tiny ink marks on a few cards, used for practice rather than reliable cheating.
- Dagger (weapon)A plain, serviceable blade kept inside her coat; she dislikes drawing it and keeps it sharp anyway.
- Small purse (gear)A leather coin pouch holding enough mixed coin for meals and passage, not a fortune.
- Ulla's note (personal item)A folded scrap of paper bearing Ulla Pritch's message, softened from being handled repeatedly.
Possessions
Background
Bran learned cards from her mother, who dealt for dockworkers and mule drivers at a roadside inn where the rules changed whenever the house was losing. Bran discovered early that people reveal more when they believe they are winning. Years ago, her younger brother, Tavi, was accused of stealing a sealed dispatch from a courier. Bran tracked the real thief through a chain of tavern games, then risked her own freedom by presenting a marked deck and a witness to expose the courier's employer as the one who had planted the evidence. Tavi's name was cleared, but Bran had to promise a favor to Ulla Pritch, who had helped get the witness safely out of town. Bran now travels between market towns, winning modestly, losing conspicuously, and asking after Ulla. She has not yet repaid the favor, and Ulla has recently sent word that the time has come. Meanwhile, Tavi has taken honest work as a ferryman and wants Bran to stop drawing trouble toward him.
Role in the story
A recurring traveling contact whose past favor to Ulla Pritch draws the party into a debt-bound problem. Bran can provide information, read a tense social scene, or become a liability when her old deception resurfaces.
“Bran discovered early that people reveal more when they believe they are winning.”
- Faction
- No formal faction. Bran knows a loose circuit of innkeepers, card dealers, and caravan hands, but avoids claiming membership anywhere.
Known connections
Media
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