Skip to content
CreatePricing
Lirael Sandwind - AI-generated fantasy NPC

Lirael Sandwind

Verulana, a local human people · Scout, custom non-classed NPC · Level 0

Lirael Sandwind

Verulana scout and guide
“The easy path is the one they expect us to take.”
AC14
HP16/16
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Her voice has a dry, slightly rasped edge, as if grit has settled in the back of her throat. The breathy hiss before she speaks is especially noticeable when she is calculating or alarmed. After a long march she takes quick, shallow breaths; when angered, she does not soften or lower her voice, but makes each instruction sharper and more exact.

She speaks in direct, practical sentences shaped by years of giving directions over wind and caravan noise. Her words often begin with a location or a clear instruction. She avoids grand claims and uses questions to test a plan before agreeing to it.

Speech patterns

Uses directions and terrain as metaphors: 'The easy path is the one they expect us to take.'
Asks precise questions about what the party needs before promising help.
Names risks plainly, then follows with a workable alternative.
Uses 'we' when discussing plans she hopes the party will share.

How to play them

Meet the party at Jasmine Garden with useful local knowledge and a clear account of the threat. Ask what they need to make the mission possible, then invite them to plan with her rather than issuing orders. Offer small proofs of trust, such as a safe route or access to supplies, while keeping the garden's vulnerable residents out of danger.

Goal

Secure the shard before Azkhar's agents can take it, then build a durable alliance with the party that protects Jasmine Garden beyond this immediate crisis.

Motivation

To keep Jasmine Garden's people from becoming bargaining pieces in a struggle over the shard, and to prove that cooperation with outsiders can last longer than a single emergency.

Secret · GM only

Appearance

Lirael carries herself as if every patch of ground might be a map. Her sun-browned skin is dusted with pale grains that cling to the damp edge of her hairline, and her movements are spare and balanced, with no wasted turn of the shoulder. A small brass watering nozzle hangs from her belt beside her weapons, an unexpected keepsake from the years she spent tending garden channels. Before she speaks, she draws a quick breath through her teeth, a dry little hiss that makes people notice her even in a crowded courtyard.

Clothing

Layered sand-colored wraps over a close-fitting, faded blue tunic, with a hooded scarf for grit and glare. Her boots are soft-soled and carefully patched; small loops on her belt hold cord, a waterskin, and practical tools rather than ornament.

Body language

She plants her feet as though testing the ground, keeps one shoulder angled toward the nearest exit, and turns her head before her whole body when someone enters. When rattled, she takes two quick breaths through her teeth, then presses her tongue to the inside of her cheek before answering.

Height
5 feet 7 inches
Build
Lean, wiry, and conditioned by long days walking on loose ground
Eyes
Dark amber, with fine gold flecks
Hair
Black, sun-lightened to brown at the tips
Skin
Warm bronze, weathered by sun and wind
Age
Thirty-one
Gender
Woman
Size
Medium

Distinguishing features

A dry, tooth-drawn intake of breath is usually the first sound she makes before speaking.
Keeps a brass watering nozzle from her early garden work among her scouting tools.
Can distinguish the scent of crushed jasmine from nearby desert herbs at a surprising distance.

Personality

12 traits and drives

She is generous with practical help but slow to trust promises. In a crisis she becomes brisk and decisive, speaking in clipped directions; in safety she is unexpectedly patient with children, plants, and anyone learning a route. She wants the party to become partners, yet instinctively tries to shoulder the danger alone.

Alignment
Neutral good

Quirks

Counts jasmine petals when she is trying not to show worry.
Taps a waterskin twice before drinking, even when she knows it is full.
Leaves a pinch of sand on a windowsill to see which way the night breeze moved.
Uses her brass watering nozzle as a pointer when explaining routes.
Greets unfamiliar dogs before greeting their owners.

Habits

Checks the wind before choosing where to stand or sit.
Keeps track of exits and water sources without interrupting conversation.
When worried, counts jasmine blossoms or petals under her breath.
Offers practical help first and personal explanations only after trust is earned.

Traits · 3

Practical in an emergency, but sentimental about the people and places she protects.
Welcoming in small gestures, guarded about large commitments.
Confident at reading terrain, uncomfortable when asked to predict another person's choices.

Flaws · 3

Takes responsibility for dangers that belong to the whole group.
Withholds information until she believes others have demonstrated sound judgment.
Can mistake a cautious delay for a betrayal of the people who need her.

Fears · 3

That her decisions will once again leave someone behind.
That the shard will bring a siege to Jasmine Garden.
That Keth has become too deeply committed to Azkhar's agents to be reached.

Wants and needs · 3

The party's help securing the shard before Azkhar's agents reach it.
Proof that the party will respect Jasmine Garden's residents and resources.
A chance to speak with Keth before he becomes impossible to reach.

Combat

AC 14 · HP 16 · 30 ft.

Lirael avoids a fair fight. She begins at range, uses cover and distance, and calls out the most immediate threat so allies can focus their attacks. If pressed, she retreats toward narrow passages or defensible ground. She will risk herself to cover a retreat, but will not pursue an enemy into unfamiliar terrain.

Lirael Sandwind

Medium humanoid (verulana, a local human people), neutral good
Armor Class14
Hit Points16
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDEXWIS
SkillsStealthSurvivalPerceptionNature
SensesPassive Perception 13
Languages
Common,
Verulan,
A little trade cant used by caravan scouts
Custom feature. Sand-reading. After a minute examining undisturbed ground, Lirael can identify the direction and approximate number of recent travelers, but not their names or exact identities.
Custom feature. Jasmine Garden routes. In the garden district and surrounding dunes, Lirael knows concealed paths, water points, and places to watch without being seen.

Actions

Short Spear or Dagger. Melee or ranged weapon attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 () piercing damage with her short spear, or 4 () piercing damage with a dagger.
Shortbow. Lirael makes a ranged weapon attack with her shortbow: to hit, range 80/320 ft., one target. Hit: 5 () piercing damage.
Call the Opening. Once per short rest, Lirael marks a creature she can see within 60 feet as the immediate threat. Until the end of her next turn, the first ally to hit that creature gains a bonus to the damage roll. Custom feature, not a canonical class ability.

Reactions

Warning Call. When a creature Lirael can see attacks an ally within 5 feet of her, she can use her reaction to impose a -2 penalty on that attack roll by calling a warning and disrupting the attacker's aim. She must be able to speak and cannot use this reaction while incapacitated. Custom feature.

Services they sell

Guidance through desert approaches and settlement back routes
Advice on tracking travelers, finding water, and identifying exposed ground
A safe introduction to Jasmine Garden's residents

Rewards they can give

A reliable guide through the approaches to Jasmine Garden
Access to safe water and shelter from sympathetic locals
A continuing alliance with Lirael and the garden's scouts if the party acts in good faith

Equipment

  • Shortbow and arrows (weapon)A well-used shortbow and a small quiver of ordinary arrows.
  • Short spear (weapon)A short spear suited to close defense and testing the depth of sand.
  • Dagger (weapon)A plain knife used for cutting food, cord, and emergency bandages.
  • Scout's kit (gear)A waterskin, a coil of thin cord, chalk, and a folded local route sketch.
  • Watering nozzle (keepsake)A brass nozzle salvaged from an old garden channel; sentimental rather than magical.

Possessions

A brass watering nozzle from her first work on Jasmine Garden's channels
A folded map marked with safe paths and water points
A small packet of jasmine seeds wrapped in waxed cloth
A weather-stained note from Keth

Background

Lirael grew up among the irrigation channels and shaded walks of Jasmine Garden, learning to read wind shifts from the way jasmine petals skittered across stone. She first worked as a water runner, then guided caravans through the approaches to the settlement. During a sandstorm years ago, she led a lost group of travelers to shelter but had to choose between doubling back for a straggler and keeping the others alive. The straggler survived by finding a cistern, but Lirael spent years believing she had abandoned him. When she later found him safe, he was already working for Azkhar's agents. Now she has learned that the agents are moving to seize a shard whose location threatens the fragile peace around Jasmine Garden. She has asked the party to secure it, but means to offer them a continuing place in a local alliance, not a one-time contract. Her old acquaintance among the agents makes the danger personal, and her neighbors distrust any plan that might bring armed strangers into their home.

Role in the story

Questgiver and ally in 'Session 7: Sands of Betrayal.' She asks the party to secure the shard and prevent Azkhar's agents from taking it, while testing whether they might become lasting allies.

“She first worked as a water runner, then guided caravans through the approaches to the settlement.”
From their background
Faction
A trusted scout of Jasmine Garden; seeking to establish a lasting alliance between the settlement and the party. Opposed to Azkhar's agents.

Known connections

Sethri, a water-channel keeper at Jasmine Garden, gives Lirael reports about strangers and expects her to keep the garden's wells out of any fighting.
Keth, a former traveler Lirael once guided to safety, now works with Azkhar's agents. Lirael still hopes he can be persuaded to turn away from them.
Tashka, a caravan cook and Lirael's oldest friend, has quietly supplied her with provisions and worries that Lirael will sacrifice herself to protect the settlement.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Lirael Sandwind into a sheet

A high-res, share-ready sheet you can post or print.