Lirael Sandwind
Lirael Sandwind
At the table
Voice
Her voice has a dry, slightly rasped edge, as if grit has settled in the back of her throat. The breathy hiss before she speaks is especially noticeable when she is calculating or alarmed. After a long march she takes quick, shallow breaths; when angered, she does not soften or lower her voice, but makes each instruction sharper and more exact.
She speaks in direct, practical sentences shaped by years of giving directions over wind and caravan noise. Her words often begin with a location or a clear instruction. She avoids grand claims and uses questions to test a plan before agreeing to it.
Speech patterns
How to play them
Meet the party at Jasmine Garden with useful local knowledge and a clear account of the threat. Ask what they need to make the mission possible, then invite them to plan with her rather than issuing orders. Offer small proofs of trust, such as a safe route or access to supplies, while keeping the garden's vulnerable residents out of danger.
Goal
Secure the shard before Azkhar's agents can take it, then build a durable alliance with the party that protects Jasmine Garden beyond this immediate crisis.
Motivation
To keep Jasmine Garden's people from becoming bargaining pieces in a struggle over the shard, and to prove that cooperation with outsiders can last longer than a single emergency.
Appearance
Lirael carries herself as if every patch of ground might be a map. Her sun-browned skin is dusted with pale grains that cling to the damp edge of her hairline, and her movements are spare and balanced, with no wasted turn of the shoulder. A small brass watering nozzle hangs from her belt beside her weapons, an unexpected keepsake from the years she spent tending garden channels. Before she speaks, she draws a quick breath through her teeth, a dry little hiss that makes people notice her even in a crowded courtyard.
Clothing
Layered sand-colored wraps over a close-fitting, faded blue tunic, with a hooded scarf for grit and glare. Her boots are soft-soled and carefully patched; small loops on her belt hold cord, a waterskin, and practical tools rather than ornament.
Body language
She plants her feet as though testing the ground, keeps one shoulder angled toward the nearest exit, and turns her head before her whole body when someone enters. When rattled, she takes two quick breaths through her teeth, then presses her tongue to the inside of her cheek before answering.
- Height
- 5 feet 7 inches
- Build
- Lean, wiry, and conditioned by long days walking on loose ground
- Eyes
- Dark amber, with fine gold flecks
- Hair
- Black, sun-lightened to brown at the tips
- Skin
- Warm bronze, weathered by sun and wind
- Age
- Thirty-one
- Gender
- Woman
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesShe is generous with practical help but slow to trust promises. In a crisis she becomes brisk and decisive, speaking in clipped directions; in safety she is unexpectedly patient with children, plants, and anyone learning a route. She wants the party to become partners, yet instinctively tries to shoulder the danger alone.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 14 · HP 16 · 30 ft.Lirael avoids a fair fight. She begins at range, uses cover and distance, and calls out the most immediate threat so allies can focus their attacks. If pressed, she retreats toward narrow passages or defensible ground. She will risk herself to cover a retreat, but will not pursue an enemy into unfamiliar terrain.
Lirael Sandwind
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Shortbow and arrows (weapon)A well-used shortbow and a small quiver of ordinary arrows.
- Short spear (weapon)A short spear suited to close defense and testing the depth of sand.
- Dagger (weapon)A plain knife used for cutting food, cord, and emergency bandages.
- Scout's kit (gear)A waterskin, a coil of thin cord, chalk, and a folded local route sketch.
- Watering nozzle (keepsake)A brass nozzle salvaged from an old garden channel; sentimental rather than magical.
Possessions
Background
Lirael grew up among the irrigation channels and shaded walks of Jasmine Garden, learning to read wind shifts from the way jasmine petals skittered across stone. She first worked as a water runner, then guided caravans through the approaches to the settlement. During a sandstorm years ago, she led a lost group of travelers to shelter but had to choose between doubling back for a straggler and keeping the others alive. The straggler survived by finding a cistern, but Lirael spent years believing she had abandoned him. When she later found him safe, he was already working for Azkhar's agents. Now she has learned that the agents are moving to seize a shard whose location threatens the fragile peace around Jasmine Garden. She has asked the party to secure it, but means to offer them a continuing place in a local alliance, not a one-time contract. Her old acquaintance among the agents makes the danger personal, and her neighbors distrust any plan that might bring armed strangers into their home.
Role in the story
Questgiver and ally in 'Session 7: Sands of Betrayal.' She asks the party to secure the shard and prevent Azkhar's agents from taking it, while testing whether they might become lasting allies.
“She first worked as a water runner, then guided caravans through the approaches to the settlement.”
- Faction
- A trusted scout of Jasmine Garden; seeking to establish a lasting alliance between the settlement and the party. Opposed to Azkhar's agents.
Known connections
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