Jerry Hollowmoore
Jerry Hollowmoore
At the table
“s one way to do it”
Voice
A dry, slightly rasping intake precedes most of his sentences, shaped by years of dust, cold air, and shouting over wagon teams. His voice is steady and plainly articulated, with a rough edge that becomes more pronounced after a long march. He laughs from the jaw, not the throat, producing a bright, startlingly open sound.
His consonants are clipped by years of calling instructions over wind, wagon wheels, and battle noise. He speaks in direct, workmanlike phrases, with an occasional dry joke arriving as an afterthought. When he talks about the people he failed to protect, his sentences grow unusually careful, as if each word must be set down without breaking.
Speech patterns
How to play them
Treat Jerry as a capable, fair-minded ally who wants to know what the characters will do for the people caught in the middle. He offers practical help without demanding admiration. If the party is careless with bystanders, his geniality vanishes and he asks pointed questions. Earn his trust by keeping promises, admitting uncertainty, and making space for others to choose.
Goal
Secure restitution and a reliable defense for the village Amina abandoned, then find a way to speak with Odo without demanding forgiveness.
Motivation
Jerry wants to make sure no one else is treated as an acceptable loss in the name of a grand adventure.
Appearance
Jerry has the weathered, practical look of a man who has spent years sleeping in armor and waking before the fire dies. His skin is ruddy and wind-dried, his iron-gray hair clipped close at the sides and stubbornly cowlicked at the crown. He stands squarely, but moves with an economical, almost courteous precision, as if leaving room for everyone else to pass. His most unexpected feature is his broad, even teeth: he keeps them obsessively clean with a little silver scraper, and his huge, unguarded grin makes him look briefly like a genial baker rather than a veteran fighter. Before he speaks, he draws a dry breath through his teeth, a small rasp that people soon recognize as his announcement.
Clothing
A well-maintained breastplate over a faded blue wool coat, patched at the elbows and polished where armor straps rub. His boots are resoled, his gloves are mismatched, and a neat linen cloth is tucked into his belt for cleaning his teeth.
Body language
He stands with his feet planted as if a floor might shift beneath him, and rests one hand lightly on his belt rather than gripping his weapon. He tilts his head to listen, then gives a short, dry intake of breath before answering. When uneasy, he rubs his thumb over the guard of his sword; when amused, his jaw opens wide and his bright, carefully maintained teeth show.
- Height
- 5 feet 10 inches
- Build
- Broad-backed and sturdy, with the compact strength of someone who has carried packs and wounded companions for decades.
- Eyes
- Hazel, with fine gold flecks
- Hair
- Iron gray, clipped short at the temples
- Skin
- Ruddy, weather-dried, and lightly freckled across the forearms
- Age
- Fifty-one
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesJerry is patient with frightened people but impatient with anyone who confuses confidence for competence. He enjoys company and tells dry jokes around a fire, yet becomes stubbornly private when asked about his past. In a crisis he is brisk and decisive; after one, he turns gentle and attentive, sometimes to the point of smothering people with practical help.
- Alignment
- Neutral good
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 19 · HP 84 · 30 ft.Jerry holds a doorway or narrow approach, keeping enemies away from vulnerable allies. He uses Trip Attack to control a dangerous foe, Precision Attack when a decisive strike must land, and Riposte against enemies who overextend. He saves Action Surge for a clear opening or a desperate rescue, and uses Second Wind only when it will keep him protecting someone.
Jerry Hollowmoore
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longsword (martial melee weapon)A well-balanced longsword with a plain leather grip and a small notch in the pommel from years of use.
- Longbow and arrows (martial ranged weapon)A sturdy longbow and twenty arrows, kept in a weatherproof case.
- Breastplate (armor)Breastplate worn over a padded coat; the armor's inner lining is patched but meticulously maintained.
- Shield (armor)A shield bearing an old, scraped-away company emblem.
- Traveling kit (adventuring gear)A healer's kit, whetstone, tooth-scraper, and a packet of letters he has never sent.
Possessions
Background
Jerry Hollowmoore began as a caravan guard, convinced that a steady wage and a sharp blade could keep life simple. At twenty-nine, he was hired to escort a group of refugees through a flooded pass. When a bridge gave way, Jerry had to choose between holding the rope line and chasing the bandits who had cut it. He stayed with the line; most of the travelers survived, but his closest friend and fellow guard, Odo, vanished into the torrent. Jerry spent the next decade taking dangerous contracts partly to find Odo and partly to prove he had made the right choice. Years later he learned Odo had survived, but had been taken in by smugglers and now avoids him, bitter that Jerry never came looking sooner. Jerry recently retired from a famous adventuring company after its reckless leader, Amina, left a village exposed to a monster attack to pursue a more valuable relic. He is now trying to gather witnesses and compensation for the survivors, while secretly preparing for the monster's return. He still writes to Amina, though every letter grows harder to finish.
Role in the story
A seasoned ally and moral counterweight who can connect the party to caravan routes, local survivors, and the consequences of reckless adventuring. Jerry can also become a source of tension if the characters repeat Amina's mistake or push him to confront Odo before he is ready.
“At twenty-nine, he was hired to escort a group of refugees through a flooded pass.”
- Faction
- Formerly a member of Amina's adventuring company; currently unaffiliated and acting on behalf of the abandoned village's survivors.
Known connections
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