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Leonis Bounder

Harengon · Rogue · Level 5

Leonis Bounder

Runaway courier and thief carrying stolen gems and cions
AC16
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, breathy voice shaped by sprinting deliveries and calling over market noise. He draws a sharp breath through his nose before speaking; hurried words arrive in clipped bursts, while honest answers come out slower and without his usual jokes.

His voice has a dry, breathy edge from years of sprinting while calling delivery instructions across crowded streets. He takes a brief, sharp intake through his nose before speaking, as if checking the air for danger. His words come out quick and neatly packed when he is evading a question, but his pace turns measured and plain when he discusses the families he intends to help.

Speech patterns

Uses quick, concrete observations to sound helpful while steering a conversation toward an exit.
Calls people by a remembered detail, such as their trade or the color of their scarf, rather than by a title.
When sincere, drops the jokes and speaks in short sentences with no flourish.
When buying time, asks a question that sounds irrelevant but reveals what the other person is protecting.

How to play them

Leonis first offers a useful fact or small favor to learn whether the characters are safe to trust. If they seem compassionate, he asks for help getting the valuables to their rightful owners. If they appear aligned with the counting house, he misdirects them and looks for a clean escape. He is more likely to trust actions that protect Nima than promises made for his benefit.

Goal

Return the stolen valuables to the families they were taken from and clear Nima's name before the counting house identifies her as his accomplice.

Motivation

He wants to repair the harm done by the counting house without becoming another person who decides what others should risk.

Secret · GM only

Appearance

Leonis is a long-eared harengon with warm tawny fur, a pale cream muzzle, and a narrow white blaze that runs from his forehead between his eyes. His ears are exceptionally expressive: one usually angles forward to catch conversation while the other flicks toward exits. He smells sharply of crushed mint, damp wool, and the faint mineral tang of old money; he knows about the mint and uses it to mask the rest. He moves in quick, soundless starts and stops, folding himself into spaces that seem too small, then rising with an abrupt, spring-loaded grace. An unexpected detail for a practiced thief: he carries a tiny, carefully tended pot of thyme tucked inside his satchel, wrapped in felt so its leaves will not bruise.

Clothing

A moss-brown short cloak over a fitted, weatherproof vest, soft-soled boots, and fingerless gloves with reinforced palms. His clothes have hidden inner pockets but no obvious thief's uniform. The small thyme pot is swaddled in felt inside his satchel.

Body language

He stands slightly sideways, ready to spring, and keeps his satchel between himself and unfamiliar hands. His ears betray attention before his face does. When he is tempted to lie, he rubs his thumb over the seam of his left glove; when he chooses honesty, he plants both feet and holds still.

Height
5 feet 6 inches, not counting his ears
Build
Lean and spring-muscled, with long legs built for sudden acceleration rather than wrestling.
Eyes
Dark hazel with amber flecks
Hair
Short, russet-brown fur with darker tips along the crown and ears
Skin
Tawny-gold fur with a cream muzzle and a narrow white blaze
Age
Thirty-two years old, an adult by harengon standards.
Gender
Male
Size
Medium

Distinguishing features

His fur and clothes carry a noticeable scent of crushed mint, damp wool, and old metal.
One ear angles forward while the other tracks sounds behind him.
He keeps a tiny felt-wrapped thyme plant in his satchel and checks its leaves after a hard run.

Personality

12 traits and drives

Leonis is quick to joke and quicker to notice when someone is uncomfortable, yet he distrusts kindness that asks nothing in return. Around strangers he is nimble with excuses and evasions; with the few people he trusts, he is blunt to the point of rudeness. He wants to be brave enough to stand his ground, but when danger becomes immediate his first instinct is always to run, and he hates himself for that even as it keeps him alive.

Alignment
Chaotic good

Quirks

Taps a three-beat pattern on wood before crossing a threshold, a habit from childhood courier routes.
Keeps tiny scraps of string in his pockets and ties them around objects he wants to remember.
Apologizes to plants when brushing past them.
When waiting, silently guesses the weight of nearby objects and occasionally gets up to test his estimate.

Habits

Counts exits as soon as he enters a room, then pretends he was admiring the architecture.
When relaxed, lets both ears droop and offers small practical favors without being asked.
When cornered, becomes brisk and jokey, using patter to disguise how carefully he is measuring the distance to the nearest ledge.
If someone mentions Nima, his jokes stop and his attention becomes painfully direct.

Traits · 3

He makes light of danger to keep other people calm, but privately prepares for every failure he can imagine.
He is generous with food and practical help, yet guarded about favors that might create obligations.
He can charm a room while remaining emotionally distant, then become unexpectedly candid with one person in a quiet corner.

Flaws · 3

He assumes a well-timed lie is kinder than letting someone make an informed choice.
He takes responsibility for other people's risks, then resents them for trying to share the burden.
He is so focused on escape routes that he sometimes misses a chance to build trust.

Fears · 3

That Nima will lose her position or her freedom because she helped him.
That the families he means to help will be punished for the theft before he can prove where the valuables came from.
Being trapped in a sealed room with no second way out.

Wants and needs · 3

He wants to return the valuables without exposing the families to retaliation.
He needs to know whether Nima will accept help on her own terms.
He needs a safe place to divide and hide the heavy satchel's contents.

Combat

AC 16 · HP 38 · 30 feet

Leonis avoids a stand-up fight. He uses cover, Cunning Action, and Rabbit Hop to break line of sight, then seeks advantage for Sneak Attack. He targets weapons, escape routes, or isolated enemies rather than fighting to the death. He will not use the gems and cions as a distraction unless doing so prevents someone from being hurt.

Leonis Bounder

Medium humanoid (harengon), chaotic good
Armor Class16
Hit Points38
Speed30 feet
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityIntelligence
SkillsAcrobaticsDeceptionPerceptionSleight of HandStealthThieves' Tools
SensesPassive Perception 14
Languages
Common,
Sylvan
Sneak Attack. Once per turn, Leonis deals an extra damage to a creature he hits with a finesse or ranged weapon if he has advantage on the attack roll, or if an ally is within 5 feet of the target and Leonis does not have disadvantage.
Cunning Action. Leonis can take the Dash, Disengage, or Hide action as a bonus action.
Expertise. Leonis doubles his proficiency bonus for Dexterity (Sleight of Hand) and Dexterity (Stealth) checks.
Harengon Traits. Leonis has proficiency in Perception, adds his proficiency bonus to initiative rolls, and can use Rabbit Hop as a bonus action. He can hop up to 15 feet without provoking opportunity attacks, three times per long rest.
Custom feature, Velvet Landing. Once per short rest, when Leonis falls no more than 20 feet, he can use his reaction to reduce the fall damage by 15 and land on his feet.

Actions

Rapier. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () piercing damage. If Leonis meets the conditions for Sneak Attack, the hit deals an extra damage.
Shortbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 7 () piercing damage. If Leonis meets the conditions for Sneak Attack, the hit deals an extra damage.
Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage. Leonis can make this attack as a bonus action after attacking with a light weapon in his other hand.
Cunning Action. Leonis takes the Dash, Disengage, or Hide action as a bonus action.
Rabbit Hop. Leonis bounds up to 15 feet to an unoccupied space he can see without provoking opportunity attacks. He can use this feature three times per long rest.

Reactions

Uncanny Dodge. When a creature Leonis can see hits him with an attack, he adds 3 to his AC against that attack, potentially causing it to miss. He must be able to move and cannot be incapacitated.
Velvet Landing. When Leonis falls no more than 20 feet, he can use his reaction to reduce the fall damage by 15 and land on his feet. Custom feature, usable once per short rest.

Services they sell

Can guide allies through market rooftops, delivery passages, and service alleys.
Can identify common concealment tricks used by couriers and small-time smugglers.

Rewards they can give

A fair share of the gems and cions if the characters help return the rest to the harmed families.
A copied route map of the counting house's service passages.
A reliable contact among market couriers if the characters help protect Nima.

Equipment

  • Rapier (weapon)A narrow, well-balanced blade kept polished despite the rest of his travel gear.
  • Shortbow and arrows (weapon)A compact bow and a quiver with twelve arrows.
  • Daggers (weapon)Two plain daggers, one in a boot sheath and one inside his vest.
  • Studded leather (armor)Studded leather armor hidden beneath his vest and cloak.
  • The stolen valuables (treasure)A heavy satchel containing assorted gems and cions, wrapped in scraps of cloth to prevent clinking.
  • Thyme pot (keepsake)A small, living thyme plant in a felt-lined pot.
  • Travel kit (tools and gear)Thieves' tools, a hooded lantern, chalk, and a length of waxed cord.

Possessions

A satchel full of assorted gems and cions taken from the counting house.
A tiny thyme plant in a felt-lined pot.
A folded sketch of the counting house's hidden storage room.
A forged travel writ intended for Nima.
A small brass token from his first courier job.

Background

Leonis grew up carrying parcels between the market terraces of a river city, learning which shopkeepers watched their doors and which guards watched one another. He became a courier for the tabaxi magistrate's counting house, where his speed and immaculate manners made him easy to trust. That trust ended when he discovered that his employer was diverting seized valuables from families accused of smuggling. Leonis copied evidence, then fled with a bag of gems and cions meant to disappear into a private cache. During his escape, an injured tabaxi guard named Nima let him slip through a service gate, risking her post rather than obeying an order to shoot. Now two tabaxi guards are pursuing him through the market quarter: Nima, who wants him alive and the evidence intact, and Draz, who wants the stolen valuables back before their employer learns what Leonis knows. Leonis intends to get the valuables to the dispossessed families, but the bag contains more than he can safely carry, and every day he delays puts Nima in greater danger.

Role in the story

A fugitive with a stolen satchel whose contents connect the party to a quiet corruption scandal. He can become a fast-moving ally, a difficult rescue, or a test of whether the characters will protect someone who has done wrong for partly good reasons.

“He became a courier for the tabaxi magistrate's counting house, where his speed and immaculate manners made him easy to trust.”
From their background
Faction
Former courier for the magistrate's counting house; currently unaffiliated and pursued by its tabaxi guards.

Known connections

Nima, a tabaxi guard who secretly gave Leonis a head start and now searches for him under orders to bring him in alive.
Draz, a tabaxi guard and relentless tracker who believes Leonis has made a fool of him.
The families whose seized valuables Leonis intends to return, including an elderly glassworker who once gave him work when he was hungry.
Major secret · GM only
Minor secrets · GM only

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