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Cevora

Human · Commoner · Level 0

Cevora

Elderly parish caretaker and lay spiritual guide
“Have you eaten?”
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, clear voice with a little rasp from years of calling over kitchen noise and damp-weather coughs. Her consonants are firm and easy to hear; when she is amused, her breath catches in a small, wheezy chuckle.

Her words are shaped by years of calling across a kitchen and speaking over rain on a parish roof. She favors plain, useful sentences, with little flourishes of local proverb when she is comfortable. She rarely says, "Tell me everything"; more often she asks whether someone is cold, hungry, or safe.

Speech patterns

Offers a chair or a cup before asking anyone's name.
Uses concrete questions such as, "Have you eaten?" and "Can you get home safely?"
Answers invasive questions with a relevant practical offer, then lets the silence do its work.

How to play them

Offer practical kindness without demanding explanation. Respect a guest's silence, but if someone is in immediate danger, state plainly what help she can offer and what she needs them to do.

Goal

Keep the parish open as a place where people can rest without first proving they deserve shelter.

Motivation

To make the parish a refuge where kindness does not come with interrogation or a price.

Secret · GM only

Appearance

Cevora is an elderly human woman with a compact, slightly stooped frame and a deliberate gait, placing each foot as carefully as if testing a church floorboard. Her skin is weathered and fine-lined, with a warm brown cast; wisps of silver hair escape a linen kerchief and cling to her temples in damp weather. Her broad hands are dry and deeply creased, their fingertips roughened by decades of kneading dough, scrubbing floors, and turning stubborn pages. She smells distinctly of beeswax, boiled onions, and the faint mineral tang of rain-soaked wool, and is entirely unaware that the combination announces her arrival before her voice does. The unexpected detail: she keeps a tiny paper windmill tucked into her sleeve and sets it spinning whenever a child is frightened.

Clothing

A patched brown wool dress, a washed-out blue apron with deep pockets, a linen kerchief, and sturdy shoes repaired several times at the toes. A small wooden devotional token hangs beneath her collar.

Body language

She angles her body toward whoever is speaking and leaves an open chair within reach. When uneasy, she rubs her thumb over the seam of her apron; when resolved, she plants both hands on her walking stick and does not move.

Height
4 ft. 11 in.
Build
Compact and stooped, with wiry endurance beneath the softness of age.
Eyes
Hazel brown
Hair
Silver, mostly hidden beneath a linen kerchief
Skin
Weathered warm brown
Age
Seventy-eight
Gender
Woman
Size
Medium

Distinguishing features

A noticeable scent of beeswax, boiled onions, and damp wool.
Broad, deeply creased hands roughened by kitchen and parish work.
A paper windmill tucked into her sleeve, brought out for frightened children.

Personality

13 traits and drives

Cevora is warmly attentive but fiercely protective of people's privacy. She jokes easily with children and travelers, yet becomes stubborn and unsentimental when someone uses rules to deny shelter. She believes in prayer, but distrusts anyone who claims to know exactly why another person suffers. When tired, she grows brisk and practical rather than gentle.

Alignment
Neutral good

Quirks

Tucks a paper windmill into her sleeve and spins it for nervous children.
Counts empty chairs under her breath before locking the parish door.
Sets a second cup on the table whenever Gero visits, even if he says he will not stay.
Names kitchen utensils after the people who gave them to her, then scolds them aloud when they go missing.

Habits

Keeps the kettle warm even when she expects no company.
When someone is distressed, she finds a practical task for them before asking what is wrong.
Counts the steps from the door to each chair when the room is empty.
If an official threatens a guest, her warmth hardens into quiet, immovable refusal.

Traits · 3

She is tender toward frightened people but impatient with anyone who mistakes authority for virtue.
She welcomes conversation yet guards other people's confidences as carefully as her own.
She treats faith as a practice of showing up, while remaining skeptical of easy explanations.

Flaws · 3

She takes on other people's burdens until her own needs become urgent.
Her refusal to pry can become a refusal to intervene, even when a gentle question might help.
She distrusts officials so deeply that she sometimes rejects useful assistance.

Fears · 3

That another flood will take someone while she hesitates.
That the parish will be closed and its guests driven out.
That Gero's silence hides danger she could have prevented.

Wants and needs · 4

The parish roof repaired before the next hard rain
Enough food to keep the pantry stocked through winter
For Gero to remain safe, whether or not he ever explains himself
Someone reliable to take over the parish keys when she can no longer manage the stairs

Combat

AC 10 · HP 4 · 25 ft.

Cevora is not a trained combatant. She calls for help, puts furniture between herself and danger, and directs vulnerable people toward an exit. She strikes only if cornered and then aims to create space rather than harm.

Cevora

Medium humanoid (human), neutral good
Armor Class10
Hit Points4
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
SkillsInsightPersuasionReligion
SensesPassive Perception 12
Languages
Common
Parish welcome. Cevora offers a dry chair, hot water, and privacy to anyone who enters, asking no questions about their devotional unless invited.
Custom, nonmagical comfort. Once per visit, she can provide a simple meal and a quiet place to rest. This does not restore hit points beyond what a short rest normally allows.

Actions

Walking-Stick Jab. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 2 () bludgeoning damage. Cevora uses this only to make space for an escape.
Parish Cry. Cevora calls for help in a carrying, practiced voice. Anyone within 300 feet who can hear her knows the parish needs aid; this has no magical effect.

Reactions

Make Room. When a creature within 5 feet is attacked, Cevora can interpose her walking stick or pull the creature behind her. The target gains half cover against that attack if it is able to move; Cevora does not move it against its will.

Services they sell

Shelter from weather and a quiet chair
A simple meal and hot water
A discreet message passed to Gero Klausner
Practical counsel without questions about a guest's devotional

Rewards they can give

A dry place to rest and a simple hot meal
A private introduction to Gero Klausner, if trust has been earned
The hidden parish record, if Cevora believes revealing it will protect someone rather than endanger them

Equipment

  • Walking stick (tool)A plain ash walking stick, polished smooth where her hand grips it.
  • Wooden token (religious)A small wooden devotional token worn beneath her clothing.
  • Parish keys (utility)A ring of keys to the parish rooms, pantry, and bell tower.
  • Paper windmill (personal)A folded paper windmill, made from a scrap of blue sermon paper.

Possessions

A patched wool dress and blue apron
A plain ash walking stick
A small wooden devotional token
Keys to the parish rooms, pantry, and bell tower
A paper windmill folded from blue sermon paper
A hidden original parish record

Background

Cevora was born in a mill hamlet where the river regularly took bridges and sometimes people. As a young woman she served as a washer and kitchen helper at the parish near Silt Ford, learning to read from discarded prayer sheets and listening to travelers who mistook a busy kitchen for a safe place to confess. During a spring flood, she disobeyed the priest's order to stay indoors and waded out with a rope to guide stranded families to the bell tower. One child survived; her younger brother did not. That loss made her less certain that suffering has a tidy purpose, and more certain that a person in danger needs a hand before a sermon. She eventually became the parish's lay caretaker and, after the old priest died, its unofficial spiritual center. Gero Klausner has been coming to her for years. She gives him a place to sit and never asks about the devotional he carries. Her current troubles include a leaking roof, a parish fund too small to repair it, and pressure from local officials to turn away travelers without papers. She quietly refuses.

Role in the story

A quiet refuge and trusted connection of Gero Klausner. Cevora can offer the party shelter, context, and a moral counterweight without demanding that they disclose their private devotions.

“During a spring flood, she disobeyed the priest's order to stay indoors and waded out with a rope to guide stranded families to the bell tower.”
From their background
Faction
Caretaker of the small parish at Silt Ford; unaffiliated with any formal religious order.

Known connections

Gero Klausner: A regular visitor whom she protects from questions, including her own.
Bryn: The parish's teenage errand-runner, who leaves folded paper windmills on her desk.
The parish at Silt Ford: A flood-prone congregation whose roof and food stores are both failing.
Major secret · GM only
Minor secrets · GM only

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