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Tovin Reed

Human · Commoner · Level 0

Tovin Reed

Traveling peddler and roadside witness
“I saw enough to know”
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice has the dry rasp of someone who spends long days speaking over cart wheels and wind. Years of calling prices across roadside stalls have given him a clear, carrying delivery, but fear catches his breath between phrases and makes him restart details he has already given.

Tovin speaks in plain, trade-road Common, usually arranging a story by landmarks and practical facts. Fear makes him repeat the same phrase or tap out the chant's rhythm. He avoids grand claims and corrects himself when he realizes he is guessing.

Speech patterns

Starts a difficult account with practical details such as the time, weather, and direction of travel.
Uses phrases like "I saw enough to know" when he is confident, and "I may have the order wrong" when he is not.
Repeats the rhythm of the chant under his breath, then stops abruptly when he notices himself doing it.
Asks listeners to tell him what they intend to do with his information.

How to play them

Give Tovin room to speak and ask specific, non-leading questions. He is more forthcoming when the party acknowledges what frightened him and explains how his account will help. Pressuring him to claim certainty will make him retreat into bare, cautious statements.

Goal

Help the party identify and find the human intruder before the breach causes further harm, then get Brindle and his cart safely away from the grove.

Motivation

Tovin wants to make his warning count without becoming the next person caught in the danger. Beneath that immediate need, he wants to prove to himself that surviving the rockslide did not leave him permanently ruled by fear.

Secret · GM only

Appearance

Tovin has a weather-browned face, a narrow chin, and a wary, almost birdlike way of turning his head before the rest of his body follows. His coat hangs a little too long at the wrists, patched in tidy squares of mismatched cloth; one cuff is repeatedly darned in bright yellow thread, the kind used for mending sailcloth. He moves with a peddler's careful economy, setting each foot as if testing a bridge plank. In a room, his gaze goes first to the exits, then to people's hands, and only afterward to their faces. He leaves the impression of someone who has learned to keep walking even when frightened.

Clothing

An oversized brown road coat with neat square patches, a faded green waistcoat, a wool scarf wound twice around his neck, and soft leather boots repaired with strips of pale hide. The yellow-darned cuff is conspicuously over-mended and carefully brushed clean.

Body language

Tovin keeps his shoulders slightly hunched beneath his overlong coat and angles himself so he can see an exit. He rubs the yellow-darned cuff with his thumb when recalling the chanting. When he is trying to be brave, he plants both hands on his walking stick and stands very still; when he loses composure, his eyes keep darting toward the nearest shadowed opening.

Height
5 feet 7 inches
Build
Lean and road-hardened, with narrow shoulders and the wiry legs of someone used to walking long distances.
Eyes
Hazel brown
Hair
Dusty brown, threaded with gray and usually flattened beneath a travel cap.
Skin
Weather-browned with a ruddy cast across the nose and cheeks
Age
Forty-one
Gender
Man
Size
Medium

Distinguishing features

A yellow-thread repair on his coat cuff, redone so often that the fabric there is thicker than the rest of the sleeve.
His gaze checks hands and exits before faces.
A small wooden bird whistle hangs from a cord inside his waistcoat.

Personality

12 traits and drives

Tovin is observant and practical, but he dislikes being treated as a source of clues rather than a person. He can be brisk and skeptical while bargaining, then surprisingly tender with animals and children. When calm, he uses dry humor to test whether people are safe; when frightened, he clings to exact details and becomes stubborn about anything he did not personally see.

Alignment
Neutral good

Quirks

Counts doorways on his fingers when entering an unfamiliar building.
Taps the wooden bird whistle twice against his chest before setting out, though he never blows it.
Gives his mule a running commentary about the weather as if Brindle were a business partner.
When trying to remember a sound, he taps its rhythm against his own knee.

Habits

Checks doors, windows, and gaps between trees before settling down.
When frightened, recounts details in a rush; when he feels safe, he becomes dryly funny and asks pointed questions.
Will initially minimize his fear, then admit more once someone gives him time and does not crowd him.
Keeps Brindle within sight whenever possible, even during serious conversations.

Traits · 3

Notices small practical details and remembers them long after forgetting a person's name.
Wants to help, but keeps calculating how much danger helping will bring to him and Brindle.
Resents pity, yet quietly hopes someone will offer him a safe place to sit.

Flaws · 3

His instinct to escape can make him leave others behind before he has thought through the consequences.
He withholds uncertain details because he is afraid of being called a liar.
He can mistake caution for proof that someone is dangerous.

Fears · 3

Being trapped beneath a collapsed cart or fallen earth again.
That the intruder noticed him and will come looking for him.
That his testimony will be dismissed until it is too late.

Wants and needs · 3

A safe place for himself and Brindle to stay while the grove is investigated.
To know whether the intruder saw him.
To be believed without being forced to claim more certainty than he has.

Combat

AC 10 · HP 4 · 30 ft.

Tovin avoids combat, using his walking stick to discourage pursuit while retreating toward cover or an exit. If cornered, he throws stones with his sling and shouts for help. He will not knowingly put Brindle in danger.

Tovin Reed

Medium humanoid (human), neutral good
Armor Class10
Hit Points4
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthDexterityConstitutionIntelligenceWisdomCharisma
SkillsPerceptionSurvivalAnimal HandlingSleight of Hand
SensesPassive Perception 11
Languages
Common
Commoner. Tovin is an ordinary traveler, not a trained combatant.
Witness's Eye. Tovin can describe the intruder's clothing, gait, and chant as he saw them, but cannot identify the intruder by name.
Roadwise. Tovin knows the safe tracks and common hazards around Passby Grove.

Actions

Walking Stick. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Sling. Ranged Weapon Attack: to hit, range 30/120 ft., one target. Hit: 3 () bludgeoning damage. Tovin has only a few stones ready and would rather flee than fight.

Reactions

Roadside Evasion. When a creature moves within 5 feet of Tovin, he can use his reaction to retreat up to 5 feet without provoking opportunity attacks. He can use this only if the destination is unoccupied and he is not grappled or restrained.

Services they sell

Can describe the intruder's clothing, build, gait, direction of travel, and the rhythm of the chant.
Can sketch the grove's paths and mark where he saw the figure.
Can identify common roadside routes and hazards in the surrounding countryside.

Rewards they can give

A reliable eyewitness account of the intruder's appearance, direction, and chanting.
A rough sketch of the intruder's outline and the grove's paths, if given paper and time.
The silver clasp, if Tovin is convinced it may help stop the breach.

Equipment

  • Walking stick (weapon)A stout ashwood stick used for walking and, if desperate, self-defense.
  • Sling and stones (weapon)A simple leather sling and a pouch containing a handful of smooth stones.
  • Peddler's cart (equipment)A small handcart with household wares, patched canvas, and a few unsold goods.
  • Drea's bird whistle (keepsake)A worn wooden whistle carved as a bird, kept on a cord beneath his clothes.

Possessions

A handcart of needles, salt, tin charms, and small household goods.
A wooden bird whistle that belonged to his mother.
A pouch of smooth sling stones.
A folded route map marked with water sources and sheltered stopping places.
A small silver clasp he found near the grove.

Background

Tovin was raised on the cart road between the market towns of Brack and Kest, helping his mother sell needles, salt, and cheap tin charms from a handcart. Years of bargaining taught him to remember faces and small details, while years of sleeping beside roads taught him not to trust a quiet stretch of night. His mother, Drea, died during a winter fever when Tovin was twenty; he still carries her little wooden bird whistle, though he cannot make it sound properly. Three years ago, Tovin was caught in a sudden rockslide on the Gannet track. He spent a night pinned beneath his overturned cart, listening to his mule struggle in the dark. By dawn he had freed himself, but the experience changed his habits: he checks every route for a second way out and refuses to travel beneath steep slopes after rain. His mule, Brindle, is now his closest companion. Shortly before dusk, Tovin passed through Passby Grove and heard a human voice chanting from among the trees. He saw a hooded figure standing near a split, pale stone, one hand raised and the other gripping a narrow object that flashed once in the fading light. The chant had a repeated, clipped rhythm, like someone reciting instructions rather than praying. Tovin hurried on and heard the breach begin behind him. He is shaken, angry at himself for not warning anyone, and troubled by the possibility that the intruder recognized him.

Role in the story

A shaken witness who can help the party identify the human intruder whose chanting preceded the breach in Passby Grove. Tovin supplies an imperfect but useful description and may reveal the intruder's connection to his past if treated with patience.

“Three years ago, Tovin was caught in a sudden rockslide on the Gannet track.”
From their background
Faction
None. Tovin is an independent peddler known to a few roadside traders.

Known connections

Drea, his late mother, whose wooden bird whistle he still carries.
Brindle, his old dun mule and most trusted companion.
Pella, a roadside cook who lets him sleep in her shed when he passes through Brack.
The unknown human intruder whose chanting Tovin heard in Passby Grove.
Major secret · GM only
Minor secrets · GM only

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