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Kelina Bartell - AI-generated fantasy NPC

Kelina Bartell

Human · Artificer 3, Artillerist Specialist · Level 3

Kelina Bartell

House Cannith artificer and mechanical-bird artist
“That hinge is carrying more weight than it was built for.”
AC17
HP21/21
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, clear voice with a slight rasp from metal filings and years of talking over workshop noise. She places consonants sharply, as if setting tiny parts into slots, and lets a sentence run faster when she is excited.

Her speech is brisk and concrete, full of workshop comparisons and small corrections. She often starts a sentence confidently, pauses to reconsider one word, then replaces it with a more exact one. When talking about her birds, her descriptions become unexpectedly affectionate.

Speech patterns

Explains a feeling through a physical object: 'That hinge is carrying more weight than it was built for.'
Uses careful questions to test a patron's intentions, then covers the question with a technical observation.
When discussing birds, gives each one a distinct imagined temperament, even before it has a name.

How to play them

Start warmly with practical hospitality and interest in a visitor's craft or travels. If the party asks about the commission, admit that some instructions trouble her and offer to show them the diagrams if they agree not to damage the unfinished birds. She can hire them to inspect a delivery route, verify a magical component, or discreetly question Sivren's courier. Do not reveal the collector's hidden purpose as something Kelina already knows; let investigation earn the discovery.

Goal

Understand what the seven-bird commission is truly designed to do, protect her family, and preserve the freedom to make art without becoming an instrument of coercion.

Motivation

Make work that is beautiful for its own sake, give her family a safer and less precarious life, and remain someone who chooses what her craft serves.

Secret · GM only

Appearance

Kelina looks like a craftswoman who has spent years leaning over hot fittings and delicate gears: her forearms are freckled with tiny metal-darkened pores, and a fine sheen of oil catches in the creases of her knuckles. She moves with a quick, economical tilt of the head, as if listening for a gear to catch. A small mechanical bird is always pinned at her collar; its brass tail has been rubbed nearly smooth where her thumb worries it. Unexpectedly, she keeps a collection of pressed roadside flowers tucked between the pages of her measurement book, each labeled with the date and weather.

Clothing

A practical russet work coat with a leather apron, brass fasteners, and deep pockets full of tweezers, chalk, and folded sketches. A clean linen collar protects her neck from filings; her cuffs are usually rolled unevenly.

Body language

She leans toward whoever is speaking, then glances at their hands as if assessing what they know how to make. When uneasy, she turns the collar bird until its tail clicks under her thumb. When pleased, she plants both palms on the bench and rocks once on her heels.

Height
About 5 feet 4 inches.
Build
Compact, wiry, and used to long hours at a bench.
Eyes
Hazel with gold flecks.
Hair
Dark brown, braided back and usually escaping its pins in short curls.
Skin
Light olive, weathered by river damp and dotted with freckles and fine metal-darkened pores on her forearms.
Age
Adult, exact age unspecified.
Gender
Female
Size
Medium

Distinguishing features

A thumb-worn mechanical bird pinned at her collar, with its brass tail polished smooth.
Freckles and dark traces of metal dust across her forearms and hands.
Pressed roadside flowers, labeled by date and weather, tucked into her measurement book.

Personality

12 traits and drives

Kelina is open-hearted with people who respect craft and wary of anyone who treats people like components. She can be delighted and playful at her workbench, yet tightly controlled when family safety is involved. She wants to trust the lucrative commission because it offers rare artistic freedom, but her conscience keeps snagging on details she cannot explain away.

Alignment
Good-leaning neutral. She values kindness and personal freedom, but can excuse a troubling commission when it promises security for her family and room to make art.

Quirks

Taps a tool twice against the bench before using it, even when it is already in her hand.
Gives unfinished birds temporary names based on the first sound they make.
Collects roadside flowers and records the day's weather beside each one.
Turns the brass tail of her collar bird when thinking, clicking it against the pin in a regular pattern.

Habits

When absorbed in a design, she forgets meals and answers questions by sketching diagrams in the air with a pencil.
She is generous with repair advice but becomes guarded when asked about confidential deliveries.
After a workshop noise resembling the old elemental accident, she checks that her family is safe before she checks the machinery.

Traits · 3

Treats careful workmanship as a form of affection.
Can be warmly curious in company but fiercely private about family matters.
Takes pride in elegant solutions, yet will choose an ugly practical fix when safety is at stake.

Flaws · 3

A generous payment and a chance to make beautiful work can keep her from asking the hardest questions soon enough.
She tries to solve emotional problems as if they were faulty mechanisms.
She withholds concerns until she has proof, even when early warning might protect someone.

Fears · 3

Another workshop accident harming her child.
Discovering too late that her work has been used to take away someone's freedom.
Losing the artistic independence she has only recently begun to enjoy.

Wants and needs · 3

A truthful explanation of the commission's odd directional enchantments.
Time and room to make birds for pleasure, not only for a patron.
Practical security for her husband and daughter without sacrificing her judgment.

Combat

AC 17 · HP 21 · 30 ft.

Kelina avoids a fair fight. She uses cover, the protector cannon, and faerie fire or grease to protect an escape route, then uses her crossbow only if cornered. She tries to disable, distract, or bargain before causing serious harm.

Kelina Bartell

Medium humanoid (human), good-leaning neutral. she values kindness and personal freedom, but can excuse a troubling commission when it promises security for her family and room to make art.
Armor Class17
Hit Points21
Speed30 ft.
Level3
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsConstitutionIntelligence
SkillsArcanaInvestigationHistoryPerceptionSleight of Hand
SensesPassive Perception 11.
Languages
Common,
Gnomish
Artificer Spellcasting (Intelligence +3): two cantrips, four normally prepared 1st-level artificer spells, plus Artillerist's always-prepared Shield and Thunderwave; 3 first-level spell slots. Spell attack +5, spell save .
Magical Tinkering. She can imbue a Tiny nonmagical object with one minor magical property, such as a recorded sound, a faint light, or a simple static image.
Infuse Item. She knows four infusions and can maintain two infused items at once. Known infusions: Enhanced Defense, Enhanced Arcane Focus, Repeating Shot, and Replicate Magic Item (Bag of Holding).
Artillerist Specialist. Provisional 2019 Artificer subclass selection. She has proficiency with woodcarver's tools and can use them as an arcane focus.
Eldritch Cannon (2019 Artillerist level 3): once created as an action with woodcarver's tools, a Small or Tiny cannon lasts 1 hour; one free creation per long rest, and further cannons require expending a spell slot. Cannon has AC 18 and 15 hit points at artificer level 3. Bonus action to activate; select Force Ballista, Flamethrower, or Protector when created. Effects follow official 2019 Eberron artificer rules. This is Kelina's separate class feature; the seven commissioned birds have distinct, provisional plot-device enchantments.

Spells

Prestidigitation (cantrip, transmutation). Artificer cantrip: minor sensory tricks and brief harmless magical effects; see official 2014 spell text.
Mage Hand (cantrip, conjuration). Artificer cantrip: conjure a spectral hand for up to 1 minute to manipulate objects within 30 ft. It cannot attack, activate magic items, or carry more than 10 pounds.
Grease (level 1, conjuration). Prepared artificer spell. A 10-ft square within 60 ft. becomes difficult terrain for 1 minute. Dexterity save or fall prone when grease appears or when a creature ends its turn there. No concentration.
Faerie Fire (level 1, evocation). Prepared artificer spell. Creatures in a 20-ft cube must succeed on a Dexterity save or be outlined by light; attacks against affected creatures have advantage if the attacker can see them. Concentration up to 1 minute.
Cure Wounds (level 1, evocation). Prepared artificer spell. Touch a creature to restore hit points using a 1st-level spell slot.
Detect Magic (level 1, divination). Prepared artificer spell. Sense nearby magical effects within 30 ft., concentration up to 10 minutes. Ritual-cast when prepared.
Shield (level 1, abjuration). Artillerist specialist spell, always prepared. Reaction to being hit or targeted by magic missile: +5 AC until start of next turn, including against the triggering attack; magic missiles deal no damage.
Thunderwave (level 1, evocation). Artillerist specialist spell, always prepared. Thunderous force in a 15-ft cube from the caster; Constitution save, thunder damage and push 10 ft. on failure, half damage and no push on success.

Actions

Light Hammer. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 2 () bludgeoning damage.
Light Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 6 () piercing damage. A loading weapon; her Repeating Shot infusion may be applied if it is active, according to the 2019 artificer rules.
Eldritch Cannon. Bonus action: activate her already-created Eldritch Cannon within 60 ft. Force Ballista attacks at to hit, range 120 ft., dealing force damage and pushing 5 ft.; Flamethrower uses a 15-ft cone, Dexterity save, fire damage or half on success; Protector grants temporary hit points to creatures Kelina chooses within 10 ft. of the cannon. The cannon can move 15 ft. if it has legs.

Reactions

Protector Cannon. When a creature she can see within 30 feet is hit by an attack, Kelina's protector cannon grants that creature temporary hit points, provided the cannon is within 60 feet of her.

Services they sell

Routine repairs and small mechanical fittings, subject to available materials and time.
Tinkering, custom bird miniatures, and practical workshop advice.
A place to examine the suspicious seven-bird diagrams with her permission.
Potential paid investigative work involving the patron's instructions, couriers, or magical components.

Rewards they can give

A fair fee for discreet investigation, negotiated with Kelina rather than promised in advance.
Workshop repairs, a practical fitting, or a small custom mechanical ornament.
A crafted trinket incorporating an artificer infusion, if the party earns her trust and she has time and materials.
The seven-bird commission itself may be stopped, altered, completed, or exposed; outcomes and consequences remain open to player choices.

Equipment

  • Artisan's apron (clothing)A reinforced leather apron with pockets for small tools and metal scraps.
  • Tinker's tools (tools)A set of precision files, pliers, winding keys, calipers, and fine punches.
  • Work weapons (weapons)A compact crossbow, bolts, and a light hammer for workshop tasks.
  • Shield (armor)A shield disguised as a folded brass-and-leather tool board when not in use.
  • Worn brass bird (personal keepsake)A collar-mounted mechanical bird of her own design; it is an ornament, not one of Sivren's seven commissioned birds.
  • Measurement book (documents)A ledger of measurements, commissions, pressed flowers, and suspicious revisions to the bird diagrams.

Possessions

Her collar-mounted mechanical bird.
Measurement book with pressed flowers and commission diagrams.
Tinker's tools and work apron.
A family workshop in Owl's Perch with unfinished bird parts and ordinary repair jobs.

Background

A House Cannith artisan, Kelina settled with her unnamed husband in a family workshop at Owl's Perch, the eastern Eldeen Reaches waystation formerly known as Keldon's Crossing. She spent years on practical commissions until an elemental mishap in the workshop put their young daughter in danger. The exact injuries and outcome are deliberately unresolved; what changed was the household's rhythm. Her husband took on more daily childcare and ordinary workshop maintenance, and Kelina began making intricate birds for the joy of making them. Their workshop now smells of oil, river damp, and the herbs her husband hangs to dry. Recently, wealthy western Aundairian collector Sivren Shrelach offered generous payment and artistic independence for exactly seven unique mechanical birds. His intricate instructions and confidential delivery arrangements seemed eccentric but profitable. Kelina has noticed altered diagrams and overlapping directional enchantments that do not fit a simple decorative commission. She has not learned that Sivren intends the birds as a covert divination and surveillance flock to find his own daughter, who voluntarily left him to be with druids of the Eldeen Reaches, and bring her back against her will. The missing daughter's name, age, location, druid group, and current circumstances remain unknown. Kelina's own child is a different person. Useful clues might include a redrawn directional rune beneath a wing plate, sealed delivery instructions that route the birds through separate couriers, or a request for the flock to retain impressions of places and faces. These clues can surface through inspection, conversation, or a successful examination of her work; none dictates what the adventurers must do. She can halt, rework, or complete the commission, and the party can help her investigate, warn the missing daughter if they find her, confront Sivren, or pursue another course. The historical divination school associated with Countess Eudokia is background only, with no established connection to the commission.

Role in the story

A sympathetic artisan at the center of a morally troubling commission. Kelina can become an ally, employer, source of clues, or conflicted obstacle depending on what the party discovers and chooses. She is not the mother of Sivren's missing daughter; her own daughter is a separate child.

“She spent years on practical commissions until an elemental mishap in the workshop put their young daughter in danger.”
From their background
Faction
House Cannith artisan; branch and dragonmark status unspecified. Independent family workshop in Owl's Perch.

Known connections

Sivren Shrelach, a wealthy western Aundairian collector whose generous contract includes seven birds and secret delivery arrangements. His hidden purpose is not yet known to Kelina.
Her unnamed husband, who has taken on more childcare and routine workshop upkeep since the elemental accident.
Her unnamed young daughter, whose precise condition after the accident remains open and whose safety is central to Kelina's choices.
House Cannith, whose association is established; her dragonmark status and Cannith branch are unspecified.
The people of Owl's Perch, a road-and-river waystation in the eastern Eldeen Reaches with Aundairian history.
Major secret · GM only
Minor secrets · GM only

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