Fenna Gimble
Fenna Gimble
At the table
Voice
A dry, slightly rasped voice shaped by years of projecting over crowds and breathing dust from old curtains. She can switch from brisk stage patter to an unadorned, practical instruction without changing volume.
Her voice has a dry, slightly rasped edge from calling over market noise and dusty curtains. She clips consonants when rushing, gives puppets distinct rhythms, and lets the punchline land without explaining it. Her name, Fenna Gimble, has a brisk, hard-edged sound when she calls it across a crowd.
Speech patterns
How to play them
Begin with a brief joke or a puppet greeting to judge the group's temper. Offer a small, useful service before asking for trust. If the party treats her as an equal rather than a novelty, she becomes candid about the reeve and her search for Daska.
Goal
Find Daska and learn whether she chose to disappear or was forced off the road.
Motivation
She wants to find Daska, but she also wants to prove that a traveling show can make people remember what powerful people would rather bury.
Appearance
Fenna is a grown woman with a small head set on a sturdy, compact frame, standing about three and a half feet tall. Her angular face has defined cheekbones, a long nose, small sharp eyes, and a crooked grin that suggests she has already spotted the person most likely to heckle. Faint creases gather at the corners of her eyes from years of squinting into daylight and stage lamps. She moves with a performer's economy: a quick pivot, a planted heel, then an abrupt stillness that makes people look where she wants. She smells unmistakably of lamp oil, damp wool, and the sweet, dusty powder she uses to paint puppet faces, and seems entirely unaware of it. A little wooden bee, worn smooth on one wing from constant thumb-rubbing, hangs from her belt.
Clothing
A patched orange tunic over dark trousers, soft travel boots, and a weather-faded yellow ribbon tied around her hair bun. Her cuffs are marked with puppet paint, and her fingertips are stained in several colors.
Body language
She stands with her weight forward as if ready to step into a scene. When listening, she turns one ear toward the speaker and keeps her hands busy with a puppet joint or the bee charm. Under pressure she becomes unusually still, then moves all at once.
- Height
- About three and a half feet
- Build
- Compact and sturdy, with strong forearms and a performer's balanced stance.
- Eyes
- Dark brown
- Hair
- Dark brown, worn in a bun with a yellow ribbon
- Skin
- Bright green
- Age
- Twenty-five, an adult
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
12 traits and drivesFenna is bold with a crowd but guarded one-to-one. She can make a stranger laugh in a breath, yet becomes evasive when asked about her own losses. She is generous with food and shelter when someone is in immediate danger, but impatient with people who refuse to help themselves. When amused she is quick and warm; when frightened she becomes brisk and bossy, turning every problem into a sequence of cues.
- Alignment
- Neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 11 · HP 3 · NearFenna avoids a fair fight. She throws a puppet head to distract an enemy, ducks behind her booth or a cart, and tries to escape with anyone who cannot defend themselves. If cornered, she uses the stage knife and shouts directions to make attackers look the wrong way.
Fenna Gimble
Actions
Reactions
Services they sell
Equipment
- Stage knife (weapon)A narrow utility knife for trimming puppet strings and, in an emergency, defending herself; use the Stage knife action.
- Puppet booth (equipment)A tall, collapsible booth with red curtains, a patched frame, and space behind the stage to hide small objects or a person.
- Knight puppet (prop)A knight puppet whose shield bears a painted bee; one joint is loose and clicks when moved.
- Bee charm (keepsake)A wooden charm rubbed smooth on one wing; it belonged to Daska.
Possessions
Background
Fenna learned puppetry from her aunt, Daska, who traveled market roads with a booth made from a patched wagon canopy. Fenna was barely grown when a militia captain ordered the troupe to stage a victory play after a village had been burned in a border raid. She performed the script, then watched the survivors recognize their dead in the painted puppets. That night she rewrote the ending so the captain's puppet was dragged off by geese. The crowd laughed; the captain did not. Daska took the blame and was jailed for a month, an experience that taught Fenna both the force of a joke and the cost of letting someone else pay for it. Now she travels alone, keeping the old booth and trying to find Daska, who vanished after her release. Fenna sends small sums to Daska's last known lodging-house and asks after her at every stop. Her current trouble is a local reeve who insists her shows mock his authority, while a young apprentice, Ivo, keeps trying to follow her despite her warnings that the road is not a stage.
Role in the story
A memorable roadside performer, source of local rumors, and possible guide into a dispute between a reeve and the people he taxes. Her search for Daska can become a personal thread for the party, while her forbidden script carries evidence of an old atrocity.
“Fenna was barely grown when a militia captain ordered the troupe to stage a victory play after a village had been burned in a border raid.”
- Faction
- No formal faction. She is tolerated by village players and market folk who appreciate a lively show, though reeves and local officials sometimes regard her as trouble.
Known connections
Media
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