Fenna Gimble
Fenna Gimble
At the table
Voice
Dry, clear, and slightly rasped from projecting over crowds; she can make her puppet voices squeak, boom, or crack without changing her own speaking rhythm.
Her voice is dry and clear, shaped by years of projecting over village chatter and calling cues across a noisy booth. She clips practical words, stretches a punchline, and gives her puppets distinct little voices. When nervous, a faint rasp catches on hard consonants from years of dust and outdoor performances.
Speech patterns
How to play them
Offer a brief, funny puppet scene to judge the party's temper. She is warm to people who respect her work and wary of anyone who asks about her family or demands a private performance. She will trade information for safe passage, a useful rumor, or help against the reeve.
Goal
Keep performing freely, protect her aunt's hiding place, and find a way to make peace with Ludo without surrendering her independence.
Motivation
Fenna wants an audience to laugh together before fear or suspicion can divide them. Beneath that, she wants the freedom to choose where she goes and whom she protects.
Appearance
Full-length beside her tall puppet booth on a village green, Fenna is barely three and a half feet tall, her head well below the booth's stage and a rain barrel reaching her shoulder. Her long, narrow face has high cheekbones, a firm jaw, sharp chin, narrow almond eyes with faint laugh lines, and a worldly, knowing smirk. Bright green skin, long pointed ears, and dark hair knotted into a bun with a yellow ribbon. She moves with quick, economical steps, then plants her feet like a showrunner claiming a stage. Her puppet booth is scuffed and patched, its curtain stirring in the breeze; she holds a knight hand puppet with a little bee shield above her head. Thatched cottages and bunting behind her, no church or steeple. She is alone. No sharp teeth; exactly two arms and two hands. Unexpectedly, she keeps a tiny folding stool strapped to her pack and offers it to nervous children before she begins a show.
Clothing
An orange tunic, dark trousers, soft boots, and a yellow ribbon tying her dark hair in a bun. A patched shoulder wrap doubles as a curtain repair.
Body language
She stands slightly angled, as if keeping one eye on an exit and one on her audience. Her fingers make little puppet gestures when she is thinking; in a crowd she keeps her worn puppet case pressed against her hip.
- Height
- Barely three and a half feet tall
- Build
- Lean and wiry, with the compact strength of someone who hauls a booth and works strings for hours.
- Eyes
- Dark hazel
- Hair
- Dark brown, nearly black
- Skin
- Bright green
- Age
- Twenty-five; an adult goblin woman.
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
10 traits and drivesFenna is worldly and quick to spot a lie, yet she loves making strangers laugh as if they are old friends. When she feels safe, she is generous with stories and food; when cornered, she turns sharp and evasive. She is proud of her independence but quietly longs for a place where she can unpack without planning an escape.
- Alignment
- Neutral
Quirks
Habits
Traits · 3
Flaws · 2
Fears · 2
Wants and needs · 3
Combat
AC 11 · HP 3Fenna avoids a fair fight. She uses the booth, crowds, and sudden comic distractions to break line of sight, then flees with her puppet case. If cornered, she slashes once with her stage knife to make space.
Fenna Gimble
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Stage knife (weapon)A short, blunt-edged stage knife used to cut cord and, if necessary, threaten an attacker.
- Puppet booth (gear)A tall, patched wooden booth with a hand-painted curtain and hinged side panels.
- Puppet case (gear)A worn leather case containing puppets, strings, and repair scraps; the handle is deeply worn where her thumb rests.
Possessions
Background
Fenna learned puppetry from her aunt, who used comic plays to earn meals at farmsteads where goblins were otherwise turned away. At seventeen, Fenna performed a foolish knight's boast in a market square just as a real patrol arrived to arrest her aunt for sheltering deserters. Fenna distracted the patrol long enough for her aunt to escape, but the commotion cost her the booth and most of its puppets. She rebuilt it from scavenged boards and has traveled ever since. Her former apprentice, Ludo, now performs in the river towns and resents Fenna for leaving without explaining why. Fenna sends part of her earnings to her aunt, who is living under a borrowed name near the old mill. Lately a local reeve has been demanding a cut of every show, and Fenna suspects he wants to use her puppet plays to spread a flattering account of his rule.
Role in the story
A traveling entertainer with a wary eye and a hidden connection to a local abuse of power. Fenna can enliven a settlement, give the party a route into local gossip, or become an ally when the reeve threatens her family.
“At seventeen, Fenna performed a foolish knight's boast in a market square just as a real patrol arrived to arrest her aunt for sheltering deserters.”
- Faction
- No formal faction. She is tolerated by traveling performers and regarded warily by the reeve's men.
Known connections
Media
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