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Fenna Gimble - AI-generated fantasy NPC

Fenna Gimble

Goblin · None; level 0 noncombatant

Fenna Gimble

Traveling puppeteer
AC11
HP3/3
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Dry, clear, and slightly rasped from projecting over crowds; she can make her puppet voices squeak, boom, or crack without changing her own speaking rhythm.

Her voice is dry and clear, shaped by years of projecting over village chatter and calling cues across a noisy booth. She clips practical words, stretches a punchline, and gives her puppets distinct little voices. When nervous, a faint rasp catches on hard consonants from years of dust and outdoor performances.

Speech patterns

Turns tense questions into a joke, then answers the question if the listener stays patient.
Calls strangers 'good folk' until they give her reason not to.
Uses puppet voices to quote people who are not present, often with uncomfortable accuracy.

How to play them

Offer a brief, funny puppet scene to judge the party's temper. She is warm to people who respect her work and wary of anyone who asks about her family or demands a private performance. She will trade information for safe passage, a useful rumor, or help against the reeve.

Goal

Keep performing freely, protect her aunt's hiding place, and find a way to make peace with Ludo without surrendering her independence.

Motivation

Fenna wants an audience to laugh together before fear or suspicion can divide them. Beneath that, she wants the freedom to choose where she goes and whom she protects.

Secret · GM only

Appearance

Full-length beside her tall puppet booth on a village green, Fenna is barely three and a half feet tall, her head well below the booth's stage and a rain barrel reaching her shoulder. Her long, narrow face has high cheekbones, a firm jaw, sharp chin, narrow almond eyes with faint laugh lines, and a worldly, knowing smirk. Bright green skin, long pointed ears, and dark hair knotted into a bun with a yellow ribbon. She moves with quick, economical steps, then plants her feet like a showrunner claiming a stage. Her puppet booth is scuffed and patched, its curtain stirring in the breeze; she holds a knight hand puppet with a little bee shield above her head. Thatched cottages and bunting behind her, no church or steeple. She is alone. No sharp teeth; exactly two arms and two hands. Unexpectedly, she keeps a tiny folding stool strapped to her pack and offers it to nervous children before she begins a show.

Clothing

An orange tunic, dark trousers, soft boots, and a yellow ribbon tying her dark hair in a bun. A patched shoulder wrap doubles as a curtain repair.

Body language

She stands slightly angled, as if keeping one eye on an exit and one on her audience. Her fingers make little puppet gestures when she is thinking; in a crowd she keeps her worn puppet case pressed against her hip.

Height
Barely three and a half feet tall
Build
Lean and wiry, with the compact strength of someone who hauls a booth and works strings for hours.
Eyes
Dark hazel
Hair
Dark brown, nearly black
Skin
Bright green
Age
Twenty-five; an adult goblin woman.
Gender
Female
Size
Small

Distinguishing features

Her knowing smirk and narrow, laugh-lined eyes make her seem to have heard the punchline already.
A yellow ribbon in her hair is polished smooth where she repeatedly rubs its knot.
Her puppet case has a worn thumb-shaped hollow in its leather handle from years of carrying it.

Personality

10 traits and drives

Fenna is worldly and quick to spot a lie, yet she loves making strangers laugh as if they are old friends. When she feels safe, she is generous with stories and food; when cornered, she turns sharp and evasive. She is proud of her independence but quietly longs for a place where she can unpack without planning an escape.

Alignment
Neutral

Quirks

Rubs the knot of her yellow hair ribbon when deciding whether someone is trustworthy.
Makes a puppet bow to any dog that watches her show.
Counts the booth's support pegs under her breath before each performance, even when she has just counted them.
Leaves a brief pause after a joke, as if waiting for an invisible audience to catch up.

Habits

Checks the tightness of the yellow ribbon in her hair whenever someone mentions a patrol.
Tests a new audience with a harmless joke before deciding whether to trust them.
When anxious, sets her puppet booth up even if she has no intention of performing.

Traits · 3

Uses humor to welcome people, but also to keep them from asking the questions she fears.
Protective of children and other overlooked people, while impatient with anyone who expects her to be grateful for basic decency.
Practical about money and travel, yet sentimental enough to carry a puppet she cannot bear to use.

Flaws · 2

She hides distress behind jokes until a small problem becomes an urgent one.
She is slow to forgive anyone who treats performers as disposable, even when cooperation would help her.

Fears · 2

That the reeve will discover where her aunt is hiding.
Being forced to abandon her puppets and become dependent on someone else's charity.

Wants and needs · 3

A safe way to send money to her aunt.
A chance to speak with Ludo without being ambushed by old resentment.
Protection from the reeve's escalating demands.

Combat

AC 11 · HP 3

Fenna avoids a fair fight. She uses the booth, crowds, and sudden comic distractions to break line of sight, then flees with her puppet case. If cornered, she slashes once with her stage knife to make space.

Fenna Gimble

Small humanoid (goblin), neutral
Armor Class11
Hit Points3
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Languages
Common,
Goblin

Actions

Stage knife. Melee attack: to hit, damage. Fenna fights with a short, blunt stage knife and would rather escape than trade blows.

Reactions

Puppet's challenge. Fenna makes the knight puppet challenge the nearest threat to a duel, giving herself a moment to duck behind the booth or get away. This is a distraction, not a magical effect.

Services they sell

Perform a puppet show for a village, camp, or feast.
Share rumors gathered from roads and market squares.
Repair simple puppets and stage props.

Rewards they can give

A lively puppet performance that can lift a frightened crowd's spirits.
Useful local gossip traded for safe passage or help with the reeve.
A repaired puppet or a small, handmade stage prop, if she trusts the recipient.

Equipment

  • Stage knife (weapon)A short, blunt-edged stage knife used to cut cord and, if necessary, threaten an attacker.
  • Puppet booth (gear)A tall, patched wooden booth with a hand-painted curtain and hinged side panels.
  • Puppet case (gear)A worn leather case containing puppets, strings, and repair scraps; the handle is deeply worn where her thumb rests.

Possessions

A knight hand puppet with a little bee shield
A small folding stool for nervous children
A yellow hair ribbon
A sealed, old warrant wrapped in oilcloth
A few coins and a bundle of puppet repair scraps

Background

Fenna learned puppetry from her aunt, who used comic plays to earn meals at farmsteads where goblins were otherwise turned away. At seventeen, Fenna performed a foolish knight's boast in a market square just as a real patrol arrived to arrest her aunt for sheltering deserters. Fenna distracted the patrol long enough for her aunt to escape, but the commotion cost her the booth and most of its puppets. She rebuilt it from scavenged boards and has traveled ever since. Her former apprentice, Ludo, now performs in the river towns and resents Fenna for leaving without explaining why. Fenna sends part of her earnings to her aunt, who is living under a borrowed name near the old mill. Lately a local reeve has been demanding a cut of every show, and Fenna suspects he wants to use her puppet plays to spread a flattering account of his rule.

Role in the story

A traveling entertainer with a wary eye and a hidden connection to a local abuse of power. Fenna can enliven a settlement, give the party a route into local gossip, or become an ally when the reeve threatens her family.

“At seventeen, Fenna performed a foolish knight's boast in a market square just as a real patrol arrived to arrest her aunt for sheltering deserters.”
From their background
Faction
No formal faction. She is tolerated by traveling performers and regarded warily by the reeve's men.

Known connections

Ludo, her former apprentice, performs upriver and is angry that Fenna left him behind.
Her aunt, Sella, is hiding near the old mill; Fenna sends her money and receives no replies.
The village reeve has begun demanding a share of Fenna's earnings.
Major secret · GM only
Minor secrets · GM only

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