Aduun
Aduun
At the table
Voice
A dry, chest-deep vibration emerges through the mask, edged by a faint metallic resonance. His battlefield-trained delivery carries without shouting; in conversation he uses a matter-of-fact cadence, while formal rulings acquire deliberate parallel phrasing. When angry, his consonants scrape and sharpen.
His voice is produced through the mask as a dry, chest-deep vibration with a faint metallic double edge, as if a second voice trails half a breath behind the first. Years of issuing orders over rain, marching feet, and siege engines have given his words a clipped, carrying rhythm. He favors plain working language until making a formal decree, when his phrasing becomes carefully balanced. Anger roughens his consonants and makes him more exact, never quieter.
Speech patterns
How to play them
Mocus first asks what the characters need and what they are willing to risk for it. He respects direct answers, evidence, and people who protect those with less power. He does not demand worship or automatic obedience, but he expects agreements to be kept. If the party offers a credible lead about Azhourery or the buried engine, he will exchange access, supplies, or a formal audience for their help.
Goal
Find Azhourery before the buried engine awakens, learn what their father planned, and keep the dominion from becoming a weapon again.
Motivation
To make kings answerable to the people who live under their rule, and to discover whether his brother can still be reached before their father's legacy destroys them both.
Appearance
Mocus is a tall, broad-shouldered elf whose long black hair hangs in heavy, straight ropes, usually gathered at the nape with a strip of red cloth. His bronze mask is seamless and featureless: no eyeholes, no mouth, only a faint hammered grain like ripples frozen in metal. It should make him helpless, yet he turns his head toward speakers with unnerving precision. His long red coat is worn at the cuffs and split for riding, its dense wool darkened by rain and smoke; beneath it, overlapping bronze plates show dents polished smooth by years of handling. He moves with the measured economy of someone used to making a crowded room give way without asking. An unexpected detail for a conqueror: he carries a tiny wooden counting abacus and uses it to calculate fair grain prices, even during a siege. Within a minute, people notice that he never looks directly at anyone; he fixes his blank mask on doorways, hands, and exits instead.
Clothing
A long, red, weather-stained wool coat over overlapping bronze armor, a dark travel tunic, riding boots, and a plain cord at his wrist bearing an old family knot
Body language
He angles his blank mask toward whoever is speaking, but his attention seems to settle on their hands and the nearest exit. One thumb rubs a small worn patch at the mask's jawline whenever he is weighing a choice. He stands with his sword point resting just off the ground, never quite relaxed and never quite threatening.
- Height
- 6 feet 5 inches
- Build
- Tall and heavy through the shoulders, with the compact strength of a veteran who has carried armor and supplies for centuries
- Eyes
- Unseen behind the featureless mask
- Hair
- Black
- Skin
- Warm bronze-brown, usually concealed by the mask, coat, and armor
- Age
- Adult by elven reckoning, approximately 340 years old
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
14 traits and drivesMocus is patient with frightened people and impatient with comfortable excuses. He can be unexpectedly wry in private, but becomes ceremonially exact when issuing an order. He wants to be trusted yet distrusts the affection his crown earns; he welcomes disagreement until someone uses it to evade responsibility.
- Alignment
- Lawful neutral, with a growing suspicion that the law he serves has outlived its purpose
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 22 · HP 420 · 40 ft.Mocus prefers to end a fight by breaking its shape: he uses Crownfall to scatter clustered foes, then focuses on the enemy most capable of harming civilians or controlling the field. He gives one clear chance to surrender. He uses his legendary resistance sparingly against effects that would remove him from the battle, and relies on regeneration to hold a chokepoint rather than chase fleeing enemies. He avoids the Edict against helpless foes, but will use it without hesitation against a monster that threatens a town.
Aduun
Actions
Reactions
Legendary Actions
Services they sell
Rewards they can give
Equipment
- Vorpal Verdict (weapon, custom legendary)A custom legendary greatsword with a broad, dark blade and a glowing orange edge. It deals the damage described in Vorpal Verdict; its custom power is dangerous but never an automatic one-shot kill.
- The King's Mask (wondrous item, custom artifact)Seamless bronze face covering fused to Mocus. It has no eyeholes or mouth hole; he perceives through a supernatural sense tied to the mask.
- Duuran regalia (armor and clothing)A long red wool coat over fitted bronze plate armor, maintained for use rather than display.
- Counting abacus (tool)A thumb-sized wooden abacus used to check grain prices, troop rations, and promises owed.
Possessions
Background
Mocus was born in the high country of the old Duuran dominion, the son of Morgus, a ruler later worshipped as a god by his own subjects. His younger brother Azhourery was called the god himself even while they were children: priests said the boy's shadow pointed toward tomorrow. Mocus was given the crown, the ledgers of grain, and the duty of making his father's grand promises real. During the famine of the Ninth Survey, Morgus ordered the royal granaries kept shut so the army would remain strong. Mocus broke the seals and distributed the grain. The soldiers survived, but the court declared him a traitor and his brother vanished in the upheaval that followed. Mocus found the featureless bronze mask in a collapsed shrine and put it on while escaping; it fused to his face and has not come off since. He spent the next century taking back the roads and towns his father had abandoned, becoming King Duuran to people who wanted a ruler who could be held responsible. He now governs from the battered river fortress called Mile 8, where his steward Brynja Salk keeps the taxes humane and his former captain Torkel Vask quietly organizes veterans who think Mocus should rule by fear. Azhourery has recently sent a message through a dead courier: the old famine was only the first test, and the brothers must meet before their father's buried engine wakes.
Role in the story
A near-mythic ruler who can serve as a formidable ally, a political obstacle, or the apparent final enemy before the truth about his brother and father emerges. His physical power is enormous, but his real conflict is whether he can break the inherited cycle of divine authority and public sacrifice.
“His younger brother Azhourery was called the god himself even while they were children: priests said the boy's shadow pointed toward tomorrow.”
- Faction
- King of the Duuran dominion and guardian of Mile 8; custom setting faction
Known connections
Media
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