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Friedreich

Other, wraith · Wraith, with custom face-borrowing Arcanoi concept; not a canonical class · Level 5

Friedreich

Wraith; informal adviser on bargains and market purchases, companion and self-appointed protector of the coven
“I remember the breath”
ACNone
HP0/0
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, clear-edged voice shaped by German speech, formal schooling, and the remembered habits of military life. He sounds like someone accustomed to being heard across a yard, not someone trying to sound grand. Excitement makes his words quick and precise; anger makes him more direct, not softer. When wearing a face, he can reproduce its vocal surface, but his own deliberate cadence tends to return.

His voice sounds as though it belongs to a disciplined young man trained to project across a drill yard: clipped consonants, clear German vowels, and a faint dry rasp that suggests cold air and too many shouted orders. In ordinary conversation he is precise, with a habit of finishing a sentence as if it were a formal report. When excited about a market bargain or a football match, his phrasing speeds up and the polish gives way to youthful eagerness. A borrowed face can alter the sound and rhythm of his voice, but a careful listener may hear his underlying crisp cadence.

Speech patterns

Uses formal greetings and addresses friends as if they were officers or honored guests.
Offers detailed, practical opinions about prices, clothing, and market purchases.
When discussing Wilhelm, begins with a measured accusation and then loses his thread at a remembered detail.
When someone cannot see or hear him, repeats the same sentence with increasing exactness rather than raising his voice.
Uses the phrase "I remember the breath" when trying to describe his First World War memory.

How to play them

Treat him as a person even when his appearance is borrowed. Ask before inviting him to wear a particular face, and do not assume that a convincing likeness gives him the target's memories. He responds well to practical invitations, shared games, and being given a specific place in a group. If he is angry about not being perceived, acknowledge the frustration rather than pretending to see him. With Wilhelm, avoid demanding a complete account all at once. With Mila, Friedreich is protective but can be reminded that she has her own judgment.

Goal

Find a way to remain recognizable to the coven without relying on a stolen face, and make Wilhelm speak honestly about the wars, even if the truth damages their brotherhood.

Motivation

To be recognized as Friedreich, not merely as the face he can borrow, and to remain useful to the people he calls family.

Secret · GM only

Appearance

Friedreich looks like a young man in an old-fashioned Prussian family portrait who has stepped out of the frame and forgotten which side of the glass is his. His borrowed face is always a little too clean at the edges, as if carefully cut from damp paper and pressed over a blank, pale surface. When seen without a stolen face, his features are indistinct, but the shape of a youthful jaw and the suggestion of a military haircut remain. His uniform-like coat is not truly cloth: it has the matte, rubbed texture of old wool, but its folds sometimes hang as though underwater. He moves with measured parade-ground precision until something startles him, when his left shoulder leads and his feet make a quick, skidding correction. Within a minute, most people notice that he keeps checking the empty place at his throat where a collar should sit. The unexpected detail is a small, painstakingly embroidered sprig of wild strawberry on the inside of his cuff, a domestic, almost childish ornament amid the severe uniform styling. On days when the world seems to loosen its hold on the dead, his outlines gain depth and warmth. He can look nearly alive, though his shadow does not always agree with his posture.

Clothing

A dark, high-collared coat in a Prussian military style, worn over a plain shirt and trousers whose cut shifts subtly with his borrowed face. The coat appears brushed and cared for, but its seams have the soft, fibrous look of old paper. A tiny strawberry sprig is embroidered inside one cuff.

Body language

He stands as though awaiting inspection, chin level and shoulders squared, but favors his left side when he turns. His feet make tiny corrections as if a parade-ground line has shifted beneath him. He touches his throat, adjusts an absent collar, and watches people's mouths closely when they speak. Borrowed faces make his expressions more fluent, but his posture remains a little too disciplined.

Height
About 170 cm when he is clearly perceived; uncertain when his outline is indistinct.
Build
Lean and narrow-shouldered, with the wiry outline of a youth who was still growing when he died.
Eyes
Grey-blue when a face can be perceived; otherwise only the impression of eyes beneath a blurred brow.
Hair
Dark brown, closely cropped in the style of an old portrait; the apparent color changes slightly with the face he wears.
Skin
Pale grey-white when plainly perceived, like paper held in winter light; warmer tones appear with a borrowed face.
Age
Appears seventeen or eighteen; his actual age at death and the span of his existence as a wraith are uncertain to him.
Gender
Male
Size
Medium, approximately human-sized when clearly perceived

Distinguishing features

His face can appear borrowed, with edges that look faintly like damp paper.
His left shoulder leads when he turns sharply, a small hitch that remains through every borrowed identity.
The embroidered wild-strawberry sprig inside his cuff is unexpectedly tender against his severe, military presentation.
On rare boundary-thin days he looks almost physically present, but his shadow may lag behind him.

Personality

17 traits and drives

Friedreich is formal without being cold, and protective without being as selfless as he would like to believe. He has inherited or retained the habits of a young Junker: he offers a hand, expects a greeting to be returned, and believes that a person who has accepted responsibility should not casually abandon it. Those manners can be reassuring. They can also be an excuse to make decisions for others. Around the coven, especially during holidays, he relaxes into a lively, opinionated presence. He has surprisingly strong views about football, the value of a market bargain, and whether a coat is made to last. His advice can be useful, but it can also reveal an unspoken wish. If he tells someone that a beautiful object is a foolish purchase, he may be trying to protect them from waste. If he says it is an excellent bargain, he may simply be trying to live vicariously through their ownership of it. He is not naturally serene. Friedreich's discipline is a brace he puts around his feelings, and the brace slips when he is ignored. Being unseen is not an abstract inconvenience to him. It brings back the helplessness of standing outside a conversation among people he loves, unable to make a sound that reaches them. He tries to manage the humiliation through precision: he repeats a statement, clarifies the words, and gives the listener another chance. If the effort fails, his hurt can turn into anger. He does not always distinguish between someone who cannot perceive him and someone who has chosen not to listen. Afterward he is ashamed of the outburst and may retreat into stiff politeness, which can make the distance worse. He is more comfortable with actions than confessions. He will stand watch, find a route through a crowded market, remember who takes sugar, or position himself between Mila and a danger. He can express affection through service while remaining unable to say what he needs from a friend. His care for Mila shows the best and worst of this. He sees her as a younger sister and is proud of her competence; he does not think she is weak. But his sense of duty can make him intervene before she asks, particularly when the danger resembles an old battlefield memory. If she tells him to step back, he may obey at once and then quietly struggle with the feeling that he has failed her. His relationship with Wilhelm is the place where loyalty and judgment collide most painfully. Friedreich loves Wilhelm as a brother, though he cannot explain the origin of that love. He also believes Wilhelm deserted in the First World War and committed crimes in the Second. He will not allow brotherhood to make those things harmless. At the same time, he is conscious that his own memories are fragmented and that he may be accusing Wilhelm through a fog. He wants an explanation, but fears that he wants one only so he can decide whether to forgive. When Wilhelm refuses to speak, Friedreich sees the silence as an insult and a shield. His anger is real, but so is his terror that the bond between them will disappear if the truth is spoken plainly. Borrowed faces amplify these contradictions. When Friedreich wears a face, he becomes easier to perceive and more capable of participating in ordinary social life. He can read the room, speak naturally, and feel almost present. He is grateful for that ease, then frightened by how much he craves it. A borrowed expression can linger after he removes the face. He may find himself laughing in another person's rhythm, or becoming furious at a slight that belonged to the person whose appearance he used. At first he responds to this danger by insisting that he can stop whenever he chooses. In private, he knows the claim is not always true. The Shadow encourages him to think of identity as a luxury and continued visibility as a necessity. Friedreich is sentimental, though he tries to make sentiment look like tradition. Holidays matter because they give his scattered friends a reason to gather. A football match matters because everyone can argue about the same thing at the same time. A card game matters because the rules give him a place in the evening. He can be severe about keeping a promise and tender about an utterly ordinary shared habit. The tiny strawberry on his cuff is one such tenderness. He will pretend it is decorative, then become unexpectedly defensive if someone mocks it. He can be vain about competence, especially when his old military bearing earns him attention. He likes to know the right price, the proper way to approach a difficult person, and where danger is likely to come from. He dislikes being treated as a relic or a child. Yet he is also young in ways his formal manner cannot hide: easily excited by a full holiday gathering, eager for approval, and quick to be wounded when friends make plans without him. He wants to be a brother and a guardian, but also wants someone else to notice when he is tired. He will rarely ask for that directly. A friend who saves him a place, uses his name, or asks his opinion without making him perform a borrowed identity can reach him more easily than someone offering grand declarations of loyalty.

Alignment
Not applicable as a Wraith: The Oblivion rules statistic. In ordinary terms, loyal and protective, with a strong sense of duty and an unsteady sense of justice.

Quirks

Checks or adjusts an absent collar whenever he has to make a personal confession.
Rates Christmas-market bargains aloud, including things nobody asked him to price.
Keeps an imaginary place in card games by tapping the tabletop twice before play begins.
When recalling a memory, tests it with a short breath he cannot physically need.
Straightens crooked objects in rooms where he is otherwise unable to affect anything.

Habits

Checks his collar or the empty space at his throat when uncertain.
Takes the seat with the clearest view of doors, then leaves room beside him for a friend.
At Christmas markets, gives brisk price advice and sometimes steers a friend toward an item he secretly wants.
When frustrated at being unseen or unheard, he repeats himself with formal precision before abruptly withdrawing.
After wearing a face for a long time, asks a trusted friend to tell him one thing that is distinctly his.

Traits · 5

Formal and considerate, but capable of sharp resentment when he feels excluded.
Protective of friends, yet prone to confusing care with the right to decide for them.
Sentimental about shared rituals, while pretending his attachment is merely practical.
Confident when advising others and uncertain when asked who he was before death.
Wants truth from Wilhelm but fears what the truth may demand of their relationship.

Flaws · 4

Prolonged face theft blurs his sense of identity and can leave him envious or angry.
His sense of duty can become controlling, especially when he is trying to protect Mila.
He treats silence as an evasion and presses Wilhelm for explanations neither of them can fully remember.
He sometimes confuses old military manners with moral authority.

Fears · 4

That the face he was born with is already gone from memory.
That he will repeat Wilhelm's or his own wartime failures while calling it loyalty.
Being present among friends but unable to be seen, heard, or remembered.
That the Shadow's envy will make him take a face from someone he loves.

Wants and needs · 4

To be addressed and remembered as Friedreich even when he is not wearing a face.
A truthful conversation with Wilhelm that does not reduce either of them to their worst remembered acts.
To remain part of the coven's holiday gatherings and ordinary rituals.
A reliable way to use his face-borrowing ability without losing his own habits and identity.

Combat

HP 0 · Not represented by a standard numeric movement statistic in this profile. Use the chronicle's Wraith movement and scene rules.

Friedreich is not a front-line bruiser. He tries to make an opponent hesitate by borrowing the face of someone they recognize, then escapes or places himself between danger and a companion. When he must fight, he uses disciplined movement, close-range shoves, and whatever weapon the scene makes plausible. The mechanics of his face theft are custom, not canonical Wraith rules. Resolve ordinary attacks and damage using the chronicle's Wraith rules, not hit points or armor class.

Friedreich

Medium, approximately human-sized when clearly perceived humanoid (other, wraith), not applicable as a wraith: the oblivion rules statistic. in ordinary terms, loyal and protective, with a strong sense of duty and an unsteady sense of justice.
Armor ClassNot set
Hit Points0
SpeedNot represented by a standard numeric movement statistic in this profile. Use the chronicle's Wraith movement and scene rules.
Level5
STR
DEX
CON
INT
WIS
CHA
SkillsEtiquetteEmpathyBrawlFirearmsAlertnessInvestigation
SensesPerceives the Shadowlands normally as a wraith. His ability to be perceived by the living depends on the Shroud, circumstances, and the custom face-borrowing ability described here. He has no special canonical sensory power specified.
Languages
German,
English, if established by the chronicle
Custom Arcanoi, Doppelganger's Borrowed Visage: Friedreich can assume the face, voice, and a convincing bodily impression of a person whose face he has closely observed. This is a custom expression inspired by Wraith's Arcanoi, not a canonical Arcanos power. In the Shadowlands, a Storyteller may call for a Manipulation + (appropriate social Ability) roll, difficulty 6, with successes determining detail and duration. It does not grant memories, knowledge, or the target's supernatural powers.
Custom Arcanoi, Wearing the Living. On rare days when the boundary between the living world and the dead weakens, Friedreich can seem almost solid and be perceived without a borrowed face. This is a custom manifestation, not a general rule for wraiths.
Friedreich is a wraith in the Shadowlands, the realm of the dead, and is subject to the usual separation between the living world and the dead. His ability to appear and interact with the living is not automatic.
He has a Shadow, as wraiths do. It is a separate, hostile aspect of himself shaped by despair and self-destructive impulses. Its voice urges him to keep stolen faces until he no longer knows which one was his.

Actions

Junker’s Close Quarters. Close attack using the Storyteller's Wraith combat rules. Use Dexterity + Brawl as the dice pool, difficulty 6 as a suggested table default. He fights with a desperate, practiced shove, a hooked arm, or a short blade if he has one. Resolve damage according to the chronicle's rules for wraith combat and the target's nature.
Borrowed Visage. A custom use of Borrowed Visage. Friedreich takes on the appearance and voice of someone he has studied. It can deceive a witness who can perceive him, but it does not copy memories or grant access to the person's relationships. A Storyteller may oppose the roll with a witness's Perception + Alertness.
Desperate Shot. If Friedreich has a suitable object and the scene permits it, he makes a ranged attack using Dexterity + Firearms, difficulty set by the Storyteller under the chronicle's Wraith rules. He prefers to disarm, distract, or escape rather than shoot. A weapon's damage and availability depend on the chronicle and on whether he can affect it in the scene.

Reactions

A Place at the Table. If someone sincerely acknowledges him by name, Friedreich pauses and answers with unusual warmth. If the scene uses a Social roll, the Storyteller may grant a situational bonus at their discretion; this is guidance, not a fixed Wraith rule.
Stand Between. When someone knowingly humiliates or threatens a friend, Friedreich steps between them and the threat. He may use Borrowed Visage to distract the aggressor, but the effect is custom and requires a Storyteller-set roll.

Services they sell

Can offer advice on local customs, old military etiquette, market bargains, and the habits of the coven.
Can serve as a discreet observer in the Shadowlands where his presence is useful.
May use his custom Borrowed Visage to pass as a known person for a short scene, subject to Storyteller approval and the risk of identity blurring.

Rewards they can give

A trustworthy guide to the coven's customs, relationships, and holiday routines.
A convincing borrowed appearance for a scene when the custom power is permitted by the Storyteller.
Fragments of historical memory, including clues about the world wars and the Walpurgis Night cathedral fight.

Equipment

  • Old uniform coat (possession)A ghostly, high-collared coat that recalls a young Junker's military dress. It is a personal memento and has no armor rating.
  • Discarded portrait card (memento)A small, worn card bearing a portrait used in one of his earliest successful face thefts. The identity is not necessarily the same person he currently resembles.
  • Playing cards (personal item)A deck he carries for the coven's games. It is an ordinary object in their gatherings, not a supernatural focus.

Possessions

An old, uniform-like coat with a hidden strawberry embroidery.
A portrait card from his earliest remembered face theft.
A deck of cards for gatherings with the coven.
An indistinct list of holiday purchases he wishes he could make.

Background

Friedreich remembers Brandenburg as a colorless place of sandy roads, low winter skies, and a house whose windows had to be polished before important visitors arrived. He cannot reliably recall the name of the estate, his parents, or whether he was born in 1900 or 1901. He knows he belonged to a Junker family, or at least that the clothes and manners that return to him belong to that world: stiff collars, careful greetings, a horse's warm breath in cold air, and the certainty that an order ought to be obeyed. He was seventeen or eighteen when he died. The cause of his death remains obscured by what Wraith: The Oblivion calls the Caul, the psychic veil that separates a newly dead person from the truth of death. In Friedreich's case the Caul did not open gently. It was torn open by a woman he remembers only as a voice calling him by his childhood name, though he has no proof that the memory is real. She held his face between both hands and demanded that he look at her. For one instant he saw his own corpse and the people around it. Then the image vanished, leaving him with a name and a terrible awareness of the Shadowlands. His early years among the dead were spent trying to make himself visible. A wraith is not simply a transparent living person: the Shadowlands are a world of the dead, separated from the living world by the Shroud, and most living people cannot see or hear its inhabitants. Friedreich learned to recognize the loneliness of standing beside a conversation that could not include him. His first successful face theft was not a calculated trick. He borrowed the face of a young railway clerk whose portrait he had seen on a discarded identity card. A watchman mistook him for the clerk and answered a question. Friedreich remembers the shock more clearly than the clerk's name: for several minutes, someone had looked directly at him and expected him to answer. He carried that borrowed face for too long. Its habitual smile began to appear on him even when he felt grief, and he nearly forgot the line of his own mouth. That was his formative warning: visibility could become a kind of possession. The world wars reach him as broken recollections rather than a clean chronology. In the First World War he remembers a breath. It is not a metaphor to him, but a bodily sensation: cold air filling lungs that should have been beyond breath, the taste of metal, boots running over wet ground, then Wilhelm turning away. Friedreich believes Wilhelm deserted, though he cannot reconstruct the whole scene. He is angry that Wilhelm will not explain, and equally afraid that an explanation might make the anger harder to sustain. During the Second World War he was with Wilhelm as much as he could manage. He knows Wilhelm committed crimes, and Friedreich will not let companionship erase them. Yet his memory of the period is full of gaps, and he suspects that some of the gaps are defenses rather than accidents. Wilhelm's shame over the First World War and silence about the Second have become a wall between them. Friedreich calls him brother without knowing whether that bond began in life, in death, or in the long habit of surviving beside one another. The two wars also left him with memories of the dead and the living crossing too close. One of his sharpest recollections is a fight in a cathedral during a service on Walpurgis Night, April 30. He remembers candle smoke, stone under his palms, and a congregation whose prayers became indistinguishable from the cries of people neither side could see. He cannot say who began the violence or what the service was meant to protect. He returns to that memory when a place feels spiritually thin, looking for the missing detail that might explain why he was there. It has never given him an answer. Friedreich's current life is held together by a small, improbable coven of supernatural companions. They meet to play cards, hunt, fish, drink, and watch football. He values the ordinary rituals as fiercely as any oath: a chair kept open, an argument over a match, someone saving him a place near the fire even when they cannot perceive him. Gunther, a changeling who spent much of his time in Arcadia before returning to the real world, sells clothes made from moss. Friedreich admires the odd patience of Gunther's work and often offers opinions on what looks practical, despite having no useful sense of what a living person can comfortably wear. Klaus, a ronin Get of Fenris, or perhaps a skin-dancer, is passive-aggressively cruel to most people and strangely hesitant around Friedreich. Friedreich does not know whether Klaus sees a deserving person in him, or only a reminder of something Klaus would rather not name. Mila, a mage from Bremen, visits for holidays. She can always see him, a fact he considers both a comfort and a small miracle. He treats her as a little sister and protects her not because he thinks her weak, but because protection feels like a duty he understands. Her long life makes him feel protective and envious at once. He rarely admits the envy. Holidays are especially important. When more of the coven arrives, he becomes animated, and Christmas markets are among the few places where his old social instincts return in full. He advises everyone on bargains and what to buy. Sometimes he recommends a thing because it is a good deal; sometimes he recommends it because he wants it himself and cannot possess it as the living do. His greatest present problem is not an enemy but the instability of his borrowed faces. The better a theft works, the easier it becomes to mistake the borrowed mannerisms for his own. Prolonged use has left him with sudden envy, irrational anger, and a fear that the original Friedreich is only the last face he happened to wear. He is learning to set limits, but the power gives him what he has always craved: recognition, conversation, and a place at the table. The Shadow knows this and urges him to take one face permanently, then another, until no one can tell the difference between being seen and being someone else. Friedreich's answer, when he can manage it, is to return to his friends, to the market, and to the small, repeatable acts that do not require a stolen identity.

Role in the story

A loyal but compromised companion who can help the characters navigate a supernatural community while forcing questions about memory, identity, wartime responsibility, and what it means to be seen. His friendship with Wilhelm offers a personal route into unresolved history. His face theft can aid intrigue, but its identity risks make it a source of conflict rather than a convenient disguise.

“He cannot reliably recall the name of the estate, his parents, or whether he was born in 1900 or 1901.”
From their background
Faction
An informal supernatural coven of friends, with no formal faction or organization membership specified. He is a wraith of the Shadowlands. No affiliation with a canonical wraith faction is established.

Known connections

Wilhelm, a German Tzimisce vampire from Mecklenburg who cannot remember his life before death. Friedreich regards him as a brother, remembers serving near him through both world wars, resents his wartime actions, and cannot accept his silence.
Gunther, a changeling who spent much time in Arcadia and now sells moss-based clothes. Friedreich gives him earnest, sometimes impractical opinions about his wares.
Klaus, a ronin Get of Fenris, or possibly a skin-dancer. His passive-aggressive meanness softens into hesitation around Friedreich, and neither has asked why.
Mila, a mage from Bremen who visits at holidays and can always see Friedreich. He loves her as a little sister and feels responsible for her safety without mistaking her for helpless.
The coven, an informal gathering of vampires, werewolves, changelings, mages, and other companions. Their shared rituals include cards, hunting, fishing, drinking, football, and holiday visits.
Major secret · GM only
Minor secrets · GM only

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