Gunther
Gunther
At the table
Voice
His voice has a dry, softly rasping edge, like cloth dragged across rough bark, with a little breathlessness from years of calling prices across a market. He articulates carefully when discussing agreements, but speeds up and grows more animated when trading gossip or describing fabric.
He speaks in practical turns of phrase shaped by years of selling cloth and negotiating Arcadian obligations. He asks short questions, remembers small details about what people need, and often returns to the subject through a market metaphor. He avoids direct claims when discussing his past, favoring exact wording and cautious qualifications.
Speech patterns
How to play them
Start with a useful offer or a question about the market. Gunther warms quickly to people who take his small requests seriously, and he will trade gossip or a repair for a bit of company. If pressed about Arcadia, he gives careful answers and tries to redirect the discussion toward the visitor's immediate needs.
Goal
Keep his stall solvent, settle the Arcadian account on his own terms, and build a life in which friendship is not another kind of contract.
Motivation
To make a stable, ordinary life through useful work and freely chosen friendships, without being pulled back into Arcadia's exacting bargains.
Appearance
Gunther's face is a broad, softly shifting arrangement of features, as if someone had sculpted a person from wax and kept changing their mind. He holds one familiar face for customers, with a blunt nose, deep smile-lines, and a chin that seems to settle differently each time he laughs. His skin has the matte, faintly pebbled texture of damp birch bark. He is painstakingly groomed: his hair is combed into precise ridges, and he trims the moss on his clothes into neat little terraces. Yet he takes up far more space than his small frame ought to, spreading bolts of fabric, baskets, and conversation around himself without noticing when others are crowded to the edge. The unexpected detail is that he wears a tiny, carefully polished brass thimble on a cord around his neck, a keepsake from his years in Arcadia.
Clothing
A moss-green coat of his own making, assembled from layered squares of soft moss-cloth and trimmed with precise, clipped edges. He wears a russet waistcoat, practical wool trousers, and boots with replaceable soles. The coat's cuffs are visibly patched with several slightly different greens, each patch carefully matched to its neighbors.
Body language
He leans in as if each conversation is a private confidence, then unconsciously expands his elbows and display baskets until he has claimed a wide patch of space. When listening closely, he rubs the brass thimble through his shirt. When he is embarrassed, his face briefly shifts toward a different arrangement before he catches himself.
- Height
- 4 feet 11 inches
- Build
- Short and compact, with a sturdy middle and the easy balance of someone accustomed to carrying baskets.
- Eyes
- Hazel-green, though the precise shade shifts slightly with his assumed face.
- Hair
- Dark brown, combed into neat, shallow ridges.
- Skin
- Warm gray-brown with a faint, barklike matte texture.
- Age
- Indeterminate; he has spent so long in Arcadia that he counts his life in seasonal markets rather than years. He appears to be in his late forties.
- Gender
- Man
- Size
- Small
Distinguishing features
Personality
12 traits and drivesGunther is generous with practical help but guarded about personal history. He likes a lively market and will happily talk through another person's problems, yet becomes evasive when the conversation turns to his own. He can be painstaking and orderly about his wares, then impulsively give away a needed item to someone who looks cold. In a relaxed mood he is expansive and teasing; under pressure he becomes brisk, literal, and suspicious of vague promises.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 10 · HP 4 · 25 ft.Gunther is a civilian and avoids combat. He uses his walking stick and Moss Toss only to create an opening, then retreats toward a crowd, a doorway, or Friedreich. He will bargain, distract, or surrender goods rather than risk a prolonged fight.
Gunther
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Walking stick (weapon)A plain ashwood stick, useful for walking and as a last-resort weapon.
- Clothing repair kit (tools)A stitched canvas roll holding needles, thread, measuring cord, and small shears.
- Moss-cloth samples (trade goods)Folds of moss-cloth in varied colors and thicknesses, kept wrapped against rain.
- Arcadian keepsake (personal item)A small brass thimble polished bright from frequent handling.
Possessions
Background
Gunther spent most of his existence in Arcadia, where he learned to cultivate and sell moss-cloth: fabric woven from resilient moss fibers and treated to keep its softness without growing wild. He remembers the place as beautiful, orderly, and perilously exacting. A careless promise could become a binding obligation; a friendly invitation could mean a season of service. His turning point came when a customer asked him to make a child's winter wrap, then vanished before paying. Gunther covered the cost himself and discovered that choosing a small kindness, freely given, mattered more to him than keeping every bargain perfectly balanced. He eventually left Arcadia with his stock, his thimble, and a habit of checking every agreement twice. Now he sells clothing at the market and keeps a stall that doubles as a place to sit, talk, and ask for practical help. He is a friend and useful connection of Friedreich, whom he gives manageable tasks such as carrying a parcel, checking a delivery, or asking a vendor about a late shipment. Their market conversations are a comfort to him, though he rarely admits it. His current trouble is that a former Arcadian trading partner has begun sending polite inquiries about a debt Gunther considers settled, while his dwindling stock makes it harder to keep his promises to local customers.
Role in the story
A friendly market contact for Friedreich who gives the party practical tasks, useful local conversation, and a human-scale connection to the strange bargains of Arcadia.
“He remembers the place as beautiful, orderly, and perilously exacting.”
- Faction
- Independent market seller; formerly connected to an unnamed Arcadian textile trade.
Known connections
Media
0 imagesNo images yet.
Turn Gunther into a sheet
A high-res, share-ready sheet you can post or print.