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Friedreich - AI-generated fantasy NPC

Friedreich

Wraith, a dead human soul; “Other” in the supplied broad race category. · Wraith, with custom emphasis on Moliate and Embody · Level 5

Friedreich

Coven companion, occasional card dealer, football enthusiast, and adviser on Christmas-market bargains
ACNone
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Friedreich's voice has the dry, slightly papery rasp of someone who has spent years speaking into cold air and receiving no answer. His work-like habits lend it a measured, directive rhythm, especially when explaining a plan or a price. In a clear manifestation, the rasp warms and becomes more human. A borrowed face can change his vocal color and accent, but the underlying habit of finishing a thought as if reporting for duty remains.

He speaks with careful consonants and the practised placement of someone drilled to give clear instructions. His German vowels retain a Brandenburg flavor, while years among modern companions have given him casual phrases he sometimes uses in the wrong register. The sound can seem dry and close, like speech heard through a door; when strongly manifested it has ordinary warmth. Borrowed faces help him reproduce another person's cadence, but his own formal precision tends to return at the ends of sentences.

Speech patterns

Uses formal, old-fashioned turns of phrase when nervous, then abandons them for blunt modern remarks when frustrated.
Asks precise questions about prices, rules, and plans, as though clarity can keep people from disappearing.
With Wilhelm, returns to the same wartime questions even after being told there will be no answer.
When using a borrowed face, he can mimic another person's ease, but sometimes slips and says his own name.

How to play them

Treat him as a person even when he cannot make himself visible. Address him by name, ask before accepting a borrowed face as proof of identity, and give him concrete roles in group plans. With Wilhelm, do not demand a confession in front of the coven unless prepared for Friedreich to take sides. A direct offer to attend a match or market together earns more trust than vague reassurance.

Goal

Find an account of his death and the opening of his Caul, confront Wilhelm without destroying their bond, and remain recognizably Friedreich among the living and the dead.

Motivation

To be acknowledged as himself, preserve his chosen family, and make the past speak without letting it define every relationship he has.

Secret · GM only

Appearance

Friedreich resembles a Brandenburg youth in an old portrait that has been left too long in damp air. His face is narrow and watchful, with a smooth brow and a mouth that looks prepared to issue an order but often settles into a puzzled frown. His Corpus has the cool, faintly translucent look of fog caught against window glass. When the living world loosens its grip on the dead, he becomes startlingly legible: the weave of his coat resolves, his eyes hold a wet glint, and his breath seems almost to fog the air. At other times his features blur at the edges, as though the world has forgotten to finish drawing him. His eyes habitually check doorways, windows, and the people who are not looking at him. He moves with the straight-backed, measured pace of someone drilled to keep formation, then abruptly turns his head toward a sound no living person noticed. Unexpectedly, he keeps a tiny paper football tucked into his breast pocket, folded with painstaking care from a Christmas-market wrapping.

Clothing

A carefully maintained, old-fashioned dark wool coat with a stiff collar, plain waistcoat, narrow trousers, and boots whose laces are always neatly arranged. The clothes resemble a remembered civilian interpretation of Prussian respectability rather than a precise historical uniform. He sometimes wears a borrowed modern scarf from a friend.

Body language

He stands as if awaiting inspection, feet aligned and shoulders squared, but his attention constantly patrols the room. If someone fails to notice him, his jaw sets and his fingers make small, precise corrections to his cuffs. Around friends he leans forward, eager to follow the conversation; near Wilhelm, he goes rigid before he speaks.

Height
About 170 cm when fully manifested; his outline may seem shorter or less substantial in the Shadowlands.
Build
Lean and narrow-shouldered, with the spare silhouette of a youth who has not yet grown into the authority he tries to project.
Eyes
Grey, with a glassy brightness when he is strongly manifested.
Hair
Ash-brown, neatly parted when his Corpus is stable.
Skin
Pale, smoke-translucent grey with a damp-glass sheen when fully manifested; otherwise his visible surface is indistinct.
Age
Appears seventeen or eighteen. He cannot establish his precise age in life, and his memories of dying are incomplete.
Gender
Male
Size
Medium-sized human-shaped wraith

Distinguishing features

His edges become clearer when the boundary between the living world and the dead loosens, as if light has finally found him.
He watches thresholds and overlooked corners more than faces, as though expecting to be missed.
A tiny, meticulously folded paper football sits in his breast pocket.

Personality

16 traits and drives

Friedreich is caught between discipline and need. He has the posture of someone taught that composure proves worth, yet his longing to be noticed is immediate and sometimes embarrassingly plain. When he feels welcome, he becomes an eager companion: he follows football closely, remembers who prefers which card game, and offers exact advice about market prices. His attention is a gift, but also a quiet test. If people listen when he points out a bargain, perhaps they will notice when he speaks about something that hurts. He is loyal in a way that can be generous or coercive. He will stay beside Wilhelm through silence and danger, but he also believes that brotherhood should require an answer. His anger about Wilhelm's desertion in the First World War and crimes in the Second is genuine. So is his belief that those actions somehow belong to Friedreich as well, though he cannot explain why. When Wilhelm refuses to speak, Friedreich alternates between a clipped, almost military interrogation and the anxious patience of someone waiting for a sibling to come home. He is not simply forgiving or condemning; he wants the truth to make a clean border between them, and is beginning to suspect that no truth can do that. In company, he can be sociable, practical, and unexpectedly funny, especially when judging a football match or negotiating a purchase through a friend. Alone, he is more ceremonial. He arranges objects, rehearses introductions, and tries to remember what his own face felt like before he learned to borrow another's. He is embarrassed by his envy of the living, particularly when they can eat, buy a scarf, or be recognized without effort. That embarrassment sometimes turns outward as a sharp remark about carelessness. His warmth is not always easy to read. Friedreich can make an elaborate effort for a holiday and then act wounded if nobody acknowledges it. He may offer someone a prized bargain while privately wishing they had declined it. His use of faces complicates his kindness: he can meet friends on terms they understand, but a long performance makes him fear that the face is becoming more real than the person underneath. He is proud of the ability and unsettled by its consequences. He does not yet know whether other wraiths experience the same disorientation, and he would rather seem capable than ask. His moods alter his manner rather than reducing him to a single temperament. In a good mood he explains rules, prices, and football tactics with lively detail. When anxious, he becomes formally helpful and tries to control small arrangements. When grieving, he returns to old questions or stands watch at the edge of a gathering. When angry, he is direct and persistent, not softer or more courteous. If he feels ignored, he may overreach: borrowing a familiar face, forcing a manifestation, or saying something cruel enough to make the room turn toward him. Afterwards, shame makes him retreat into routine. Friedreich wants friendship without having to perform for it, but has built much of his survival around performance. He wants to be a brother to Wilhelm while demanding that Wilhelm account for what he did. He wants the coven to be a home, yet fears that belonging depends on keeping everyone entertained and useful. This contradiction is the center of him: a dutiful young dead man who longs for unconditional recognition and keeps trying to earn it by standing at attention.

Alignment
Protective and loyal, but capable of sharp resentment; no D&D alignment applies.

Quirks

Folds market wrappers into tiny footballs and leaves them in places friends will find.
Straightens the edges of cards before dealing, even when nobody else is playing.
Asks which item is the best bargain, then sometimes recommends the one he secretly wants.
Practices saying his own name in a borrowed face, checking whether it still feels like his.
Counts the people present at a gathering twice, then pretends he was checking the score.

Habits

In gatherings, he makes himself useful by dealing cards, checking the score, or advising people at market stalls, partly to ensure nobody forgets he is there.
When Wilhelm enters, Friedreich's posture becomes formally correct before his expression turns accusatory.
On days when the world seems thin between living and dead, he seeks out the coven and tries to stay visible as long as possible.
When he has worn a borrowed face too long, he studies reflections and asks friends to use his own name.

Traits · 4

Disciplined in public, but emotionally transparent when a friend is in danger.
Helpful and sociable at gatherings, yet quietly tests whether others notice his contributions.
Angry at Wilhelm's history while fiercely protective of their brotherly bond.
Proud of his face-shaping skill, but afraid it is dissolving his sense of self.

Flaws · 4

Long-term use of a borrowed face can blur his sense of self and awaken deep envy and anger; this is a custom complication for his Moliate use.
He mistakes loyalty for a right to demand answers, especially from Wilhelm.
He becomes visibly frustrated when people cannot hear or see him, and may push a manifestation beyond safety.
He sometimes urges friends to buy things he wants but cannot have.

Fears · 4

That his original face and name have already been lost.
That Wilhelm's hidden crimes implicate Friedreich in ways he cannot remember.
That the coven will continue gathering and simply stop noticing he is absent.
That whoever opened his Caul did so for a reason that makes him indebted or dangerous.

Wants and needs · 4

To be addressed and included even when his manifestation is weak.
A clear account from Wilhelm about the wars and their shared past.
A stable sense of his original face and identity.
Regular gatherings where he can contribute without having to imitate someone.

Combat

HP 7 · Uses the movement and action rules of Wraith: The Oblivion; no D&D speed is assigned.

Friedreich is not a front-line fighter. He tries to create an opening by appearing as a trusted person, then retreats or manifests only long enough to distract an opponent. He uses cover, escape routes, and allies rather than trading blows. If Wilhelm or the coven is threatened, he may act recklessly and risk losing himself in a borrowed identity.

Friedreich

Medium-sized human-shaped wraith humanoid (wraith, a dead human soul; “other” in the supplied broad race category.), protective and loyal, but capable of sharp resentment; no d&d alignment applies.
Armor ClassNot set
Hit Points7
SpeedUses the movement and action rules of Wraith: The Oblivion; no D&D speed is assigned.
Level5
STR
DEX
CON
INT
WIS
CHA
SkillsAwarenessBrawlEmpathyEtiquetteSubterfuge
SensesOrdinary wraith perception in the Shadowlands; his apparent clarity and ability to be perceived in the living world depend on Embody, the local boundary, and Storyteller adjudication.
Languages
German,
English, learned through contact with the modern world
Arcanoi. Moliate 3, Embody 2, Argos 1. These ratings and the face-borrowing technique are a table-ready interpretation, not a claim that face theft is a standard named power.
Custom Moliate application, Borrowed Visage: with a willing subject's permission or a successful contested roll, Friedreich shapes his Corpus to resemble that person's face. The resemblance lasts until he releases it or is disrupted; prolonged use risks identity confusion.
As a wraith, Friedreich is a dead soul with Corpus, Pathos, Angst, a Psyche, and a Shadow. These are Wraith concepts, not ordinary living statistics.

Actions

Desperate strike. Use the relevant Physical Attribute plus Brawl pool against the Storyteller's difficulty. On a successful attack, inflicts Corpus damage appropriate to the weapon or unarmed strike. Friedreich avoids this unless cornered.
Borrowed Visage. Roll Manipulation plus Moliate, with difficulty set by the Storyteller and resistance where appropriate. On success, Friedreich reshapes his face and surface features to resemble a person he has observed. Prolonged borrowing can prompt identity confusion and envy; these consequences are custom.
Step into sight. Roll Charisma plus Embody when the scene and the Gauntlet allow it. Success lets Friedreich manifest more clearly in the living world for a limited scene, subject to the Storyteller's Wraith rules.

Reactions

Make them look. When an ally is threatened, Friedreich may attempt an immediate distraction by manifesting or taking on a familiar face. Resolve with the appropriate Embody or Moliate pool under the Storyteller's Wraith rules; this is not an automatic interruption.

Services they sell

Can imitate a person he has closely observed using a custom Moliate application.
Can provide advice about local Christmas markets, bargains, and football.
Can help the group navigate the coven's relationships and history.

Rewards they can give

A trustworthy guide to local supernatural gatherings and the people who attend them.
A discreet introduction to Gunther's moss-based clothing and the coven's social circle.
A face imitation or distraction, if the group has earned his trust and accepts the risks of his custom technique.

Equipment

  • Dark wool coat (clothing)An old-fashioned wool coat and waistcoat that are part of his recognizable presentation; their material and exact age may shift with his Corpus.
  • Paper football (keepsake)A small keepsake folded from market wrapping. He cannot remember which Christmas market supplied it.

Possessions

His dark coat and waistcoat.
A folded paper football from an uncertain Christmas market.
An imagined or remembered set of card rules he insists he once knew.

Background

Friedreich remembers Brandenburg in fragments: a lane dark with rain, the smell of wet wool, a schoolroom map with its corners curling, and adults who spoke of duty as if it were a weather system no one could escape. He believes he died young, perhaps seventeen or eighteen, but the exact year and the circumstances refuse to stay in his grasp. His remembered life has the severe outlines of an old Junker household, though he cannot tell how much is genuine memory and how much is the posture he adopted after death. He remembers being taught to stand straight, to answer clearly, and to treat a uniform as a promise. He does not remember who taught him. His first stable memory as a wraith is the Caul: close darkness, pressure, and the sick certainty that the world had continued without him. Someone opened it. Friedreich can summon only details that change whenever he tries to hold them: a gloved hand, a smell like cold iron and wet soil, and a voice that said, “You are not finished.” He has never determined whether the rescuer was a Stygian wraith, a helpful local dead, or a construction his Psyche made to survive the moment. He keeps this uncertainty private because he fears that a true answer would take away the first kindness he remembers receiving after death. The Shadowlands taught him that being present and being perceived are different things. Early on, he could watch the living pass through places he recognized without making them turn their heads. He learned to shape his Corpus, drawing on Moliate, and eventually discovered that a borrowed face could make him legible in a way his own could not. The first time he used a familiar face, a living stranger addressed him without flinching. Friedreich remembers the warmth of that recognition more clearly than he remembers his own death. His skill grew until he could almost feel the face settle over him and speak naturally through it. He assumed this was ordinary among wraiths, and is still uneasy when friends tell him it is unusually effective. He encountered Wilhelm across the upheavals of the World Wars. Wilhelm is a German Tzimisce vampire from Mecklenburg, a strange companion with the same blank places where a life story ought to be. Friedreich calls him brother without knowing why. During the First World War, Friedreich recalls a breath: cold air in the lungs, a command shouted nearby, and Wilhelm abandoning something or someone. The memory is incomplete, but Friedreich's anger is not. Wilhelm will not explain his shame. In the Second World War, Friedreich followed as closely as he could and learned enough of Wilhelm's crimes to be appalled. He is furious that Wilhelm will neither speak plainly nor let Friedreich separate his own guilt from his friend's. Yet the bond persists. When Wilhelm is absent, Friedreich saves him a place; when Wilhelm appears, Friedreich may greet him with accusation before relief has finished crossing his face. Their wider circle calls itself a “coven,” though it is an affectionate, loose gathering rather than a formal Wraith faction. It includes supernatural companions from several kinds of life and death. Gunther, a changeling who spent more time in Arcadia than the mortal world, sells clothing made from moss and plant fibers. Friedreich likes inspecting the seams and asking what is a fair price. Klaus, a ronin Get of Fenris or perhaps a skin-dancer, is passively aggressive toward most people, but hesitates when speaking to Friedreich. Friedreich notices the hesitation and does not know whether it means affection, fear, or a secret he ought to uncover. The coven's ordinary habits are precious to him: cards, fishing, hunting, drinks, and, above all, football. Holidays bring additional friends and give Friedreich a reason to look forward to the living world. At Christmas markets, he can advise the others about bargains and what is worth buying. Sometimes he recommends something he cannot possess, not to deceive anyone, but because choosing it for a friend lets him feel close to the transaction. He has a place in the group's rituals even when the world does not allow him to be seen. His current problem is that he can no longer tell whether his place is secure or merely tolerated. He wants Wilhelm to answer for his past, wants the coven to keep gathering, and wants one face that is unquestionably his.

Role in the story

A recurring ally whose face-borrowing makes him useful in investigations, while his unresolved bond with Wilhelm brings the coven's history and moral compromises into the foreground.

“He believes he died young, perhaps seventeen or eighteen, but the exact year and the circumstances refuse to stay in his grasp.”
From their background
Faction
An informal cross-supernatural circle known among its members as the coven. No formal Wraith faction allegiance is established.

Known connections

Wilhelm, a German Tzimisce vampire from Mecklenburg, whom Friedreich considers a brother and resents for his wartime crimes and silence.
Gunther, a changeling and moss-clothing seller who spent much of his existence in Arcadia; a friend who gives Friedreich practical tasks and market conversation.
Klaus, a ronin Get of Fenris or possibly a skin-dancer, brusque with most people and noticeably hesitant around Friedreich.
The informal supernatural coven, whose card games, fishing, hunting, drinking, holidays, and football gatherings give Friedreich a social home.
Major secret · GM only
Minor secrets · GM only

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