Mara Fenwick
Mara Fenwick
At the table
“a poor experiment”
Voice
Her voice has the dry, faintly rasping edge of someone who works around herb dust and woodsmoke. Before answering a difficult question, she takes one careful breath through her nose, then speaks in an even, practical cadence.
She gives plant names their full, careful pronunciation and describes symptoms in concrete terms. When pressed about the survey, her sentences shorten and she starts naming practical tasks that need doing elsewhere.
Speech patterns
How to play them
Mara helps people who speak plainly about what they need and accept reasonable precautions. To earn her trust, bring specific observations from the Sickwood, protect her family from unwanted attention, and do not demand that she reveal her notes in public. If pressed, she bargains for time to move her family to safety.
Goal
Find the source of the Sickwood's spreading blight and stop it without exposing Candosville or her family to retaliation.
Motivation
Mara wants to protect ordinary people from a danger that may be too large for any one person to understand, while making sure that fear does not become an excuse to abandon them.
Appearance
Mara smells unmistakably of crushed fennel, wet wool, and the faint mineral tang of iron-rich creek water; she knows about the fennel, but not the rest. She moves with a careful, heel-first tread learned from crossing the Sickwood's soft ground, and when she stops, her head tilts as if listening for something beneath the floorboards. Her most unexpected feature for a village herbalist is a perfectly maintained set of tiny brass surveyor's calipers, which she uses to measure seed pods and splinters with the solemnity of a magistrate.
Clothing
A patched moss-brown coat with deep inside pockets, a faded linen apron, practical boots wrapped at the ankles with strips of washable cloth, and a hood that smells faintly of smoke. Her cuffs are often flecked with crushed leaves.
Body language
Mara keeps her shoulders slightly forward as if guarding a basket against rain. She watches hands when someone speaks and turns her face toward the nearest exit whenever the Sickwood is mentioned. When she has reached a decision, she plants both feet and holds still.
- Height
- 5 feet 3 inches
- Build
- Compact and sturdy from years of carrying baskets, though she has little strength for heavy labor.
- Eyes
- Dark hazel, with fine amber flecks
- Hair
- Dark brown, threaded with gray and usually bound in a practical knot
- Skin
- Light olive, weathered from outdoor work and dusted with freckles across the nose
- Age
- Forty-three
- Gender
- Woman
- Size
- Medium
Distinguishing features
Personality
14 traits and drivesMara is compassionate but guarded: she will treat a stranger's fever without charge, then ask who sent them and why they came by the river road. In calm company she is wry and patient; under pressure she becomes brisk, exact, and hard to distract. She wants people to trust one another, yet hides the very evidence that could help them decide what to do.
- Alignment
- Neutral good
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 10 · HP 4 · 30 ft.Mara avoids a fair fight. She uses her walking stick to create distance, gives tincture to an ally, and retreats toward cover or a familiar doorway. If her family or a child is threatened, she may stand her ground long enough to draw danger away, but she does not pursue fleeing enemies.
Mara Fenwick
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Walking stick (tool)A stout ash walking stick polished by years of use; it is a walking aid first and a weapon only in desperation.
- Bitter tincture (consumable)A stoppered glass vial of bitter, locally made tincture. It can steady a frightened or poisoned person as described in her custom action.
- Field notebook (personal item)A weatherproof notebook containing plant sketches, symptom records, and several carefully removed pages.
- Herbal kit (medical supplies)A pouch of bandages, dried yarrow, fennel, charcoal, and clean thread.
- Surveyor's calipers (tool)Small brass calipers used to compare seeds, roots, and other specimens.
Possessions
Background
Mara was born in Candosville to a family of reed-cutters and learned remedies from her grandmother, who taught her to test every folk cure on herself before trusting it to a neighbor. At twenty-six, Mara joined a survey party sent into the Sickwood to find why the settlement's wells had begun tasting of pennies. She returned alone after a night of green rain, carrying a bundle of notes and refusing to explain why the party's leader had vanished. That ordeal changed her: she became meticulous about evidence, but now hesitates whenever a choice might put another person in the woods. Her husband, Sef, repairs eel traps and wants her to stop taking risks; their daughter, Tavi, quietly helps copy Mara's plant sketches. The settlement's reeve, Jorren, suspects Mara knows more about the woods' sickness than she admits. Lately, medicinal herbs near the old boundary have developed dark, glassy veins, while patients in Candosville dream of roots pressing against their bedroom walls.
Role in the story
A local witness and cautious guide whose botanical knowledge can point the party toward the Sickwood's Heart. She can help the party understand the symptoms and safe approaches, but her withheld evidence complicates the investigation.
“At twenty-six, Mara joined a survey party sent into the Sickwood to find why the settlement's wells had begun tasting of pennies.”
- Faction
- Candosville's informal circle of healers and growers; no formal organization.
Known connections
Media
0 imagesNo images yet.
Turn Mara Fenwick into a sheet
A high-res, share-ready sheet you can post or print.