Picea, Greyhorn Warden
Picea, Greyhorn Warden
At the table
Voice
A dry, rasping voice shaped by cold air, shouted patrol calls, and years of giving instructions outdoors. She speaks in short, concrete phrases and lets silence do the work when she wants an answer. When she is amused, a rough little huff escapes before she can stop it; when angry, her words get more direct, not softer.
Her voice has a dry, rasping edge from cold-air patrols and years of calling instructions over wind. She clips unnecessary words, especially when giving orders, but lets pauses stretch when someone is deciding whether to tell the truth. Her phrasing is practical and grounded in roadwork: she talks about footing, load, weather, and who is carrying what.
Speech patterns
How to play them
Picea begins by assessing whether visitors are lost, threatened, or looking for trouble. She offers practical help without asking for praise and expects honest answers in return. Earn her trust by respecting local residents and sharing useful information. Threats to the road families or water supply make her immediately firm; attempts to flatter her are met with a request to get to the point.
Goal
Keep the Greyhorn road open and its spring water clean, then convince Tessa that she can choose a future without taking the quarry's dangerous offer.
Motivation
Picea believes that keeping people safe is not merely a matter of holding a line. It means noticing who is being left out of the count.
Appearance
Picea has muted clay-red skin with a fine, dry texture like fired pottery, and a pale seam of freckles across the bridge of her nose. Her blunt black horns sweep backward close to her skull, their tips rubbed smooth from years of ducking beneath branches and low lintels. She walks with a careful, slightly hitching rhythm, favoring her left leg on steep ground but never allowing it to slow her pace. Her coat is patched at the elbows with squares cut from old saddle blankets; one brass button, polished bright as a coin, sits incongruously among dull wooden toggles. She leaves the impression of a person who has stood watch through too many storms and still notices the small things.
Clothing
A forest-green wool coat sits too large in the shoulders and is repaired with mismatched saddlecloth patches. Beneath it she wears a riveted chain shirt, a dark leather belt, and mud-stained trousers tucked into scuffed boots. One brass button is kept bright and polished; all the others are plain wooden toggles.
Body language
She stands with her shield angled toward the nearest open approach and rests her weight unevenly, favoring her left leg on slopes. When listening, she keeps her chin level and her eyes on the speaker's hands. She does not fidget, but her thumb repeatedly tests the edge of her shield strap.
- Height
- 5 feet 9 inches
- Build
- Compact and strong through the shoulders, with the dense, practical musculature of someone used to carrying armor and hauling people over rough ground.
- Eyes
- Dark amber, with a fine ring of gold around each pupil.
- Hair
- Black, cut short at the nape and tied back with a strip of faded green cloth.
- Skin
- Muted clay red with a dusty, fired-pottery texture.
- Age
- Thirty-eight, an adult by human standards.
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesPicea is cautious about plans but bold when someone is in immediate danger. She distrusts grand promises, yet gives people more chances than they probably deserve. In a crisis she becomes clipped and decisive; around children or tired travelers she shows a patient, almost awkward warmth. She dislikes being thanked for work she considers ordinary, but quietly remembers every kindness.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 18 · HP 44 · 30 ft.Picea takes a position between danger and the least protected ally, using her shield and Protection fighting style to spoil attacks. She prefers a narrow approach where enemies cannot surround her. She saves Action Surge for a decisive moment, especially to drop a threat before it can reach civilians. If a fight turns against her, she covers a retreat rather than pursuing.
Picea, Greyhorn Warden
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longsword (martial melee weapon)A well-kept, serviceable blade with a nicked guard and a grip wrapped in dark cord.
- Shield (armor)A broad wooden shield faced with dark hide and marked with the worn sign of the Greyhorn road wardens.
- Heavy crossbow and 20 bolts (martial ranged weapon and ammunition)A crossbow carried for watch duty, with a small supply of bolts in a waxed case.
- Chain shirt (medium armor)Riveted chain shirt worn beneath her coat.
- Warden's field map (tool)A folded map marked with patrol notes, spring locations, and places where the ground has recently shifted.
- Spare brass button (keepsake)A polished brass button kept in a small cloth pouch, identical to the one on her coat.
Possessions
Background
Picea was raised on the edge of the Greyhorn wood, where her mother kept a charcoal kiln and her father served as a road warden. She learned to read tracks before she learned to read letters. At twenty, she joined a patrol tasked with clearing a mountain pass after a spring flood. Her captain ordered the patrol to abandon a trapped caravan and save their own horses. Picea disobeyed, holding a washed-out bridge long enough for the survivors to cross. One of them was a child named Kito, now a grown trail guide who still sends her notes about the road. The rescue cost her the captaincy and left her with a lasting hitch in her left leg from the collapsing bridge timbers. Years later, she returned to the pass as its appointed warden, determined that no traveler should be treated as expendable. Now the old patrol captain, Garek, is lobbying to divert the road and sell the forest edge to a quarry company. Picea is gathering proof that the proposed route will poison the springs, while trying to keep her younger sister Tessa from taking dangerous work as a quarry scout.
Role in the story
A capable local protector who can guide the party through the Greyhorn region, offer a grounded moral counterpoint, or become an ally in exposing a quarry scheme. Her conflict with Garek and her efforts to protect Tessa make her valuable beyond a single encounter.
“She learned to read tracks before she learned to read letters.”
- Faction
- Greyhorn road warden, a local post rather than a formal order. She is respected by the road families but increasingly at odds with the quarry interests.
Known connections
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