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Tarkhuz - AI-generated fantasy NPC

Tarkhuz

Drairesse · Noble · Level 20

Tarkhuz

King of Nirva
“Who benefits if we call that inevitable?”
ACNone
HP72/72
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, resonant rasp, with a faint grit from the mineral dust of the sluice tunnels and a slight metallic buzz when his storm-breath gathers. He projects without shouting, as though accustomed to being heard over rushing water.

He speaks in deliberate clauses, shaped by years of court arbitration and the clipped, practical calls of flood crews. He names people and consequences rather than hiding behind abstractions. Under pressure, his sentences shorten into workmanlike commands; after a decision, he often explains exactly what it will cost.

Speech patterns

Addresses people by name after hearing it once, even in a crowded audience.
Uses questions to expose assumptions: “Who benefits if we call that inevitable?”
When making a promise, names the cost and the person who will pay it.
Uses short, practical phrases in danger and longer, carefully qualified sentences in court.

How to play them

Begin with practical questions and listen for what the visitor is unwilling to name. Raxoth offers a small, achievable concession to learn whether someone wants peace or merely leverage. He is candid about costs, but will not reveal the floodworks investigation unless trust has been earned.

Goal

Find who is manipulating the Spring zone's floodworks and prevent the four houses from turning the next storm into a civil war.

Motivation

He wants the crown to be remembered as the thing that kept the houses talking, not the thing that made one house victorious.

Secret · GM only

Appearance

Raxoth fills a doorway without seeming to hurry into it. Steel-grey scales cover his neck, jaw, and the long sweep of his tail, threaded with electric-blue veins that brighten faintly when he is angry or exerting himself. Silver-white iridescence catches along his shoulders, while his swept-back horns are plated in mirror-bright platinum and tipped with cobalt. He walks with a measured, slightly side-on glide to keep his tail clear of furniture, then stands so still that visitors often mistake his silence for patience. His unexpected detail: he keeps a tiny garden of spring mushrooms in porcelain cups on the windowsill of the war room, and knows each one by its smell.

Clothing

A dark green court mantle cut open behind the hips for his tail, fastened with a plain platinum clasp. Under it he wears layered scale-resistant cloth, a high-collared ivory tunic, and a narrow sash bearing the four-house compact's seal.

Body language

He takes up space by standing square to the room, tail curved behind him like a boundary marker. In conversation he angles one shoulder toward the speaker, a practical habit from keeping his tail out of the way. His stillness is deliberate; when unsettled, the blue veins in his scales flicker and his tail draws a slow, tight arc.

Height
2.2 m (7 ft 3 in), not including the horn tips
Build
Tall, broad through the shoulders, with a powerful torso and a long, muscular tail; built for endurance more than speed.
Eyes
Cobalt blue, with a thin silver ring around each pupil
Hair
No scalp hair; short silver-white crest scales run from crown to nape.
Skin
Steel-grey scales threaded with electric-blue veins, with silver-white iridescence over the shoulders and throat
Age
Adult, approximately 146 years
Gender
Male
Size
Large

Distinguishing features

His mirror-platinum horns reflect nearby colors in distorted slivers.
Blue light runs visibly through the veins between his steel-grey scales when he draws on his storm-breath.
His tail makes a broad, deliberate sweep when he turns, forcing companions to learn his personal orbit.
He keeps porcelain cups of spring mushrooms in the royal war room and can identify them by scent.

Personality

13 traits and drives

Raxoth is patient with frightened people and impatient with those who mistake ceremony for wisdom. He genuinely wants consensus, yet becomes ruthlessly decisive when lives are in immediate danger. In a quiet room he can be wry and unexpectedly curious; before a hostile court he grows formal, guarding every word. He offers mercy freely, but remembers who tried to exploit it.

Alignment
Lawful, with a strong preference for negotiated stability over easy justice

Quirks

Smells a cup of tea before answering a difficult question, even if it has gone cold.
Moves small objects into straight lines while listening.
Names the spring mushrooms in his window garden after obsolete floodgates.
Taps his left horn-tip twice when someone says “there was no choice.”

Habits

Lets a petitioner finish even when the court is restless, then asks one precise question about what they left out.
Inspects flood channels personally after heavy rain, often without announcing the visit.
When under pressure, counts the exits and taps one horn-tip with a knuckle.
Rewards useful candor more warmly than flattering agreement.

Traits · 4

Makes room for dissent, but expects dissenters to offer a workable alternative.
Protective of ordinary workers, wary of noble displays of generosity.
Enjoys small, precise acts of cultivation and maintenance.
Can shift from warm curiosity to immovable command when a life is threatened.

Flaws · 3

He treats personal exhaustion as a fair price for public safety.
His habit of hearing every side can delay action past the moment when compromise remains possible.
He protects House Khordain's reputation even when the truth would better serve Nirva.

Fears · 3

A second flood disaster in which he must choose which district to save.
That the forged or forgotten order bearing his seal may prove to be genuine.
Becoming a king whose people obey him but no longer trust him.

Wants and needs · 3

A trustworthy account of who tampered with the floodworks.
Evidence strong enough to confront all three houses without triggering retaliation.
Someone who will tell him when caution has become cowardice.

Combat

HP 72 · 30 ft. walking; custom rules sketch: move one zone with a successful Agility test when terrain is difficult.

Raxoth protects allies and controls space instead of chasing kills. He uses the glaive to keep enemies away from vulnerable companions, calls coordinated movement, and saves his storm-breath for clustered threats or someone trying to reach a gate or hostage. He will offer surrender once if it can prevent further deaths.

Tarkhuz

Large humanoid (drairesse), lawful, with a strong preference for negotiated stability over easy justice
Armor ClassNot set
Hit Points72
Speed30 ft. walking; custom rules sketch: move one zone with a successful Agility test when terrain is difficult.
Level20
STR
DEX
CON
INT
WIS
CHA
SensesOrdinary sight and hearing; keen sense of smell, especially for wet stone and spring fungi.
Languages
Nirvan court speech,
Drairesse,
Trade Speech
Drairesse storm-breath (custom): Once per scene, Raxoth can exhale a fork of white lightning at a visible target. The target must overcome a difficulty 15 test of agility or take lightning damage and be unable to use reactions until its next turn.
King's Bearing (custom): In a formal audience, Raxoth may use Command instead of Guile to persuade or intimidate those who recognize his authority.
Springward Vitality (custom): In the Spring zone, Raxoth regains 4 hit points at the start of his turn if he has at least 1 hit point and has not taken fire damage since his previous turn.

Actions

Cobalt Glaive. Make a Might test against the target's defense. On a success, deal damage; on a success by 5 or more, the target is also driven back a short distance.
Forked Storm-Breath. Custom ability: Once per scene, strike a visible target within close range with white lightning. The target tests Agility against difficulty 15. On failure, it takes lightning damage and cannot use reactions until its next turn.
Hold the Spring Line. Make a Command test against difficulty 14. On success, up to three allies who can hear Raxoth may immediately move a short distance or gain +2 on their next defense test before his next turn.

Services they sell

Royal audience and arbitration between rival houses.
Safe passage through Nirva's controlled districts.
A discreet investigation into the Spring zone's waterworks.

Rewards they can give

A royal writ granting safe passage through Nirva's Spring zone.
Access to the flood-channel maps and a discreet audience with House Khordain.
A custom stormglass token that signals the bearer is acting under the king's protection.

Equipment

  • Cobalt Glaive (weapon)A balanced, two-handed polearm with a cobalt-edged head; a custom heirloom, not a ceremonial object.
  • Spring Mantle (clothing)Layered court cloth reinforced with flexible scale panels; custom gear that offers no separate armor-class statistic in this rules sketch.
  • Compact and Channel Map (documents)A sealed copy of the four-house compact and a personal map of the spring flood channels.

Possessions

Cobalt-edged glaive
Four-house compact
Hand-drawn flood-channel maps
Cracked key from his sister's sluice gate
A row of porcelain mushroom cups

Background

Born the second child of House Khordain, Raxoth was raised to arbitrate disputes among the houses rather than inherit a crown. That changed during the Meltwater Succession: his elder sister died when a floodgate was deliberately opened during a siege, and the rival houses blamed one another while the low quarter drowned. Raxoth rode into the sluice tunnels with a handful of workers and held a jammed gate long enough for hundreds to escape. The effort damaged his storm-breath and left him unable to tolerate the sound of trapped water. The houses chose him as a compromise king, believing a mediator could be managed. He has since built a wary working compact with House Aetheryx of Yverroth and House Orkanis of Kharneth, but their envoys test its limits constantly. His former tutor, Szel, still advises him from the royal kitchens; his cousin Borsh leads the palace guard and thinks Raxoth's mercy invites another siege. Now a run of unnatural spring storms threatens the same floodworks that once failed, while an old order bearing Raxoth's seal appears to implicate him in the disaster.

Role in the story

A powerful patron and uneasy potential antagonist: he can grant the party access to the houses and floodworks, but his buried decision links him to the crisis they are investigating.

“Raxoth rode into the sluice tunnels with a handful of workers and held a jammed gate long enough for hundreds to escape.”
From their background
Faction
King of Nirva in the Twilight Expanse's Spring zone; House Khordain of Diaphyr; bound by a tense compact with House Aetheryx of Yverroth and House Orkanis of Kharneth.

Known connections

Szel, his former tutor and present royal kitchen steward, is the one person who can tell him to sleep without ceremony.
Borsh, his cousin and captain of the palace guard, trusts Raxoth's courage but fears his restraint will cost lives.
House Aetheryx of Yverroth sends the sharp-eyed envoy Thessa, who privately warns him that her own house is divided.
House Orkanis of Kharneth has a longstanding grievance over the floodworks and refuses to accept the official account of the succession disaster.
Major secret · GM only
Minor secrets · GM only

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