Skip to content
CreatePricing
Vick Rusk - AI-generated fantasy NPC

Vick Rusk

Pooka Kithain · Pooka Kithain; no class system applies · Level 5

Vick Rusk

Messenger and concierge
“Shall I see who can make that arrangement?”
ACNone
HP0/0
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A crisp, well-practised London voice with a slight rasp at the edges, as if each word has passed through cold air. He sounds most natural when giving directions or repeating a message. Excitement brings a quick, birdlike clicking sound into his breath.

His speech is carefully clipped, with a polished London accent learned by listening to people who believed ravens could not understand them. Work has given him the brisk phrasing of a concierge: names, times, and routes delivered without wasted words. He lets a dry click or a little breathy croak slip through when surprised.

Speech patterns

Uses precise, polished English, especially when making a request sound routine.
Frames questions as helpful offers: "Shall I see who can make that arrangement?"
When cornered, produces a plausible falsehood with a straight face, then watches to see who believes it.
Calls people "sir" or "madam" from habit, but drops the formality when someone is in danger.

How to play them

Offer practical help first. He listens for what the other person avoids saying, then asks a question that sounds like a courtesy. He will trade information for a clear favour, but rarely admits that he is negotiating.

Goal

Secure enough trust and influence at the lodge to keep its doors open to Kithain without letting its residents turn hospitality into a political weapon.

Motivation

To prove that a raven can be trusted with responsibility without having to stop being a raven.

Secret · GM only

Appearance

Vick Rusk looks like a young English gentleman assembled from close observation rather than birthright: clean-shaven, neatly parted dark hair, and a composed face that can turn bird-sharp when something catches his notice. He moves with a quick, balanced economy, head tilting a fraction before he answers. His hands are the first unexpected detail: blunt-nailed, callused at the thumb and forefinger, and faintly nicked from years of handling message tubes, luggage clasps, and rough roosting ledges. His coat fits well at the shoulders but has been let down at the cuffs; he brushes lint from its lapel whenever he is thinking. The overall impression is smart, attentive, and faintly too still.

Clothing

2026-era upper-class British menswear adapted for lodge work: a dark navy wool overcoat, cream roll-neck, tailored charcoal trousers, polished but weather-scuffed brogues, and a restrained silk pocket square. The cuffs have been let down and resewn with excellent care. He over-cares for a small silver tie bar, though he rarely wears a tie.

Body language

He holds his shoulders square and his chin level in company, but his gaze flicks toward every moving object. When calculating, he taps two fingers against his coat cuff as if testing a perch. His posture relaxes only on high balconies or near open windows.

Height
5 ft 10 in
Build
Lean and lightly muscled, with a quick, sure-footed carriage.
Eyes
Dark brown, with a bright, reflective look in strong light.
Hair
Dark brown, neatly parted and kept close at the sides.
Skin
Fair, with a faint wind-reddened cast across the nose and cheeks.
Age
Young adult; his exact human-seeming age is about twenty-six.
Gender
Male
Size
Average human in human seeming; raven-sized in raven form.

Distinguishing features

His hands are visibly work-worn despite his gentlemanly clothes, with calluses from parcel straps and rough ledges.
He gives a tiny head tilt before answering, a raven's habit that survives his human seeming.
The cuffs of his coat are carefully altered, while the rest of his clothes are impeccably brushed.

Personality

13 traits and drives

He is observant and service-minded, yet resents being mistaken for a simple errand-runner. With guests he is polished and faintly amused; with frightened people he is practical and protective. When ashamed, he jokes or lies. When genuinely angry, he becomes blunt and stops trying to charm anyone.

Quirks

Turns small objects a quarter-turn until their edges align with the table.
Collects paper clips and sorts them by shape, not size.
Makes a dry clicking sound with his tongue when deciding whether to trust someone.
Leaves crusts on the west balcony even when told the birds are not to be fed.
When asked a question he dislikes, gives an answer that is true but incomplete before offering a lie.

Habits

Counts doors, windows, and likely perches on entering a new room.
Takes messages in exact wording, then remembers the speaker's expression better than the words.
When outmatched, agrees readily and looks for a route around the problem.
When a guest is frightened or humiliated, he becomes unexpectedly direct and protective.

Traits · 4

Courteous by training, suspicious by habit.
Clever in a crisis, but unwilling to be praised for merely doing his job.
Enjoys company and gossip, yet needs open air and a clear exit.
Protective of the overlooked, though he pretends this is only good service.

Flaws · 3

His Pooka nature presses him toward lies even when the truth would be safer.
He withholds information until he has judged every listener, which can make allies suspect betrayal.
He is quick to leave a dangerous situation and slow to admit that someone else may need him to stay.

Fears · 3

Being trapped indoors without a way out.
Being treated as a clever pet rather than a person.
That the Tower ravens will lose their nesting grounds to another round of works.

Wants and needs · 3

Wants the lodge to recognise his judgment, not merely his speed.
Needs a dependable place to roost and time outdoors.
Needs to decide whether to support the lodge's more generous residents or its cautious manager.

Combat

HP 0 · Human pace; in raven form, flies at ordinary raven speed as the Storyteller judges appropriate.

Avoids a fair fight. He uses doors, stair turns, furniture, and distractions to break contact, then flees or calls for help. In raven form he scouts or draws attention away rather than attacking armed opponents.

Vick Rusk

Average human in human seeming; raven-sized in raven form. humanoid (pooka kithain), unaligned
Armor ClassNot set
Hit Points0
SpeedHuman pace; in raven form, flies at ordinary raven speed as the Storyteller judges appropriate.
Level5
STR
DEX
CON
INT
WIS
CHA
SkillsAlertnessAthleticsBrawlEmpathySubterfugeEtiquetteStealthStreetwiseInvestigationLinguistics
SensesOrdinary human senses in human seeming; keen eyesight and hearing in raven form, as appropriate to a raven.
Languages
English,
Italian
Pooka Birthright, Shapechanging. can assume the form of a raven.
Pooka Birthright, Confidant. people who speak privately with him tend to disclose things they meant to keep hidden.
Pooka Frailty. compelled to lie, even when honesty would serve him better.
Custom, Lodge Routes. knows service passages, stairways, and public rooms of the resort exceptionally well; this grants no automatic mechanical bonus.

Actions

Fist and Elbow. Unarmed brawl. Roll Dexterity + Brawl, difficulty 6. On a success, inflicts one bashing damage, plus one per extra success.
Improvised Throw. Thrown object. Roll Dexterity + Athletics, difficulty 6. Use this for a hurled bottle, serving tray, or similar improvised object; damage and range are at Storyteller discretion.
Raven Peck. In raven form, he can peck or rake with his claws. Roll Dexterity + Brawl, difficulty 6; inflicts one lethal damage on a successful hit. Custom, modest animal attack, not a special Pooka power.

Reactions

Slip the Route. When a threat blocks his route, roll Dexterity + Athletics to get behind cover, through a doorway, or out of reach. This is a normal action resolved under the Storyteller's combat procedure.

Services they sell

Carries messages within the lodge and nearby grounds.
Finds staff, rooms, transport, and local supplies.
Can quietly identify who has been asking after a guest.

Rewards they can give

A reliable guide through the lodge's public rooms and service passages.
Useful information about guest movements and staff routines.
A discreet message delivered to a person staying at the resort.

Equipment

  • Work phone (tool)A modern phone kept on silent, used for lodge messages and route updates.
  • Message wallet (work gear)A slim, weatherproof message wallet containing room notes and folded directions.
  • Concierge kit (work gear)A compact torch and a small first-aid pouch for late deliveries and mountain paths.
  • Tie bar (personal)A silver tie bar from his first human employer; polished often, worn seldom.

Possessions

Work phone
Message wallet
Concierge kit
Silver tie bar
A worn photograph of Tower ravens on a parapet

Background

Vick began life as an ordinary raven nesting in the Tower of London. He learned the habits of visitors and guards by watching: who left food, who feared the birds, who carried keys, and who spoke freely when they thought no one understood. A young changeling found him there and recognised a Pooka's wit beneath the feathers. Vick's first human seeming was shaped by years of studying Londoners from parapets and windows, then copying the gestures and dress of the respectable men who passed below. His formative change came during a winter storm, when he carried a warning through the Tower grounds rather than abandon a wounded fledgling. The choice cost him a safe roost and taught him that cleverness without loyalty was merely escape. He later took work at an Alpine freehold lodge built over the cleared site of an old larch stand, where mineral baths and resort guests provide steady traffic, gossip, and business. He serves as messenger and concierge, quietly memorising staff schedules and guest disputes. His employer, Mrs. Hedd, trusts his efficiency but mistakes his wit for a knack with errands. Vick is trying to keep the lodge's human-facing business orderly while its fae residents argue over how much of their hospitality should be offered to passing Kithain.

Role in the story

A sharp-eyed contact, messenger, and source of lodge gossip. He may become an ally if treated as a capable person, or a persistent nuisance if ordered about without explanation.

“A young changeling found him there and recognised a Pooka's wit beneath the feathers.”
From their background
Faction
Staff member of the lodge freehold; he has no formal court office and avoids declaring allegiance in its internal disputes.

Known connections

Mrs. Hedd, lodge manager, who values his work and underestimates his judgment.
Doss, a groundskeeper who leaves scraps on the west balcony and knows Vick's raven habits.
Pell, a changeling bath attendant who wants the lodge opened to more Kithain guests and presses Vick to take sides.
The Tower ravens, whose old roosts remain his imagined home and whose welfare he still follows through visitors and news.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Vick Rusk into a sheet

A high-res, share-ready sheet you can post or print.