Tegir Vask
Tegir Vask
At the table
Voice
A dry, slightly rasped voice shaped by a jaw that barely works and a childhood spent listening to the clear ring of good metal. He clips the ends of practical instructions, leaves space for answers, and gives his name a firm, percussive edge. When angry, he does not soften or hush; he speaks faster and more precisely, like someone marking a faulty joint before it fails.
His words have a slight rasp from a jaw built for swallowing rather than chewing. Years of listening for flaws in struck metal have left him attentive to rhythm and pauses. He speaks plainly, with the measured precision of someone accustomed to explaining how a fitting works, and his humor tends to arrive as a dry observation rather than a laugh.
Speech patterns
How to play them
Treat Eber as a capable craftsperson rather than a medical curiosity. He warms to people who ask before touching his scales or tail and who take his concerns about the marsh workers seriously. Practical help earns trust faster than pity. He may share what he knows once he is convinced the listener will not run to his parents with every decision.
Goal
Find the source of the marsh workers' illness and earn enough trust, from his family and himself, to take a journey upriver.
Motivation
To make useful work, protect people who are being ignored, and become the author of his own life rather than the object of other people's concern.
Appearance
Eber stands a startling 5 feet 10 inches, taller than anyone expects from a family of stout halfling descent. His pale, fair skin is densely freckled, with olive-green scales climbing his neck, shoulders, ribs, and the backs of his hands. The scales are small, flexible, and faintly pebbled, catching the light like wet leaves. A narrow, folded crest runs from the bridge of his nose into his red hair; it lifts when he is startled. His green-dragon teeth are thin and pointed, and he keeps his jaw unnaturally still when others eat. A long, tapered tail follows his movements with a slight delay, as if it is considering the room before he does. He takes up too much space in doorways and knows it, often turning sideways and drawing his elbows in. His hands are broad and work-roughened, with flattened nail beds and dark ground-in traces of forge soot. The unexpected detail is that he carries a tiny felt pouch of polished glass beads, which he sorts by touch when anxious.
Clothing
A soot-brown leather apron over a moss-green work shirt, roomy trousers, and a short oilskin coat with a slit for his tail. He wears a padded collar to keep the crest from catching on straps and a simple cord at his waist for the pouch of feeding stones.
Body language
He keeps his shoulders tucked and turns sideways through narrow spaces, but forgets to do so when absorbed in work. His tail curls around a chair leg when he feels safe and flicks sharply when he is holding back anger. He handles tools with sure, economical movements; in conversation, his thumb rubs the edge of a scale at his wrist.
- Height
- 5 feet 10 inches
- Build
- Long-limbed and sturdy, with a craftsman's forearms and a slightly forward-leaning posture from years bent over a workbench.
- Eyes
- Moss green, with narrow pupils that widen noticeably in dim light.
- Hair
- Rust-red, thick and unevenly cut around his crest, usually tied back with a leather thong.
- Skin
- Fair, freckled skin with olive-green scales across his neck, shoulders, ribs, and hands.
- Age
- 19
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesEber is proud of his skill and impatient with condescension, yet he is gentle with frightened people and painstakingly careful around anyone in pain. In the forge, he is decisive and almost cheerful; in a healer's room, he becomes guarded and watches every face for pity. He wants to leave home but cannot bear the thought of his parents worrying alone. When relaxed, he is dryly funny; when cornered, his humor vanishes and he becomes startlingly direct.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 16 · HP 20 · 30 feetEber avoids a fair stand-up fight. He uses his reach and the clutter of his surroundings to keep opponents from surrounding him, strikes with a shortsword only when forced, and uses his menace trait to create room to retreat or protect someone. He looks for an exit before drawing a weapon.
Tegir Vask
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Tail-slit leather armor (armor)Flexible reinforced leather worn over padded clothing; fitted to accommodate his tail and crest.
- Shortsword (weapon)A narrow, serviceable blade made in the family forge.
- Hand crossbow (weapon)A compact crossbow with a simple folding stock.
- Feeding stones (personal item)A small pouch of smooth, clean stones selected for his unusual digestion.
- Smith's tools (tool)A hammer, tongs, small files, and a folding measure for repair work.
Possessions
Background
Eber was born into the Vask family, a respected line of halfling-descended metalworkers who built hinges, clamps, and delicate fittings for the marsh ferries. His mother, Ketta, taught him to judge a piece of work by its sound; his father, Olli, expected him to inherit the family forge. At fifteen, Eber's draconic inheritance arrived in a painful season of growth: scales spread across his body, his jaw altered, his crest and tail emerged, and he lost the ability to chew. For weeks, every meal became a frightening ordeal. A traveling healer, Salla, discovered that small stones swallowed with food helped his new second stomach grind what his teeth could not. The family became fiercely protective, and their forge turned into an informal waiting room for healers and curious visitors. Eber resented being treated as a patient, then learned the craft of making his own feeding stones: smooth, clean, properly sized, and easy to replace. Now he works at the forge while trying to prove he can live beyond its walls. His closest friend, Aino, is a ferry pilot who wants him to leave town and see the wider marsh. His father worries the journey will expose him to danger; his mother quietly saves money for it. The current trouble is a string of illnesses among marsh workers, which Eber suspects is connected to contaminated water and an employer who would rather blame his unusual body than investigate.
Role in the story
A skilled young craftsperson caught between a protective family and a life he wants to choose for himself. Eber can connect the party to the marsh communities, provide practical repairs, and point them toward a growing local illness and whoever is concealing its source.
“His mother, Ketta, taught him to judge a piece of work by its sound; his father, Olli, expected him to inherit the family forge.”
- Faction
- The Vask family forge, a small family workshop serving marsh ferries and villages; no formal faction allegiance.
Known connections
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