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Weyn Sárik

Human · Bard, College of Lore · Level 5

Weyn Sárik

Penthouse host, negotiator, and discreet arranger of safe passage
AC15
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, clear voice with a faint rasp from salt air and ferry smoke. Their phrasing is polished from years of hosting negotiations, but the rhythm retains the practical cadence of dockside work.

Their words carry the faint rasp of salt air and years spent projecting over ferry engines and crowded rooms. Weyn articulates carefully, with crisp consonants learned from formal negotiations and a low, dry humor from the docks. They rarely rush a sentence; when pressed, they become sharper and more clipped rather than louder.

Speech patterns

Frames proposals as choices, then makes the cost of refusal plain.
Uses precise, tactile comparisons: a promise can be a wet match, a lie can have bad stitching.
Calls people by their names when being sincere and by their titles when creating distance.

How to play them

Begin by offering a comfortable seat, a small courtesy, and a clear statement of what Weyn can provide. They listen for what a visitor avoids saying, then offer a deal that protects both sides' dignity. Threats earn a calm counteroffer, not a raised voice. Sincere concern for the flood flats or the people who work there earns unexpected candor.

Goal

Keep the penthouse and its hidden stair out of the magistrate's hands while ensuring the salt-flat floodwall is repaired.

Motivation

To make safety something they can offer others without turning care into a debt.

Secret · GM only

Appearance

Weyn holds a commanding, balanced stance, weight settled on the balls of their feet as if a room were a dance floor and every exit part of the choreography. Their skin has a fine, weather-dulled texture from years of rooftop walks in salt rain, though candlelight warms its brown undertones. Long dark waves fall over one shoulder, glossy against a sharply tailored black latex mini dress. Smoky eye makeup and lacquered lips make their steady gaze feel deliberate rather than theatrical. They move with economical precision, never quite turning their back on a door. The unexpected detail: they wear a tiny, embroidered sprig of marsh parsley inside one glove, a keepsake from a childhood spent gathering it in muddy flats.

Clothing

A skin-tight glossy black latex mini dress, thigh-high patent boots, and long fitted latex gloves, chosen as deliberate high fashion and practical armor against rain. A discreet rapier sheath sits beneath a red velvet mantle when they travel.

Body language

When waiting, Weyn places one foot half a step behind the other and keeps their weight forward, ready to move. They rest a hand on their hip when asserting control, but smooth a sleeve when uncertain. Their smile arrives easily; their eyes take longer to follow.

Height
5 feet 8 inches
Build
Curvy, strong-backed, and poised, with the compact balance of someone accustomed to narrow stairs and slick rooftops.
Eyes
Dark hazel, ringed with amber near the pupils
Hair
Long, dark brown-black
Skin
Warm brown with a weathered, salt-air matte texture
Age
Thirty-four
Gender
Non-binary
Size
Medium

Distinguishing features

A tiny marsh-parsley sprig embroidered inside the left glove.
A narrow silver tooth cap that flashes when Weyn smiles.
They stand as though the floor may tilt, balanced and ready without appearing tense.

Personality

12 traits and drives

Weyn can make a stranger feel expertly welcomed, yet privately distrusts anyone who seems too comfortable. In a negotiation they are wry, unhurried, and exact; among friends they become generous to the point of meddling. When frightened, they grow brisk and managerial. When grieving, they polish already-clean objects and refuse to name the loss.

Alignment
Neutral

Quirks

Taps a glass twice before drinking, even when alone.
Turns mirrors a few degrees toward doorways so they can see who enters.
Keeps a tiny sprig of marsh parsley in their glove and replaces it whenever it dries.
When asked a question they dislike, names the weather outside before answering.
Arranges guests' shoes neatly by the door, even during an emergency.

Habits

Counts doors and reflective surfaces on entering a room.
Offers food or a drink before asking a difficult question.
When tired, removes one glove and rubs its seam between thumb and forefinger.
Keeps appointments even with people they dislike, unless someone is in immediate danger.

Traits · 3

Can turn any meeting into a gracious performance, but resents being treated as a performer.
Has a practical answer for other people's problems and an elaborate excuse for their own.
Prefers blunt truth in private and elegant evasion in public.

Flaws · 3

Treats vulnerability as a bargaining position and sometimes withholds honest affection.
Believes that if they can manage every detail, nobody will be hurt.
Keeps promises past the point where keeping them is wise.

Fears · 3

That their family will discover the secret payments and see them as a patron rather than kin.
Being trapped in a room where someone else controls every exit.
That Seshka will eventually ask them to choose between loyalty and doing what is right.

Wants and needs · 3

Needs time to repair the floodwall without exposing the family trust.
Wants their family to accept help without mistaking it for payment.
Needs the hidden stair to remain a path to safety rather than a bargaining chip.

Combat

AC 15 · HP 38 · 30 feet

Weyn avoids a fair duel. They open with control or debuff magic, use Cutting Words to spoil a dangerous hit, and reposition behind cover or an ally. They reserve their rapier for an enemy who has been isolated or distracted. If a companion is threatened, they spend Bardic Inspiration freely and prioritize getting that person out.

Weyn Sárik

Medium humanoid (human), neutral
Armor Class15
Hit Points38
Speed30 feet
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityCharisma
SkillsDeceptionPersuasionPerformanceSleight of HandInsightPerceptionInvestigationStealth
SensesPassive Perception 10
Languages
Common,
Elvish
Spellcasting. Charisma is the spellcasting ability; spell save , spell attack bonus +6. Weyn has four 1st-level and two 2nd-level spell slots, regained on a short or long rest.
Bardic Inspiration (d8, 3 per long rest). As a bonus action, Weyn grants a creature within 60 feet a d8 to add to one ability check, attack roll, or saving throw made within 10 minutes.
Cutting Words. As a reaction, Weyn expends one use of Bardic Inspiration to subtract a d8 from a creature's attack roll, ability check, or damage roll within 60 feet, provided Weyn can hear it.
Custom feature, Candle-Slick Footwork. Once per turn after casting a bard spell of 1st level or higher, Weyn can move up to 10 feet without provoking opportunity attacks.

Spells

Vicious Mockery (cantrip, enchantment). A cutting insult distracts a creature. It must succeed on a Wisdom saving throw or take psychic damage and have disadvantage on its next attack roll before the end of its next turn.
Minor Illusion (cantrip, illusion). Weyn creates a sound or image of an object within range that lasts up to 1 minute. A creature can discern the illusion with a successful Investigation check against spell save .
Mind Sliver (cantrip, enchantment). A creature within range makes a Wisdom saving throw or takes psychic damage and has disadvantage on its next ability check before the end of its next turn.
Healing Word (cantrip, evocation). A creature Weyn can see regains hit points.
Resistance (cantrip, abjuration). One creature Weyn can see gains a d4 to add to one attack roll or saving throw before the spell ends.
Charm Person (level 1, enchantment). One creature Weyn can see makes a Wisdom saving throw or becomes charmed for up to 1 hour. The spell ends early if Weyn or their companions harm it.
Calm Emotions (level 1, enchantment). Weyn magically calms humanoids in a 20-foot-radius sphere. Each target makes a Charisma saving throw or is charmed; targets hostile to Weyn have advantage. This spell has no effect on constructs or undead.
Disguise Self (level 1, illusion). Weyn magically disguises their appearance, including clothing, for up to 1 hour. A creature can use an action to inspect the disguise and make an Investigation check against spell save .
Silent Image (level 1, illusion). Weyn creates a sound or image of an object within range that lasts up to 1 minute. A creature can discern the illusion with a successful Investigation check against spell save .
Suggestion (level 2, enchantment). Weyn plants a suggestion in a creature's mind. The target makes a Wisdom saving throw or follows the reasonable-sounding course of action for up to 8 hours, subject to the spell's normal limits.
Blindness/Deafness (level 2, necromancy). Weyn chooses up to three creatures within range. Each target makes a Wisdom saving throw or is frightened for up to 1 minute, repeating the save at the end of each of its turns.

Actions

Rapier. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () piercing damage. Weyn can use Dexterity instead of Strength for this attack.
Dagger. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 5 () piercing damage.
Measured Flourish. Weyn makes one rapier attack and casts one cantrip with a casting time of 1 action.

Reactions

Cutting Words. When a creature Weyn can see within 60 feet makes an attack roll, ability check, or damage roll, Weyn expends one use of Bardic Inspiration and subtracts from the roll. Weyn must be able to hear the creature.

Services they sell

Arranges discreet meetings and introductions
Provides short-term shelter and local information
Negotiates passage through harbor and flood-tunnel routes

Rewards they can give

A safe room and a warm meal in the penthouse
A verified introduction to a harbor contact
A route through the flood tunnels with Seshka's ferry crew
A private performance or negotiation arranged without public notice

Equipment

  • Rapier (weapon)A finely balanced rapier with a black leather grip and a plain silver guard.
  • Silvered daggers (weapons)A pair of silvered daggers hidden in the boot tops.
  • Negotiator's kit (tools)A polished component case, a folded map of service corridors, and a small set of lock picks.
  • Travel finery (clothing)A red velvet mantle and a discreet charm against damp, neither magical nor protective.

Possessions

A brass key to the penthouse's hidden service stair
A folded map marked with safe rooms and flooded passages
A letter from their mother that they have read so often the crease is nearly torn through
A silver tooth cap kept in a small velvet case

Background

Weyn grew up in the salt-stained flats beneath the city, where their mother taught them to read tides and their father repaired storm shutters. At seventeen, they ferried a wounded rival through a flood tunnel rather than leave her to drown. The rescue cost Weyn their first steady job, but the rival, Seshka, later became their closest confidante and the person who taught them courtly performance. Weyn built a reputation as a private negotiator and host in a luxurious penthouse above the old harbor. They broker bargains, discreet introductions, and safe passage for people who cannot afford public attention. Now their landlord, Thesul, is pressuring them to sell the penthouse's hidden service stair to a ruthless magistrate. Meanwhile, Weyn's mother expects them to return home and help rebuild the floodwall, and Weyn has been quietly paying for repairs without admitting why.

Role in the story

A stylish, perceptive patron who can connect the party to hidden routes and influential people. Their penthouse offers temporary refuge, but its secret stair and family obligations can draw the party into a pressure campaign by a city magistrate.

“At seventeen, they ferried a wounded rival through a flood tunnel rather than leave her to drown.”
From their background
Faction
Independent host and negotiator; informally allied with the Velvet Eel's performers and the flood-tunnel ferrymen.

Known connections

Seshka, a former rival and now trusted confidante, runs a ferry service through the flood tunnels.
Weyn's mother, Shuma, maintains a floodwall crew in the salt flats and does not know Weyn is paying for repairs.
Thesul, the penthouse landlord, has given Weyn one tenday to decide whether to sell access to the hidden stair.
A loose circle of performers and servants at the Velvet Eel, a notorious old cabaret named for eels that keep appearing in its cistern, trade Weyn rumors.
Major secret · GM only
Minor secrets · GM only

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