Skip to content
CreatePricing

Duke Corwin

Human · Noble commander, custom non-classed NPC · Level 0

Duke Corwin

Duke and commander of Ravenbrook Keep
“Who pays for that choice?”
AC16
HP22/22
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“as things stand”
From how they speak

Voice

A dry, clear voice with a slight gravelly catch, like someone accustomed to projecting over wind on a wall-walk. He clips the ends of urgent instructions but lets pauses sit when asking a frightened person to speak.

He speaks in clipped, well-enunciated phrases shaped by years of giving orders over wind and clanging gates. His words carry the dry rasp of cold air and old stone dust. When relaxed, his humor is plain and gently self-mocking; under pressure, he speaks more quickly and names people and tasks with exactness.

Speech patterns

Uses direct, practical sentences when giving orders.
Asks, "Who pays for that choice?" when presented with a plan that shifts danger onto others.
Uses the phrase "as things stand" when he wants to make clear that a decision may change with new information.
Calls soldiers by their names whenever he knows them, even in urgent moments.

How to play them

Treat the party as capable partners and grant them emergency authority over the garrison. Explain the stakes plainly, including the vault concern, but do not let fear of the vault distract from defending the walls. If the party earns his trust, he shares the keep plan and admits where his own judgment may be compromised.

Goal

Keep Ravenbrook's people alive through the siege while preserving enough of the keep's defenses to prevent the attackers from overrunning the lower hall.

Motivation

Corwin believes authority is a debt owed to the people who must live with its consequences. He wants to prove that a ruler can defend a stronghold without treating its defenders as expendable.

Secret · GM only

Appearance

Duke Corwin is a broad-shouldered, weathered man whose dark green coat is polished at the elbows from years of leaning over maps. He moves with an unmistakable hitch in his left step, not from injury but from an old habit of matching his pace to marching files. In any room, his eyes go first to exits, then to whoever has the least protection. His unexpectedly incongruous detail: he keeps a tiny wind-up wooden bird tucked in his breast pocket and winds it before difficult decisions.

Clothing

A dark green wool coat over a quilted gambeson, practical riding trousers, weatherproof boots, and a plain iron signet ring. His ducal sash is folded into a pocket rather than displayed.

Body language

He stands with his hands clasped behind his back and his weight slightly favoring his right leg. His gaze checks doors and windows before settling on a speaker. When troubled, he winds the wooden bird once, then places it carefully on the nearest flat surface.

Height
6 feet 1 inch
Build
Solid and sturdy, with a laborer's shoulders softened by years of command rather than idleness
Eyes
Dark hazel
Hair
Iron gray, cropped close and thinning at the crown
Skin
Weathered fair skin, ruddy from years outdoors
Age
54
Gender
Man
Size
Medium

Distinguishing features

A steady hitch in his left step that makes his walk resemble the pace of a marching column.
His gaze checks exits and vulnerable people before it meets anyone's eyes.
A tiny wind-up wooden bird, worn smooth from handling, carried in his breast pocket.

Personality

13 traits and drives

Corwin is warm with frightened common folk yet unsentimental when a defense plan must be chosen. He enjoys dry humor in the mess hall but becomes formal when he suspects someone is concealing a risk. He wants to trust his officers, though experience has taught him that good people can still make disastrous choices.

Alignment
Lawful good

Quirks

Winds his little wooden bird exactly three turns before making a decision he cannot easily reverse.
Counts the number of steps from a room's door to its nearest window.
Leaves the last bite of every meal untouched until the cook has eaten.
Taps a map twice with one knuckle whenever someone proposes a route he considers dangerous.

Habits

Visits the infirmary after every major alarm, even when briefed that the wounded are stable.
Asks the youngest soldier on a watch what they noticed, then listens without interrupting.
When plans go badly, takes responsibility in public and investigates blame in private.
Keeps returning to the vault question, but refuses to pull defenders from the walls to guard it.

Traits · 4

Protective without being soft: he will risk his own safety but refuses to pretend that every life can be saved.
Patient with honest uncertainty, impatient with confident guesses.
Privately sentimental, publicly restrained.
Values practical competence over rank, though he knows rank can keep a frightened room moving.

Flaws · 3

Takes personal responsibility so far that he withholds difficult burdens from allies.
Can be slow to trust plans that put civilians at risk, even when the alternative is worse.
His fixation on keeping the garrison intact can make him hesitate to spend resources decisively.

Fears · 3

That he will save the stone walls at the cost of the people who live behind them.
That the vault contains something his family should have revealed long ago.
That a command given in haste will become the last memory a soldier has of him.

Wants and needs · 3

The garrison needs a plan that holds the walls without exhausting the defenders.
Corwin wants reliable information about the vault and the possible passage beneath the east wall.
He needs his officers to tell him when his caution is becoming indecision.

Combat

AC 16 · HP 22 · 30 ft.

Corwin is a commander, not a trained adventurer. He stays behind the front rank, uses cover, and directs defenders toward threatened positions. If cornered, he fights to create an escape route rather than pursue an enemy. He will not leave the walls to defend the vault.

Duke Corwin

Medium humanoid (human), lawful good
Armor Class16
Hit Points22
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsInsightHistoryPersuasionPerception
SensesPassive Perception 12
Languages
Common
Emergency Authority. Duke Corwin can issue binding battlefield orders to Ravenbrook Keep's garrison during the siege. This is a story feature, not a class feature.
Keepwise. Corwin knows the keep's gates, wall-walks, stores, and defensive positions by heart.

Actions

Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () slashing damage, or 6 () if used with two hands. These are custom, simplified statistics for a non-classed level 0 NPC.
Hold the Wall. Corwin names a clear defensive task, such as reinforcing a gate or carrying wounded soldiers to cover. Up to three garrison members who can hear him may immediately move up to half their speed without provoking opportunity attacks. Custom feature; it has no effect on player characters unless the GM allows it.

Reactions

Take the Blow. When an ally within 5 feet is hit by an attack, Corwin interposes his shield or shoulder. The ally gains +2 AC against that attack, potentially causing it to miss. Corwin must be able to see the attacker and cannot use this reaction while incapacitated. Custom NPC reaction.
Steady the Line. When a defender within 30 feet begins to break ranks, Corwin calls them by name and gives a short, specific order. The defender may reroll a failed saving throw against being frightened, using the new roll. Once used, this reaction cannot be used again until the start of Corwin's next turn. Custom NPC reaction.

Services they sell

Grants the party emergency authority to direct the garrison.
Provides access to Ravenbrook Keep's defensive positions and available supplies.
Can arrange shelter, a healer, and a secure audience with the keep's officers.

Rewards they can give

Emergency authority to direct Ravenbrook Keep's garrison.
Access to the keep plan, stores, and defensive equipment, subject to the needs of the siege.
A formal letter of protection for the party in Ravenbrook's lands if the keep survives.

Equipment

  • Longsword (weapon)A well-maintained blade worn more as a symbol of command than as a first resort.
  • Gambeson (armor)Quilted armor beneath his coat, offering practical protection without restricting movement.
  • Command whistle (tool)A brass whistle used to signal watch changes and emergency assembly.
  • Wind-up bird (personal keepsake)A small wooden bird with a stiff winding key, made by his late daughter when she was a child.
  • Keep plan (document)A marked plan of the walls and gates, annotated with garrison positions and known weak points.

Possessions

Longsword and quilted gambeson
Brass command whistle
Annotated plan of Ravenbrook Keep
Iron ducal signet ring
Wind-up wooden bird

Background

Corwin inherited Ravenbrook Keep young, after his father died during a winter fever and the household nearly fractured over the succession. He learned governance by walking the kitchens, stables, and watch posts rather than remaining in the great hall. Years ago, during a grain riot, he ordered the granary opened despite his steward's warning that the reserve would be dangerously low. The decision saved lives but left the keep short of food through the following winter. Since then, he has learned to calculate the human cost of every reserve and every delay. His spouse, Edda, coordinates the evacuation shelters below the eastern wall; they argue often about whether he risks himself too readily, but neither doubts the other's judgment. His old quartermaster, Hobb, has warned that the sealed vault beneath the keep may be vulnerable if the siege lasts. Corwin is currently balancing dwindling supplies, a strained garrison, and the fear that the attackers know more about the keep than they should.

Role in the story

Questgiver for "Session 3: Siege of Ravenbrook Keep." Corwin entrusts the party with emergency authority to direct the garrison, asks them to defend the keep and its people, and reveals his concern about the vault without abandoning the walls to protect it.

“He learned governance by walking the kitchens, stables, and watch posts rather than remaining in the great hall.”
From their background
Faction
Ruler of Ravenbrook Keep and its surrounding holdings; responsible for the keep's household and garrison.

Known connections

Edda, his spouse, runs the keep's evacuation shelters and challenges his instinct to shoulder every danger himself.
Hobb, the aging quartermaster, has discovered troubling signs around the sealed vault.
Miri, a young wall-captain, is brave and capable but has never commanded through a prolonged siege.
The families sheltering in the lower hall trust Corwin because he remembers their names and keeps his promises.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Duke Corwin into a sheet

A high-res, share-ready sheet you can post or print.