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Lady Wes Snowsden

Shifter (polar bear lineage) · Druid, Circle of the Land (Arctic) · Level 6

Lady Wes Snowsden

Renowned creator of living winter gardens, shelters, and landscape works
“a pretty way to make trouble.”
AC15
HP52/52
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, grain-edged voice with a steady chest resonance, shaped by years of calling instructions outdoors. She speaks deliberately in conversation and quickens into precise, crowded phrases when absorbed in a design. Her laugh is a rough, open bark.

Her voice has a dry, grainy edge shaped by years of calling instructions across wind and work yards. She speaks at a deliberate pace, with a low chest resonance that makes even a practical observation sound final. Her vowels are rounded and plain; when describing a design, she speeds up and stacks precise terms together. Her laugh is a rough, open bark.

Speech patterns

Uses precise craft terms, then translates them into plain language when she sees a listener lost.
Answers vague questions with another question about weather, materials, or who will bear the consequences.
Calls a beautiful but impractical plan 'a pretty way to make trouble.'
When she is angry, her words become blunt and concrete, with no decorative comparisons.

How to play them

She is generous with skilled, honest people and quietly tests grand promises by asking who pays the cost. Show respect for local needs and she will share her knowledge, shelter, and magic. Conceal a danger to the hamlets and she becomes a formidable obstacle.

Goal

Prevent Lord Kett from diverting the spring, while completing a living winter shelter that will survive the next three blizzard seasons.

Motivation

To make useful beauty without sacrificing people to it, and to ensure that the next generation of makers can challenge a patron without being ruined.

Secret · GM only

Appearance

Lady Wes Snowsden has a bear's brow and broad, blunt nose plainly showing through her shifter features. Shaggy white hair, coarse as carded wool, escapes its pins around a face creased by wind and long concentration. Her jaw is broad, and when she laughs her square, slightly yellowed teeth show in an unexpectedly frank grin. She moves with a heavy, measured sway, placing each foot as if testing lake ice. Her presence is at once formidable and oddly homey, like a snowbound house with its door already open.

Clothing

A black mourning gown of thick wool, patched discreetly at the elbows and hem, with a high collar and deep pockets. A silver snowflake brooch fastens it at the throat. She wears felt-lined boots, a weathered fur mantle, and a belt carrying pruning shears and a narrow wooden measuring rule.

Body language

Her shoulders remain squared as if bearing a pack, even when seated. She repeatedly checks the silver snowflake brooch with the pad of her thumb, then catches herself and folds her hands. When pleased, her jaw loosens and she shows her broad, square teeth; when worried, she works her molars as if testing a tough crust.

Height
5 feet 8 inches
Build
Heavy-shouldered and stout, with the compact strength of someone used to hauling timber and shaping frozen earth.
Eyes
Clouded pale blue, with dark rims that make her gaze seem perpetually intent.
Hair
Shaggy white, coarse and unruly, often escaping its pins.
Skin
Weathered ivory with rosy patches across her cheeks and nose from years in cold air.
Age
Eighty-four years old, though she insists she is not yet finished with anything worth doing.
Gender
Female
Size
Medium

Distinguishing features

A wide bear-like brow and blunt nose sit unmistakably in her humanlike face.
Her heavy jaw shifts visibly as she eats, and her laughter reveals broad, square teeth.
She repeatedly rubs the edge of her silver snowflake brooch, a habit she developed after losing Talla.

Personality

13 traits and drives

She is tender toward frightened people but unsentimental about bad plans. She delights in clever design and practical jokes, yet becomes rigid when someone treats the land as decoration. At ease, she tells long, rambling stories; under pressure, she reduces every choice to its cost and consequence. She wants company, but dislikes being fussed over.

Alignment
Neutral good

Quirks

She taps the snowflake brooch three times before making a difficult decision, then denies doing it.
She tastes a pinch of clean snow when entering unfamiliar country, as if judging the place.
She names her tools after the mistakes that taught her how to use them.
She stores tiny carved wooden animals in her pockets and leaves them on windowsills for children.
She chews the corner of a dried apple while studying a design, often forgetting she is doing it.

Habits

Inspects snow, rooflines, and drainage channels before entering a building.
When discussing craft, she becomes animated and impatient, interrupting herself to sketch a detail in the air.
When a person is grieving, she offers practical work rather than consolation, then stays nearby without demanding conversation.
She treats threats as logistical problems until someone endangers a child or a living thing.

Traits · 3

She can be warm and teasing with strangers, then suddenly exacting when safety is at stake.
She loves beauty for its own sake but distrusts anyone who values appearance above the people who must live with the result.
She is proud of her craft and embarrassed by how much she still wants her former patron's approval.

Flaws · 3

She mistakes self-punishment for accountability and takes on more work than her age or health allows.
She can become controlling when other people use materials or methods she considers unsafe.
She withholds painful information until she has a complete practical solution, which can leave allies feeling deceived.

Fears · 3

That her work will again harm the people it was meant to protect.
That Brinka will inherit her grief rather than her craft.
That the spring beneath the proposed garden will be diverted before the villages can prove their claim.

Wants and needs · 4

Time to prove the spring's flow before construction begins.
Brinka's help without placing her in danger.
A chance to make something beautiful that is also useful.
To be treated as a capable elder, not a fragile relic.

Combat

AC 15 · HP 52 · 30 ft.

She prefers to control the ground and protect allies rather than chase enemies. She opens with Entangle or Spike Growth, uses Healing Word to keep an ally standing, and attacks from behind cover with Produce Flame or her staff. If cornered, she shifts, absorbs the first blow with temporary hit points, and uses her claws to make space. She avoids lethal force when a foe can still be restrained or driven off.

Lady Wes Snowsden

Medium humanoid (shifter (polar bear lineage)), neutral good
Armor Class15
Hit Points52
Speed30 ft.
Level6
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsAnimal HandlingInsightNaturePerceptionSurvival
SensesPassive Perception 17
Languages
Common,
Druidic,
Giant
Shifting (custom): As a bonus action, Lady Wes can shift into a broad, white-furred hybrid form for 1 minute, gaining 12 temporary hit points. Once she shifts, she cannot do so again until she finishes a short or long rest.
While shifted, her hands become heavy, clawed paws. Her unarmed strikes deal slashing damage instead of bludgeoning damage.
Druidic. She knows the secret language of druids.
Wild Shape. Twice per short or long rest, she can use an action to assume the shape of a beast with challenge rating 1/2 or lower, without a flying speed. She can remain in that form for up to 3 hours.

Spells

Produce Flame (cantrip, conjuration). A small flame appears in her hand, shedding light and usable to make a ranged spell attack.
Druidcraft (cantrip, transmutation). She creates a soothing magical effect that restores hit points to a creature she touches.
Entangle (level 1, conjuration). She entangles creatures in a 20-foot square of grasping plants. Creatures in the area make a Strength saving throw or become restrained.
Cure Wounds (level 1, evocation). A creature she touches regains hit points.
Healing Word (level 1, evocation). As a bonus action, she restores hit points to a creature she can see within 60 feet.
Fog Cloud (level 1, conjuration). She creates a 20-foot-radius sphere of fog that heavily obscures the area.
Hold Person (level 2, enchantment). She magically restrains a humanoid she can see within 60 feet if it fails a Wisdom saving throw.
Sleet Storm (level 2, conjuration). She calls down a storm of ice and sleet in a 20-foot-radius, 40-foot-high cylinder. The area becomes difficult terrain, and creatures make a Dexterity saving throw, taking bludgeoning damage on a failure.
Spike Growth (level 2, transmutation). She spreads thorny growth through a 20-foot-radius area. The ground becomes difficult terrain, and a creature moving through it takes piercing damage for every 5 feet traveled.
Call Lightning (level 3, conjuration). She calls down a bolt of lightning on a creature she can see within 120 feet. The target makes a Dexterity saving throw, taking lightning damage on a failure, or half as much on a success.
Mass Healing Word (level 3, evocation). She restores up to 30 hit points, divided among any creatures she can see within 30 feet.
Conjure Animals (level 3, conjuration). She summons a powerful elemental spirit in an unoccupied space within 90 feet. The spirit obeys her spoken commands for up to 1 hour, using the spell's normal concentration rules.

Actions

Staff. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () bludgeoning damage, or 8 () bludgeoning damage if wielded in two hands.
Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () slashing damage. While shifted, the attack deals 7 () slashing damage using her claws.
Brooch of Rime. Lady Wes releases a compact burst of ice from her silver snowflake brooch. Each creature of her choice within 10 feet must make a Dexterity saving throw, taking 9 () cold damage on a failure, or half as much on a success. She can use this action once per short or long rest. Custom feature.
Spellcasting. Lady Wes casts one of her prepared spells, using Wisdom as her spellcasting ability (spell save , to hit with spell attacks). She has four 1st-level, three 2nd-level, and three 3rd-level spell slots.

Reactions

Rimeward. When a creature Wes can see hits her or an ally within 5 feet with an attack, she raises a curling screen of frost. The target of the attack gains +2 AC against that attack, potentially causing it to miss. She can use this reaction twice per long rest. Custom feature.

Services they sell

Designs practical living shelters, windbreaks, and winter gardens.
Identifies safe routes, unstable ice, and signs of changing weather.
Provides healing and guidance to travelers who respect the land.

Rewards they can give

A carefully built snow shelter or windbreak suited to the party's next journey.
A selection of hardy seeds that can grow in cold, poor soil.
A hand-drawn map of safe winter routes and the spring's underground channels.
Her recommendation to a circle of druids or a network of northern settlements.

Equipment

  • Carved staff (weapon)A stout, worn wooden staff with measuring notches cut into its shaft.
  • Silver snowflake brooch (wondrous item, custom)A silver snowflake brooch containing a small enchanted shard of blue-white ice; it can release one defensive burst of rime each short or long rest.
  • Maker's kit (tools)A leather case holding pruning shears, twine, chalk, seed packets, and a folding wooden rule.
  • Winter travel gear (gear)A fur mantle, felt-lined boots, a waterskin, and a weatherproof map case.

Possessions

Silver snowflake brooch
Carved staff marked with measuring notches
Talla's unfinished wooden carving
Map of the spring's hidden channels
Seed packets gathered from high northern slopes

Background

Lady Wes Snowsden was once a celebrated maker of winter gardens, living sculptures grown from trained willow, lichen, ice, and hardy alpine flowers. Her creations were commissioned for public feasts and funerals alike. In middle age she designed a living snow maze for the Frostwake court; during a sudden thaw, its hidden channels flooded a workers' quarter. Wes saved several children but could not reach her apprentice, Talla, who drowned beneath the collapsed icework. She abandoned grand commissions and spent years learning how to read snowpack, river ice, and the moods of the land. Her work now serves villages: windbreaks, root cellars, living bridges, and shelters that can endure blizzards. She still accepts one or two public commissions each year, partly to keep her craft alive and partly because she cannot bear to let beauty become only a reminder of failure. Her former patron, Lord Kett, wants her to build a ceremonial winter garden over a newly discovered spring. Her niece, Brinka, urges her to refuse; the spring feeds several hamlets downstream. Wes is secretly helping Brinka document the water flow while pretending to negotiate with the lord.

Role in the story

A formidable local ally and celebrated craftsperson whose environmental knowledge can expose a powerful landholder's plan. Her history gives the party a chance to help her protect both a community and the craft she once feared continuing.

“Her creations were commissioned for public feasts and funerals alike.”
From their background
Faction
Respected by the local circle of druids, though she has never sworn herself to its council. Formerly a favored creator of Lord Kett's court.

Known connections

Brinka, her practical niece and apprentice, is gathering evidence that Lord Kett's proposed garden will starve downstream hamlets of water.
Lord Kett, her former patron, admires her work and believes her refusal is a temporary negotiating tactic.
Talla, her lost apprentice, remains present in Wes's private sketches and in the methods she teaches every young craftsperson.
Major secret · GM only
Minor secrets · GM only

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