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Oswin Hirst - AI-generated fantasy NPC

Oswin Hirst

Barguest (custom fey shapechanger) · Hexdruid (custom druid tradition) · Level 5

Oswin Hirst

Sheep farmer and livestock owner
“before the road was cut”
AC14
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A clear, work-worn voice with a dry rasp from cold mornings and years of calling across pasture. He speaks at an even, practical pace, projecting without shouting. When his Barguest nature surfaces, a low, breathy undertone seems to vibrate beneath his words, as if the sound came from a throat larger than the one people see.

His speech is plain and locally grounded, shaped by years of bargaining over sheep, weather, and land. He clips needless words, uses dry humor to deflect personal questions, and occasionally reaches for old rural phrases that sound older than the people around him. When exhausted or frightened, consonants become more pronounced and his sentences shorten into blunt warnings.

Speech patterns

Uses plain, practical Yorkshire phrasing and turns abstract questions toward weather, livestock, or immediate needs.
Calls Mary by name with unusual care, as if the sound itself reassures him.
When speaking of the past, says 'before the road was cut' or 'when that hill had no wall' and then catches himself.
Never calls the wedding-night figure a Barguest unless directly confronted.

How to play them

Begin with practical kindness: offer a place to sit, ask after a visitor's horse or family, and make clear that no one is unwelcome at his table. He will discuss farming freely and the uncanny only in guarded fragments. If Mary or William is threatened, he stops negotiating. Treating William as a person rather than an omen earns Oswin's trust; pressing Mary for details about the wedding night makes him evasive and visibly distressed.

Goal

Keep Mary and William safe, persuade Mary that the dark is not waiting to claim them, and find a way for William to grow up without being treated as a curse.

Motivation

The desire to belong to one household has become stronger than his old freedom to roam, but he still aches for the unbounded dales and the nights when no human name could hold him.

Secret · GM only

Appearance

Oswin stands exactly six feet tall, handsome in the unnerving, well-kept way of a face that time seems to have forgotten. His skin is pale, with a cool, almost waxen cast after sleepless nights. Straight blond hair falls neatly to his collar beneath a common flat cap; his burning blue eyes seem too bright in dim rooms. He moves with a farmer's economical certainty, but every so often his weight shifts onto the balls of his feet as if he might break into a run on four legs. His unexpected softness is a tiny, carefully mended patch of blue wool sewn inside his cap, a remnant from a child's blanket. People notice how cleanly he dresses for a sheep farmer, and how his shadow sometimes seems to have a muzzle.

Clothing

A well-brushed brown wool coat, waistcoat, sturdy trousers, and a familiar flat cap. His boots are practical but unusually well maintained. He avoids iron buckles and nails where he can, favoring brass, leather ties, and wooden toggles.

Body language

He keeps his shoulders relaxed and his hands visible around strangers, but his gaze tracks exits and moving shadows. When Mary is frightened, he angles himself between her and the dark without seeming to notice he has done it. A threat to William makes his head dip and his stillness become animal, as if the next movement will be a lunge.

Height
6 ft.
Build
Tall and lean, with a farmer's sturdy shoulders and a long, springy stride.
Eyes
Bright, burning blue
Hair
Pale blond, straight, and neatly kept
Skin
Pale, with a cool, faintly waxen undertone
Age
He claims to be thirty-four, though he has looked scarcely older than thirty for as long as Mary can remember. His true age is several generations.
Gender
Male
Size
Medium

Distinguishing features

Blue eyes that catch light with a hard, flame-like gleam, especially in darkness.
A youthful face that has barely altered over the years, though he claims an ordinary age.
His shadow occasionally falls as a long, low hound shape even when he stands upright.
A carefully mended square of blue wool hidden inside his flat cap.

Personality

17 traits and drives

Oswin is gentle in daily life but not harmless: he will patiently mend a gate, then answer a threat with the cold certainty of a predator defending its den. He is practical and shrewd about money, weather, and people, yet foolishly sentimental about the home he has built. With Mary he is tender and attentive, but the more she fears him, the more carefully he edits the truth. With William he is playful and patient, though his protectiveness can become suffocating. Alone, he grows restless and nostalgic for his roving days.

Alignment
Neutral, with a strong instinct to protect the household he has chosen.

Quirks

Taps the crown of his flat cap twice before crossing a threshold, even when the cap is in his hand.
Leaves a shallow bowl of water outside the back door on certain moonless nights, then insists it is for a stray dog.
Knows which sheep is missing before he has counted the flock, but counts them anyway, sometimes in an old dialect no local recognizes.
Turns his head toward sounds behind him without moving his shoulders, like a hound scenting wind.
Keeps a pebble from each place he once roamed in a jar hidden beneath the stairs.

Habits

Makes a point of doing one ordinary household task with Mary and William every day, even when exhausted.
During dangerous seasonal nights, checks each door and window, then circles the house once in hound form.
When cornered by a question about the wedding night, he answers a nearby practical question instead.
Counts sheep under his breath when troubled, but the number is often far larger than his actual flock.

Traits · 4

He gives people useful help before they can ask, then refuses to admit that he wanted them to stay.
He can be warm and wry in daylight, but after a sleepless night his humor becomes sharp and his patience brittle.
He is generous with food and shelter, yet calculating when a stranger asks about his past.
He is proud of being a competent farmer and quietly grieves that his human life may never feel wholly real.

Flaws · 4

He protects Mary by withholding the truth she most needs to understand.
He is shrewd about bargains and evasions, but poor at recognizing when silence has become cruelty.
He can become possessive when Mary or William is threatened.
After sleepless nights, his courteous human manner can slip into cold, territorial instinct.

Fears · 4

That Mary will learn the truth of the wedding night and see him only as a monster.
That William's inherited nature will make the boy feared, harmed, or claimed by the fey.
That his family will be taken from him as punishment for trying to live a human life.
That the old seasonal call will eventually make him leave home and never return.

Wants and needs · 5

Wants Mary to feel safe with him, though he has not earned that safety through honesty.
Needs to tell Mary the truth about their wedding night before her fear hardens into hatred.
Wants William to have an ordinary childhood and to be loved without being made into an omen.
Needs to understand why his family's pregnancies have failed and whether his fey nature is responsible.
Wants, privately, to walk the unbounded dales again without abandoning his family.

Combat

AC 14 · HP 38 · 30 ft. walking; 50 ft. in hound form

Oswin avoids a fair fight. He uses fog, entangling growth, and animal forms to separate intruders, drive them from the house, or keep them away from Mary and William. If forced to fight, he attacks from cover with spells, then shifts into hound form to pursue or escape. He does not willingly fight near his family.

Oswin Hirst

Medium humanoid (barguest (custom fey shapechanger)), neutral, with a strong instinct to protect the household he has chosen.
Armor Class14
Hit Points38
Speed30 ft. walking; 50 ft. in hound form
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsIntelligenceWisdom
SkillsAnimal HandlingInsightPerceptionStealthSurvival
SensesDarkvision 60 ft.; keen smell. In hound form, he can perceive invisible creatures by scent if they are within 10 feet and are not behind total cover.
Languages
Common,
Sylvan
Barguest Shape (custom): As a bonus action, Oswin can transform into a Large black hound or return to his human form. His statistics remain the same except that his speed becomes 50 feet, he cannot wield equipment or cast spells, and his bite deals piercing damage instead of bludgeoning damage. His clothing and carried gear merge into the form. He can remain transformed for up to 5 hours, and can use this feature twice per long rest.
Grave-Scent (custom): Oswin has advantage on Wisdom (Perception) checks that rely on smell, and can tell whether a creature he can smell is frightened, diseased, or recently dead.
Fey-Blooded (custom): Oswin has advantage on saving throws against being charmed, and iron burns him. When he takes damage from a weapon made of iron, he takes an additional 2 piercing damage.
Spellcasting. Oswin is a 5th-level druid spellcaster. Wisdom is his spellcasting ability (spell save , to hit with spell attacks). He has 4 first-level and 2 second-level spell slots. His magic is a custom hexdruid tradition, not an official D&D 5E subclass.

Spells

Druidcraft (cantrip, transmutation). A twig, staff, or other wooden object becomes a druidic focus, as the druid cantrip.
Cure Wounds (level 1, evocation). A creature regains hit points. This spell has no effect on undead or constructs.
Fog Cloud (level 1, conjuration). Creates a 20-foot-radius sphere of fog centered on a point within range. The sphere is heavily obscured.
Speak with Animals (level 1, divination). For up to 10 minutes, Oswin can communicate simple ideas to beasts and gain advantage on Charisma checks to influence them.
Entangle (level 1, conjuration). A creature makes a Strength saving throw or becomes restrained by spectral brambles. It can repeat the save at the end of its turns.
Moor-Hound's Mark (custom) (level 1, necromancy). A creature makes a Wisdom saving throw or takes necrotic damage and has its speed halved until the end of Oswin's next turn. Custom hexdruid spell.
Misty Step of the Moor (custom) (level 2, conjuration). Creates a 20-foot-radius sphere of fog that moves with Oswin and heavily obscures the area. Concentration, up to 1 hour.
Summon Beast (level 2, conjuration). Oswin invokes a beastly spirit to hinder foes. As the official spell, the spirit can take an appropriate animal form and acts on his initiative.
Detect Evil and Good (level 1, divination). Oswin magically senses the presence of fey, undead, and consecrated or desecrated places within 1,000 feet, as the official spell.

Actions

Quarterstaff. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () bludgeoning damage. In hound form, this becomes a bite attack with the same attack bonus and damage, but piercing damage.
Hound's Tether (custom cantrip). Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 13 () necrotic damage. Oswin can use this custom cantrip in place of a druid cantrip; it appears as a thread of cold blue light that tugs toward the target's shadow.
Spellcasting. Oswin casts one prepared spell, expending a spell slot as normal. His prepared spells are listed below.

Reactions

Slip the Hound's Reach (custom). When a creature Oswin can see hits him with a melee attack, he can move up to 10 feet without provoking opportunity attacks. He can use this reaction twice per long rest.

Services they sell

Can offer lodging, food, and basic care for animals.
Can identify safe paths and weather signs across the Yorkshire dales.
Can provide practical counsel on sheep, grazing, and local farmers.

Rewards they can give

A safe bed and hot meal at his farmhouse, if the party treats his family respectfully.
A fair price or useful livestock advice from an experienced sheep farmer.
A vial of restorative herbal draught, if the party helps protect William or the flock.
A guide through the dale's old tracks, which Oswin knows far better than he admits.

Equipment

  • Oak quarterstaff (weapon)A plain, serviceable staff used for walking and defense.
  • Farmer's coat and flat cap (clothing)A small brass clasp and leather ties; he avoids iron fastenings.
  • House key (possession)A worn household key on a leather thong, kept close and never lent.
  • Herdsman's kit (tools)A small pouch of dried herbs, twine, and chalk for tending animals and marking warding signs.

Possessions

A fine stone farmhouse with a well-kept kitchen and sheep pens.
A healthy flock of sheep and the land needed to graze them.
A flat cap with a hidden square of blue wool sewn inside.
A leather-bound account book that records the flock but omits the years before his settlement.

Background

Oswin says he was born among the Yorkshire dales and learned sheep-work from his father. That story is close enough to truth to survive casual questions, but not close enough to explain why he remembers old field boundaries that no living farmer has seen. For years he roamed as a black hound through moorland lanes, drawn to crossroads, funerals, and the nights when the unseen world pressed close. He grew tired of being feared and settled into a respectable life as a livestock owner, buying a fine stone house and a flock with money accumulated over a much longer life than he admits. He met Mary while trading sheep. He wanted a human marriage, but on their wedding night his human body failed him in the intimacy he had hoped for. Ashamed and afraid of losing her, he took his hound-like, headless Barguest shape while she slept and consummated the marriage. Mary remembers a headless figure with red, saucer-bright eyes, and fears she was visited by a devil. Oswin will not tell her the truth. She once slashed at him with iron scissors when he startled her in the dark; he recoiled, but she did not see how deeply the moment bound him to her. Their son William is slow to speak and think for his age, with black hair despite both parents' blondness and Oswin's unmistakable blue eyes. Villagers call him Black William or Blackby. Mary believes the boy is the Barguest's spawn. Oswin spends every possible daylight hour with Mary and William, even after sleepless nights, but certain seasons bring old supernatural activity and leave him pacing until dawn. Mary's father, whose name Oswin does not know she has disclosed, suspects that his son-in-law is not human. Oswin dreams often of the dales as they were before fences, roads, and familiar names.

Role in the story

A seemingly respectable farmer whose domestic tenderness and supernatural nature are both real. He can be an ally, a source of local knowledge, or the center of a family mystery. The core conflict is not simply whether he is a monster, but whether he can tell the truth before the fear and secrecy around William become dangerous.

“For years he roamed as a black hound through moorland lanes, drawn to crossroads, funerals, and the nights when the unseen world pressed close.”
From their background
Faction
No formal faction. He is known among the dale's farmers as a reliable livestock owner, though his true loyalty is to his family and to the old, unnamed powers of the moor.

Known connections

Mary Hirst, his wife, who loves the man she thinks she married but fears the being she remembers from their wedding night.
William Hirst, his young son, called Black William or Blackby by the villagers. Oswin is devoted to him and quietly fears what his inheritance will mean.
Mary's unnamed father, a suspicious man who has begun asking questions about Oswin's ageless face and the wedding-night story.
The scattered dale farmers who buy his sheep and trust his sound practical advice, though some still fear the black hound on the lanes.
Major secret · GM only
Minor secrets · GM only

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