William Hirst
William Hirst
At the table
Voice
A small, breathy voice shaped by a child’s short phrases and careful effort. His consonants blur when he is tired; when excited, he pushes words out in quick little bursts, with a faint rasp from dry winter air and time spent near the hearth.
He speaks in short, effortful fragments, with pauses where he searches for a word. His vocabulary grows when he is relaxed and shrinks when strangers watch him. He names familiar people and objects first, often repeating a trusted person’s last word as he works out its meaning.
Speech patterns
How to play them
Address Oswin when practical, but include William gently rather than speaking of him as if he were absent. Give him time to respond, offer simple choices, and ask permission before touching him. Do not make his unusual traits a spectacle.
Goal
To feel safe enough to explore the world just beyond Oswin’s reach.
Motivation
To stay near the people who make the world feel predictable, while slowly learning to trust it.
Appearance
William is a small, solemn child with soft cheeks and a watchful stillness that makes adults lower their voices around him. His skin has a warm brown cast, usually smudged with flour or hearth soot. He moves in careful, delayed starts, as if each step must first be considered; when startled, he goes utterly still. In a room, his eyes keep returning to the hearth, even when it is cold. The unexpected detail is that he hoards smooth, clean buttons and arranges them in careful circles, a patient little ritual wholly at odds with the fearful name locals have given him.
Clothing
A patched, oversized russet tunic, wool leggings, and a knitted cap that slips down over one ear. Oswin keeps a clean scarf tucked around his neck for cold weather.
Body language
He keeps close to Oswin, shoulders tucked and chin lowered. His gaze travels around a room toward hearths, doorways, and the hands of unfamiliar adults. When comfortable, he rocks gently on his heels and turns a button over and over in his palm.
- Height
- About 90 cm (3 ft)
- Build
- Small and soft-bodied, with the unsteady balance of a very young child
- Eyes
- Dark brown
- Hair
- Black, fine and usually mussed
- Skin
- Warm brown, often smudged with hearth soot
- Age
- About three years old
- Gender
- Male
- Size
- Small
Distinguishing features
Personality
13 traits and drivesCautious with strangers but curious about small, harmless things; easily overwhelmed yet stubborn about keeping his buttons in order. He is quiet in crowds and surprisingly playful with Oswin, especially when shown a familiar toy. When frightened he withdraws, but when he feels safe he tries to share whatever has caught his attention.
- Alignment
- Unaligned; too young to have a settled moral outlook
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 10 · HP 2 · 20 ftWilliam has no combat training and should not be treated as a combatant. He stays behind Oswin or another trusted adult, hides if possible, and cries out if threatened.
William Hirst
Actions
Reactions
Rewards they can give
Equipment
- Carved horse (toy)A small wooden horse with one blunt ear, worn smooth from being held.
- Button pouch (personal possession)Three clean buttons kept in a cloth pouch; he arranges them when anxious.
Possessions
Background
William is the young son of Oswin Hirst, born in a room above the old kiln at Fourth Sieve, a settlement built around grain milling. He was a quiet infant, and his speech and movement have developed more slowly than other children’s. Oswin has met every worried milestone with patience, teaching him one small task at a time, though tenderness has never quite eased the dread with which Oswin watches the strange soot patterns that sometimes appear around William. During a winter chimney fire, William was found asleep in his cot while the room filled with smoke; the soot around him had formed a neat ring, and the flames had bent away from the bed. Since then, neighbors have called him Black William, or Blackby, sometimes affectionately and sometimes as a warning. Oswin’s widowed sister, Odelia, brings William little carved animals and insists he is simply a child who needs time. Their nearest neighbor, Pavo, has begun telling people the boy is an omen, hoping to drive Oswin from a disputed cottage. William’s present problems are ordinary and urgent: he tires easily, dislikes unfamiliar hands, and needs adults who will protect him without treating him as a mystery to solve.
Role in the story
Oswin Hirst’s young son, a vulnerable person caught between local superstition and a parent’s protective love. His unusual soot patterns can suggest a mystery, but William is a child first, not a puzzle or an omen.
“He was a quiet infant, and his speech and movement have developed more slowly than other children’s.”
- Faction
- None. His family lives in Fourth Sieve, a settlement named for an old milling survey marker.
Known connections
Media
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