Rask
Rask
At the table
Voice
A dry, papery rasp with a faint wet click at the back of each breath, as though his throat remembers speaking over cistern water. The consonants carry the discipline of a court secretary, while his draconic heritage adds a slight hiss to sibilants. His name, Rask, comes out with a short, hard scrape.
His speech is clipped and carefully articulated, shaped by court procedure and years of dictating orders over the rumble of waterworks. He favors civic metaphors, but the old draconic consonants rasp through when he is impatient. He can make a threat sound like a scheduling note.
Speech patterns
How to play them
Rask offers visitors a useful truth before he asks for a favor, then watches whether they treat the truth as a gift or a bargaining chip. He responds well to practical plans and specific offers of help for Scalenovia's residents. Public accusations make him evasive; evidence presented privately may persuade him to cooperate, especially if it protects the cistern district.
Goal
Secure enough independent authority to protect Scalenovia's people from Terreak's harsher policies, then choose a successor who will not simply repeat his compromises.
Motivation
Rask wants to prove that his treachery purchased a chance to govern better, not merely a finer seat beside the conqueror.
Appearance
Rask looks like a courtier who has spent too long negotiating in damp stone rooms. His narrow, scaled face is a muted bronze-green, with fine pebbling along the temples and throat that catches light like wet river rock. His smile arrives a moment before his warmth does. He moves with the careful economy of a creature accustomed to fitting a large body through small political openings: shoulders turned sideways through doorways, tail kept close, chin angled to watch reflections in polished surfaces. He smells distinctly of rain-soaked copper, bitter fennel, and the mineral tang of old cisterns; he knows it, and keeps a packet of crushed herbs in his sleeve to disguise it. The unexpected detail is that he is an accomplished maker of tiny paper birds, which he leaves perched on window latches and drinking cups.
Clothing
A dark, high-collared court coat with a split back for his tail, rainproofed with wax and repaired in several shades of thread. He wears a narrow sash carrying a bronze seal, plain gloves, and soft-soled boots suited to quiet stairways.
Body language
He angles his body toward the nearest exit while giving his full attention to whoever speaks. His tail makes small, measured taps against the floor when he is counting options. When pleased, he tilts his head as though examining a puzzle; when cornered, the scales along his jaw lift and his smile becomes unnaturally still.
- Height
- 6 feet 2 inches, excluding his tail
- Build
- Lean, long-limbed, and deceptively substantial through the shoulders, with a long draconic tail usually concealed beneath his coat
- Eyes
- Deep amber, flecked with dark green
- Hair
- Sparse, swept-back black crest scales with a few bronze strands
- Skin
- Muted bronze-green scales, darkened and dulled by damp weather and years spent in stone chambers
- Age
- About 170 years, though his assumed humanoid appearance suggests middle age
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
14 traits and drivesRask can be considerate in small, concrete ways and merciless in large, abstract decisions. In public he is witty, composed, and hard to pin down; in private with someone he trusts, he becomes unexpectedly earnest and admits uncertainty. When ashamed, he overexplains. When angry, he stops bargaining and names the practical consequence he intends to impose.
- Alignment
- Lawful evil
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 15 · HP 45 · 30 ft.Rask avoids a fair fight. He opens with Whisper of Doubt or Bitter Breath to disrupt a group, uses cover and misdirection, then seeks a door, stairwell, or hostage-free escape route. He bargains if an opponent seems capable of defeating him, and will offer useful information if it buys time. He does not pursue fleeing enemies unless they carry proof of his treachery.
Rask
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Regent's dagger (weapon)A narrow, balanced blade with a bronze pommel shaped like a closed eye.
- Regent's seal (insignia)A signet bearing the old Scalenovian water-gate mark, useful as proof of office and as a reminder of the city he betrayed.
- Fennel and bitterleaf (personal item)A waxed packet of bitter herbs used to mask his scent, though it only changes it rather than hiding it.
- Under-city map (tool)A folded map of drains, service tunnels, and abandoned cistern passages, annotated in a cipher of his own design.
Possessions
Background
Rask was born to a minor draconic court beneath Scalenovia, where succession depended less on blood than on who could keep the aqueduct gates, grain routes, and rival claimants in balance. He learned to read agreements before he learned to trust them. When Terreak's forces sought a way into the city, Rask showed them an old flood-control passage and arranged for the guards at its inner gate to be reassigned. He told himself that Scalenovia's rulers had grown brittle and that a managed coup would spare the city a siege. Terreak took the city, and Rask became regent under the new order. The formative cost came later: during the first winter, Terreak sealed a cistern district to prevent a revolt, and hundreds went thirsty. Rask had designed the contingency plan and had not warned them. He still directs secret water deliveries to that district, while publicly insisting the city is stable. He relies on Terreak's protection but resents being treated as a useful creature on a leash. His former tutor, Shesset, now runs messages for the displaced families and refuses to meet him except through intermediaries. Meanwhile, the new administration expects Rask to name an heir, and every candidate is either Terreak's loyalist or Rask's own dangerous favorite.
Role in the story
A compromised ally and political pivot. Rask helped Terreak take Scalenovia, but may aid the characters in limiting the occupation, exposing abuses, or quietly changing the succession. His help always comes with a plan of his own.
“He learned to read agreements before he learned to trust them.”
- Faction
- Regent of Scalenovia under Terreak's occupation; privately maintains contacts among displaced cistern residents and the old draconic court
Known connections
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