Dekk
Dekk
At the table
Voice
His voice seems to come from the hollow space inside his gourd body: woody, dry, and slightly buzzy, like a reed vibrating in a bottle. He has the quick, clipped breath of someone accustomed to darting between fence rails. When rattled, his breath turns to a papery rattle and his next words may come out in a sudden burst.
He speaks in short, teasing phrases, with pauses placed just before the punchline. His vocabulary is full of fence, harvest, and weather images. When rattled, his words catch in a dry rustle and his breath makes a papery rattling sound.
Speech patterns
How to play them
Let Dekk perform his spooky fence-sitting act, but show that someone is amused rather than frightened. He responds best to questions about the farm, children, or his lantern. A sincere offer to help repair the irrigation ditch earns more trust than praise.
Goal
Restore the farm families' trust without asking Sheshi to choose between him and her mother.
Motivation
To belong to the farmstead without being treated as a tool, a threat, or a harvest ornament.
Appearance
A small gourd leshy sits astride a fence rail as if it were a throne, his body a squat bundle of curling vines and dry leaves. His round, ribbed head has a carved Halloween grin: uneven triangular teeth, a deep cleft chin, and a mouth that seems to stretch wider when the lantern beneath it flares. His amber eyes do not meet yours at first; they track your hands, then the children behind you, then the nearest escape route. He moves in quick, jointed hops, pausing so completely that he can be mistaken for a lumpy harvest ornament. His unexpected detail is the tidy, careful way he folds tiny paper boats from scraps of scarecrow cloth and sets them sailing in puddles.
Clothing
None. His natural rind, vines, and curled leaves form his whole body.
Body language
His head cants toward whoever is speaking, but his eyes keep moving around the edges of the conversation. When embarrassed, he turns his carved grin toward a fence post as if it were the one being addressed. When startled, his breath catches in a dry, papery rattle and the lantern swings hard enough to throw his shadow across the whole barn wall.
- Height
- 2 feet 8 inches
- Build
- Small, stout, and low to the ground, with a hollow gourd torso and rootlike limbs.
- Eyes
- Amber
- Hair
- None; curling green vines and dry leaf tendrils
- Skin
- Deep orange rind with dull green patches and fine, dry ridges
- Age
- Young adult
- Gender
- Male
- Size
- Small
Distinguishing features
Personality
12 traits and drivesDekk loves a well-timed fright and plays the villain for an audience, but becomes gentle and earnest the moment someone is genuinely scared. He is bold when defending children and evasive when adults ask about the fire. In a playful mood he chatters and bounces along the fence; when worried, he becomes still and watches every exit.
- Alignment
- Neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 21 · HP 60 · 25 feetDekk starts by trying to frighten opponents into backing away, using the fence and farm clutter for cover. He targets anyone threatening children or the lantern, then uses short hops to break line of sight. He avoids lethal force and flees if reduced to 15 Hit Points or fewer.
Dekk
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Farm lantern (worn equipment)A palm-sized iron lantern with a horn window and a wick Dekk has repaired many times. It provides light but has no special combat effect beyond his custom Frightful Lantern ability.
- Boat-making scraps (personal keepsake)A small bundle of cloth scraps, twine, and carefully folded paper boats.
Possessions
Background
Dekk sprouted in a neglected pumpkin patch on the edge of Bristlefield, a farmstead built where thorn scrub had to be cleared. He was first mistaken for a rotten harvest gourd and left in a wagon bound for the compost heap. A child named Sheshi found him there, heard him muttering at the dark, and smuggled him back in a flour sack. Dekk learned to frighten children from the safe side of the fence, then walk them home when the night became truly frightening. Years later, a barn fire trapped Sheshi's younger brother. Dekk broke his own patch's irrigation ditch to flood the barn floor, saving the boy but ruining the harvest and earning the anger of farmer Thessa, Sheshi's mother. He now lives on the fence line, doing odd nighttime errands and trying to repair the farm's trust in him. Sheshi still brings him scraps for his paper boats, but has begun asking him to leave before the other children arrive.
Role in the story
A spooky but sympathetic farmstead guardian whose pranks can lead the party to a real danger, while the truth about the barn fire complicates his attempt to make amends.
“He was first mistaken for a rotten harvest gourd and left in a wagon bound for the compost heap.”
- Faction
- No formal faction. He is tolerated, uneasily, by the Bristlefield farm families.
Known connections
Media
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