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Arvid Svenson, called Kyle; fae name Ragnar Obstorth

Troll changeling; kith portrayal uses a custom mechanical interpretation where edition details are uncertain · Other: Changeling troll and U.S. Army sergeant, E-5 · Level 5

Arvid Svenson, called Kyle; fae name Ragnar Obstorth

U.S. Army sergeant, E-5; currently on leave
ACNone
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, cold-weather rasp carried on controlled breath. The sound is grounded and workmanlike, with a Minnesota cadence; when giving instructions he spaces phrases so people can act on them. If a reflection brings the horns to mind, he takes a shallow breath and his voice can snag on the first word.

His voice has a dry, slightly rough edge, like breath drawn through cold air, and a steady rhythm shaped by giving instructions over noise. Minnesota vowels surface most clearly when he relaxes. Military habit makes his sentences compact, but when talking about trails he adds landmarks and turns until a simple route becomes a vivid little map. When rattled, his breathing catches before his words do; he may stop mid-sentence rather than soften his tone.

Speech patterns

Uses short, actionable sentences when organizing people: who, where, and by when.
Names practical constraints before making a promise, then works hard to keep that promise.
When discussing Italy, asks about trails, weather, and the distance between places rather than monuments first.
Refers to his fae memories as fragments, never as a complete or reliable account.
Uses military address with Makoa when others are present, even when the formality masks resentment.

How to play them

Treat him as a responsible person rather than a rank or a weapon. Give him a concrete choice and time to answer. He responds well to candid questions about the trip, hiking, or the patches in his coat. Pressing him to explain the horns or obey Makoa without question makes him defensive. If the group accepts responsibility for its own decisions, Kyle is willing to trust them.

Goal

See Italy on his own terms, learn whether the mountain memories point to a real past, and propose to Amelia before duty or fear postpones his life again.

Motivation

To protect the people in his charge without letting someone else's orders decide what kind of man he is; to find a way to make his present life his own.

Secret · GM only

Appearance

In mortal seeming, Kyle looks like a broad-shouldered young Minnesota serviceman dressed for a chilly walk: white T-shirt printed with the Alps, black pants, running shoes, and a fine blue wool coat with a scarf. He has sewn small patches inside the coat, each marking a place he has hiked or seen. He walks with a measured military pace, but his right heel lands a fraction before the left, giving his stride a slight hitch on hard floors. He checks reflective surfaces without seeming to mean to. In his troll mien, he is taller and more massive, with mountain-dark skin, heavy ridged horns, and a presence that makes doorways feel too small. He pauses at his own reflection, notices the horns first, then turns away as if the glass has addressed him by the wrong name. The unexpected detail: beneath the coat's severe lines, the Alps on his T-shirt are rendered in cheerful, slightly crooked tourist-shop embroidery.

Clothing

White T-shirt with a picture of the Alps, black pants, running shoes, and a fine blue wool coat with a scarf. The coat's inside is lined with sewn-on patches from places he has visited and hiked.

Body language

He stands squarely and gives people room to speak, but his weight stays slightly forward as if ready to move. His right heel touches down first. When unsettled, his breath catches high in his chest; he looks at a reflection long enough to find the horns, then angles his shoulders away. He presses a thumb against the inside seam of his coat when choosing whether to obey.

Height
6 feet 2 inches in mortal seeming; taller and more imposing in troll mien
Build
Broad, sturdy, and conditioned by military training and long hikes; his troll mien magnifies that solidity into something imposing.
Eyes
Gray-blue
Hair
Light brown, kept short and practical
Skin
Fair, with a wind-reddened cast in cold weather; troll mien is mountain-dark and stony in appearance.
Age
Young adult; exact age not specified
Gender
Male
Size
Large in troll mien; average-tall human in mortal seeming. Exact size category is not specified by this rules treatment.

Distinguishing features

His right heel lands just ahead of his left in a noticeable, steady half-hitch.
Small travel patches are sewn inside the blue coat rather than displayed outside it.
His attention fixes on his horns first whenever his troll mien appears in a reflection.
The Alps on his T-shirt are cheerfully and unexpectedly embroidered.

Personality

16 traits and drives

Kyle is dependable without being blindly obedient, protective without being gentle about every correction. In a crisis he becomes brisk and organized; with Amelia he is warmer and more awkward, afraid that honesty will cost him the future he wants. He is proud of surviving his forced Chrysalis but resents anyone who calls it a gift. He can be patient with frightened people and unexpectedly hard on anyone who turns a small slight into a campaign of revenge. His old Seelie commitment to keeping faith pulls against the habits of an Unseelie circle that rewards grievance.

Alignment
Seelie by former allegiance; currently serving an Unseelie superior under pressure and conflicted about what that means.

Quirks

Counts steps between a doorway and the nearest place with a clear view outside.
Turns his coat inside out when sewing on a new travel patch, even when there is a perfectly good table available.
Tests a chair with one hand before sitting, as if checking whether it can bear more weight than expected.
When he cannot answer a personal question, he takes a slow breath and rubs the coat seam instead of saying he needs time.
Takes photographs of trail junction signs but almost never photographs himself.

Habits

Takes messages between Makoa and the group, then reframes vague orders into specific tasks before passing them on.
Checks exits, sightlines, and the condition of his companions before settling into a new place.
Keeps his tone composed in public, but after a reflection triggers his Chrysalis memory he may abruptly change position to get the glass out of view.
When angry, becomes more literal and procedural, asking who authorized an action and what its cost will be.
On leave, hoards small moments of unscheduled time and chooses walking routes over direct transport.

Traits · 4

Takes responsibility quickly, then privately resents how often others let him carry it.
Values promises, but questions whether obedience counts as keeping faith.
Can be dryly funny among friends; becomes precise and unsparing when a plan puts them at risk.
Wants a peaceful life with Amelia, yet keeps getting drawn toward old memories and unresolved obligations.

Flaws · 4

His military instinct to accept responsibility can make him a useful instrument for someone more manipulative.
He can mistake a clear order for a morally sound one when tired or under pressure.
He holds grudges more tightly than he admits, especially against Makoa.
He withdraws from reflections instead of confronting what they show him.

Fears · 4

That his memories belong to someone whose life he is being made to repeat.
That Makoa will arrange another crisis to pry open his past.
That Amelia will see his fae mien and understand how much he has concealed.
That his friends' vengeance will become his responsibility to carry out.

Wants and needs · 4

Needs room to decide whether he serves Makoa from conviction or fear.
Wants to marry Amelia without making her responsible for fixing his past.
Needs Burke and Wyke to stop feeding every slight into another act of retaliation.
Wants a real answer about why his Chrysalis was forced and what his memories mean.

Combat

HP 7 · Normal movement for a person of his build; use the table's chosen Changeling edition for exact movement rules. His half-hitch does not prevent ordinary running.

He uses cover, clear commands, and the minimum force needed to stop a threat. He positions himself between danger and the people he considers his responsibility, but does not confuse Army training with fae authority. If forced to fight in troll mien, he presses close and uses strength rather than showy tactics. A reflection or direct reminder of his forced Chrysalis can break his concentration.

Arvid Svenson, called Kyle; fae name Ragnar Obstorth

Large in troll mien; average-tall human in mortal seeming. Exact size category is not specified by this rules treatment. humanoid (troll changeling; kith portrayal uses a custom mechanical interpretation where edition details are uncertain), seelie by former allegiance; currently serving an unseelie superior under pressure and conflicted about what that means.
Armor ClassNot set
Hit Points7
SpeedNormal movement for a person of his build; use the table's chosen Changeling edition for exact movement rules. His half-hitch does not prevent ordinary running.
Level5
STR
DEX
CON
INT
WIS
CHA
SkillsBrawlFirearmsLeadershipAthleticsAlertnessEmpathy
SensesOrdinary human senses in mortal seeming. His fae memories can make certain reflections and mountain imagery unusually vivid, but this is a custom narrative feature, not an added canonical sense.
Languages
English,
Some Swedish family phrases
Changeling the Dreaming, custom table-ready interpretation: use pools of Attribute dots plus Ability dots, rolling d10s; each die meeting the Storyteller's target number is a success. The exact target number and difficulty depend on the scene.
Troll kith. custom portrayal, not a claim about exact edition rules. Kyle's fae mien is imposing and physically formidable; his strength and endurance are emphasized in the pools below.
Forced Chrysalis. custom story feature. When a reflection catches his horns, the Storyteller may ask for a Willpower roll to keep Kyle from freezing or turning away. On a failure, he loses his next action to the moment; on a success, he can act while visibly shaken.
Dreaming memory. fragments of earlier lives and a fae past surface as sensory flashes, especially around mountain paths, old stone, and reflections. These are clues and complications, not automatic knowledge.
Seeming and allegiance. he was Seelie before his Chrysalis. His current service to an Unseelie superior is coercive and uneasy, not proof that his nature or convictions have simply changed.
Military rank. Kyle is a U.S. Army sergeant, E-5, and outranks his two companions in their mortal chain of command. This rank grants no supernatural authority.

Actions

Close-quarters strike. Melee attack. Roll Dexterity + Brawl; on a success, inflict damage using the table's usual damage rules. His size and troll strength make a landed blow formidable. He avoids lethal force unless cornered.
Service-rifle shot. Rifle attack. Roll Dexterity + Firearms; weapon damage and range depend on the firearm and the Storyteller's chosen edition. Kyle follows training, uses cover, and does not treat his service weapon as casual equipment.
Sergeant's direction. Command under pressure. Roll Charisma + Leadership to coordinate allies who accept his authority. This does not compel unwilling targets or override supernatural effects.
Memory-fragment prompt. Custom feature: if the scene contains a potent Dreaming image connected to a remembered life, Kyle can describe the sensation it evokes and ask the Storyteller one suggestive question about its significance. The answer may be incomplete or metaphorical.

Reactions

Put himself between. Custom feature: when an ally in his immediate group is threatened, Kyle can move to interpose himself if he has room to do so. This does not grant a free attack or cancel harm; resolve movement and defense using the table's normal rules.
Clarify the order. If Makoa gives an order in front of the group, Kyle repeats it back as a concise task and asks one clarifying question. This can expose ambiguity but does not let him resist supernatural compulsion automatically.

Services they sell

Can coordinate the group, assess immediate practical risks, and carry messages to and from Makoa.
Can accompany travelers on a hike and help plan routes and supplies.
Can provide a disciplined, protective presence during a tense negotiation, provided he believes the cause is defensible.

Rewards they can give

Can organize a safe route, practical travel plan, or basic hiking preparation.
May share access to his trail notes and the places he has visited, including locations that echo his memories.
If trust is earned, he can offer an honest account of what Makoa's orders have cost him and help the group navigate the Night-Marcher's circle.

Equipment

  • Blue wool coat (clothing)Fine blue wool coat with travel patches sewn on the inside lining; keepsakes mark hikes and places visited.
  • Travel outfit (clothing)White shirt with a picture of the Alps, paired with black pants and running shoes.
  • Wool scarf (clothing)Scarf chosen for Minnesota weather and kept even when it is inconvenient.
  • Service gear (personal equipment)Military identification and ordinary service equipment appropriate to his actual duty and current orders; specific weapons are not assumed.

Possessions

A folded list of Italian trails and places he hopes to visit.
A small case holding an engagement ring he has not yet given Amelia.
A notebook of dates, locations, and sensory fragments from his dreams and fae memories.
Travel patches collected from places he has seen and hiked.

Background

Kyle Svenson grew up in a Swedish-American family in Minnesota, where practical kindness often arrived as a repaired snowblower, a ride home, or someone quietly shoveling your walk. He enlisted, became a sergeant, and learned to make a group move by giving people something concrete to do. His fae memories came in scraps: a stone trail under unfamiliar stars, the weight of a horned brow, and a name, Ragnar Obstorth, that felt older than any dream. He had been Seelie in outlook, protective of promises and wary of cruelty. His Chrysalis was not a gentle awakening. First Lieutenant Makoa Kealoha, a Native Hawaiian Night-Marcher and Unseelie changeling, deliberately arranged circumstances that forced Kyle's fae memories into the open. Makoa wanted to know what the fragments contained. Kyle emerged frightened, changed, and angry, then found himself carrying Makoa's messages and orders. He leads a small, petty, vengeful circle with fellow changelings Jonathan Kauffman, called Burke VonBraken, and Willie Woods, called Wyke Gorn. Kyle is senior to them in the Army, which makes him their practical leader even when none of them likes being managed. He is on leave to see Italy, officially a chance to travel and hike, and privately an attempt to find landscapes that match his memories. He intends to propose to Amelia, who knows him as a dependable man with an inexplicable habit of avoiding mirrors. His present problems are divided loyalties, his friends' escalating grudges, and the fear that Makoa will make another experiment of him.

Role in the story

The party's practical leader and message-carrier, caught between a military chain of command, an Unseelie superior's pressure, his friends' vendettas, and the life he hopes to build with Amelia.

“He enlisted, became a sergeant, and learned to make a group move by giving people something concrete to do.”
From their background
Faction
A former Seelie changeling now entangled with Makoa Kealoha's Unseelie Night-Marcher circle. He and Burke VonBraken and Wyke Gorn form a small, custom-created group, informally organized around Makoa's orders rather than a named canonical faction.

Known connections

Amelia: his girlfriend; he is planning to propose and has not told her about Ragnar or the forced Chrysalis.
Jonathan Kauffman, called Burke VonBraken: fellow changeling and member of Kyle's group; their friendship is real, but Kyle is increasingly tired of Burke's petty grudges.
Willie Woods, called Wyke Gorn: fellow changeling and member of the group; loyal in a crisis, prone to nurturing a slight long after it should have passed.
First Lieutenant Makoa Kealoha: Native Hawaiian Army officer and Unseelie Night-Marcher who arranged Kyle's Chrysalis and now sends him orders. Kyle obeys more often than he wants to.
His Minnesota family: loving, ordinary, and still important to him; he has not explained why his memories sometimes feel older than his own life.
Major secret · GM only
Minor secrets · GM only

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