Arvid Svenson, called Kyle; fae name Ragnar Obstorth
Arvid Svenson, called Kyle; fae name Ragnar Obstorth
At the table
Voice
A dry, cold-weather rasp carried on controlled breath. The sound is grounded and workmanlike, with a Minnesota cadence; when giving instructions he spaces phrases so people can act on them. If a reflection brings the horns to mind, he takes a shallow breath and his voice can snag on the first word.
His voice has a dry, slightly rough edge, like breath drawn through cold air, and a steady rhythm shaped by giving instructions over noise. Minnesota vowels surface most clearly when he relaxes. Military habit makes his sentences compact, but when talking about trails he adds landmarks and turns until a simple route becomes a vivid little map. When rattled, his breathing catches before his words do; he may stop mid-sentence rather than soften his tone.
Speech patterns
How to play them
Treat him as a responsible person rather than a rank or a weapon. Give him a concrete choice and time to answer. He responds well to candid questions about the trip, hiking, or the patches in his coat. Pressing him to explain the horns or obey Makoa without question makes him defensive. If the group accepts responsibility for its own decisions, Kyle is willing to trust them.
Goal
See Italy on his own terms, learn whether the mountain memories point to a real past, and propose to Amelia before duty or fear postpones his life again.
Motivation
To protect the people in his charge without letting someone else's orders decide what kind of man he is; to find a way to make his present life his own.
Appearance
In mortal seeming, Kyle looks like a broad-shouldered young Minnesota serviceman dressed for a chilly walk: white T-shirt printed with the Alps, black pants, running shoes, and a fine blue wool coat with a scarf. He has sewn small patches inside the coat, each marking a place he has hiked or seen. He walks with a measured military pace, but his right heel lands a fraction before the left, giving his stride a slight hitch on hard floors. He checks reflective surfaces without seeming to mean to. In his troll mien, he is taller and more massive, with mountain-dark skin, heavy ridged horns, and a presence that makes doorways feel too small. He pauses at his own reflection, notices the horns first, then turns away as if the glass has addressed him by the wrong name. The unexpected detail: beneath the coat's severe lines, the Alps on his T-shirt are rendered in cheerful, slightly crooked tourist-shop embroidery.
Clothing
White T-shirt with a picture of the Alps, black pants, running shoes, and a fine blue wool coat with a scarf. The coat's inside is lined with sewn-on patches from places he has visited and hiked.
Body language
He stands squarely and gives people room to speak, but his weight stays slightly forward as if ready to move. His right heel touches down first. When unsettled, his breath catches high in his chest; he looks at a reflection long enough to find the horns, then angles his shoulders away. He presses a thumb against the inside seam of his coat when choosing whether to obey.
- Height
- 6 feet 2 inches in mortal seeming; taller and more imposing in troll mien
- Build
- Broad, sturdy, and conditioned by military training and long hikes; his troll mien magnifies that solidity into something imposing.
- Eyes
- Gray-blue
- Hair
- Light brown, kept short and practical
- Skin
- Fair, with a wind-reddened cast in cold weather; troll mien is mountain-dark and stony in appearance.
- Age
- Young adult; exact age not specified
- Gender
- Male
- Size
- Large in troll mien; average-tall human in mortal seeming. Exact size category is not specified by this rules treatment.
Distinguishing features
Personality
16 traits and drivesKyle is dependable without being blindly obedient, protective without being gentle about every correction. In a crisis he becomes brisk and organized; with Amelia he is warmer and more awkward, afraid that honesty will cost him the future he wants. He is proud of surviving his forced Chrysalis but resents anyone who calls it a gift. He can be patient with frightened people and unexpectedly hard on anyone who turns a small slight into a campaign of revenge. His old Seelie commitment to keeping faith pulls against the habits of an Unseelie circle that rewards grievance.
- Alignment
- Seelie by former allegiance; currently serving an Unseelie superior under pressure and conflicted about what that means.
Quirks
Habits
Traits · 4
Flaws · 4
Fears · 4
Wants and needs · 4
Combat
HP 7 · Normal movement for a person of his build; use the table's chosen Changeling edition for exact movement rules. His half-hitch does not prevent ordinary running.He uses cover, clear commands, and the minimum force needed to stop a threat. He positions himself between danger and the people he considers his responsibility, but does not confuse Army training with fae authority. If forced to fight in troll mien, he presses close and uses strength rather than showy tactics. A reflection or direct reminder of his forced Chrysalis can break his concentration.
Arvid Svenson, called Kyle; fae name Ragnar Obstorth
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Blue wool coat (clothing)Fine blue wool coat with travel patches sewn on the inside lining; keepsakes mark hikes and places visited.
- Travel outfit (clothing)White shirt with a picture of the Alps, paired with black pants and running shoes.
- Wool scarf (clothing)Scarf chosen for Minnesota weather and kept even when it is inconvenient.
- Service gear (personal equipment)Military identification and ordinary service equipment appropriate to his actual duty and current orders; specific weapons are not assumed.
Possessions
Background
Kyle Svenson grew up in a Swedish-American family in Minnesota, where practical kindness often arrived as a repaired snowblower, a ride home, or someone quietly shoveling your walk. He enlisted, became a sergeant, and learned to make a group move by giving people something concrete to do. His fae memories came in scraps: a stone trail under unfamiliar stars, the weight of a horned brow, and a name, Ragnar Obstorth, that felt older than any dream. He had been Seelie in outlook, protective of promises and wary of cruelty. His Chrysalis was not a gentle awakening. First Lieutenant Makoa Kealoha, a Native Hawaiian Night-Marcher and Unseelie changeling, deliberately arranged circumstances that forced Kyle's fae memories into the open. Makoa wanted to know what the fragments contained. Kyle emerged frightened, changed, and angry, then found himself carrying Makoa's messages and orders. He leads a small, petty, vengeful circle with fellow changelings Jonathan Kauffman, called Burke VonBraken, and Willie Woods, called Wyke Gorn. Kyle is senior to them in the Army, which makes him their practical leader even when none of them likes being managed. He is on leave to see Italy, officially a chance to travel and hike, and privately an attempt to find landscapes that match his memories. He intends to propose to Amelia, who knows him as a dependable man with an inexplicable habit of avoiding mirrors. His present problems are divided loyalties, his friends' escalating grudges, and the fear that Makoa will make another experiment of him.
Role in the story
The party's practical leader and message-carrier, caught between a military chain of command, an Unseelie superior's pressure, his friends' vendettas, and the life he hopes to build with Amelia.
“He enlisted, became a sergeant, and learned to make a group move by giving people something concrete to do.”
- Faction
- A former Seelie changeling now entangled with Makoa Kealoha's Unseelie Night-Marcher circle. He and Burke VonBraken and Wyke Gorn form a small, custom-created group, informally organized around Makoa's orders rather than a named canonical faction.
Known connections
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