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Rhogar Ccoriq - AI-generated fantasy NPC

Rhogar Ccoriq

Half-Dragon, Brass Draconic Ancestry · Fighter 13, Battle Master · Level 13

Rhogar Ccoriq

Supreme commander of the Smoldering Gate Garrison
“What did you see, exactly?”
AC20
HP154/154
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“unpaid treason.”
From how they speak

Voice

A low, resonant baritone with a dry furnace rasp. His words vibrate faintly in metal objects nearby, and when he is frightened or enraged, his voice loses its warmth and becomes almost soundless.

His speech is clipped, measured, and unusually precise. Each sentence lands with the weight of a stamped order. He pronounces names carefully, including foreign names, and leaves a small silence after important facts. When grief breaks through his discipline, his voice becomes softer and his Draconic consonants lengthen into a low metallic rasp.

Speech patterns

He states the practical consequence before the moral argument.
He uses a person's full name when offering trust and only a rank when issuing a warning.
He rarely raises his voice. His most severe commands arrive as quiet sentences.
He asks, "What did you see, exactly?" whenever someone offers a conclusion before evidence.
He calls unauthorized heroics "unpaid treason."

How to play them

Rhogar begins by testing whether visitors understand consequences. He asks for names, origin points, travel purpose, and the last three places they slept. Honest answers earn practical assistance, while evasions bring confinement or escort under guard. He respects competence more than charm, but privately watches for kindness toward servants, recruits, and frightened strangers. Characters who prove they can protect civilians may gain his cooperation even if they openly criticize his orders.

Goal

Keep the Smoldering Gate secure until he can determine who is manipulating the quarantine orders and why travelers are vanishing inside the Whispering Ash Exclusion Zone.

Motivation

Rhogar wants to preserve human lives in a system that measures success by sealed gates, clean reports, and obedient silence.

Secret · GM only

Appearance

Rhogar stands like a gatehouse given breath, his heavy brass scales mottled with charcoal soot and dull green oxidation along the joints. His movements are economical, each step planted with the certainty of a weight lowered by a crane. The unexpected softness of his hands draws the eye, because he handles frightened recruits, cracked cups, and wounded birds with the same patient care he brings to a shield wall. His breathing usually sounds like a bellows working behind a closed door, but when anger rises, the rhythm becomes frighteningly quiet. The air around his nostrils warms, carrying the scent of hot coins and bitter smoke.

Clothing

Dark-iron plate mail beneath a weatherproof oilskin cloak, reinforced riding boots, a red quarantine sash worn under the breastplate, and a battered brass gorget marked with the gate's three vertical sigils

Body language

Rhogar keeps his shoulders square and his shield angled slightly forward, even during conversation. His left thumb repeatedly rubs the worn leather grip of a small signal baton. When calm, his breathing is audible and regular. When rattled, he stops breathing for several heartbeats, then releases a thin stream of smoke through his teeth.

Height
6 feet 8 inches
Build
Broad-shouldered and dense, with the compact strength of someone built for shield work rather than parade-ground display
Eyes
Deep amber, with narrow pupils that contract to black slits in bright light
Hair
Short, coarse black hair threaded with brass-gold strands, usually singed flat beneath his helm
Skin
Brass-gold scales darkened by charcoal soot, with muted copper along the jaw, knuckles, and throat
Age
Forty-seven years old
Gender
Male
Size
Medium

Distinguishing features

His brass scales are darkened at the edges as though permanently dusted with chimney soot.
A small iron signal baton hangs from his belt, its leather grip polished smooth by years of anxious handling.
He exhales a faint metallic-smelling vapor whenever he becomes angry.
His shield bears dozens of tiny tally marks, one for each civilian evacuation he personally supervised.
He pauses before crossing thresholds, listening to the stone as though expecting it to answer.

Personality

17 traits and drives

Rhogar is pragmatic, vigilant, and brutally consistent in public, yet privately sentimental about small acts of care. He believes rules are tools meant to protect people, but repeated exposure to treachery has made him suspicious of anyone who speaks about compassion without accepting responsibility. With subordinates, he is demanding but protective. With officials, he is courteous and immovable. With civilians, he becomes unexpectedly patient, especially when they are frightened. When furious, he grows quieter rather than louder, and the warmth in his breath vanishes until his words sound cold enough to cut.

Alignment
Lawful Neutral

Quirks

He taps a doorframe twice before entering, then once after leaving.
He tastes the air before approving a fire, a meal, or a quarantine seal.
He counts his breaths in groups of seven when forced to wait.
He repairs cracked cups instead of replacing them, using thin brass staples that make each one look insect-legged.
He gives siege engines personal names but refuses to name his own weapons.

Habits

He inspects the hinges, chains, and locking pins of every door he passes before speaking to anyone inside.
He assigns names to siege engines and speaks to them as though they are elderly soldiers.
He gives recruits difficult tasks in public, then corrects their mistakes privately and without humiliation.
When a decision involves quarantine, he becomes formal and nearly emotionless. When it involves a hungry child or an injured animal, his restraint visibly frays.
He walks the upper wall after midnight, counting lanterns by scent when wind obscures their light.

Traits · 4

He remembers the names of ordinary workers more reliably than the names of visiting dignitaries.
He is generous with time when someone admits ignorance, but merciless toward anyone who pretends to know what they do not.
He trusts repeated behavior over vows, ranks, bloodlines, or divine claims.
He carries grief like equipment, carefully maintained and never set down.

Flaws · 5

He treats uncertainty as a security breach and can become controlling when information is incomplete.
He sometimes enforces a necessary law long after its original purpose has vanished.
He is more willing to forgive official cruelty than personal betrayal.
He cannot delegate responsibility for civilian lives without feeling that he has abandoned them.
He mistakes emotional restraint for moral clarity.

Fears · 4

That the quarantine laws are being used to conceal political crimes rather than contain a genuine threat.
That his officers will obey him perfectly while civilians die beyond the walls.
That the buried routes beneath the garrison connect to something intelligent beneath the volcanic stone.
That one day he will close a gate and hear no one knocking from the other side.

Wants and needs · 4

He wants proof that the quarantine is legitimate before more civilians disappear behind it.
He needs someone he trusts to challenge his certainty without exploiting his doubt.
He wants the garrison's lower ranks to receive proper food, pay, and medical care.
He needs to learn that protecting people sometimes requires exposing the institution he serves.

Combat

AC 20 · HP 154 · 30 feet

Rhogar fights as an anchor, not a duelist. He places himself between enemies and the nearest vulnerable ally, uses Shield Bash and Trip Attack to control movement, and spends Commander's Strike to turn disciplined soldiers into a single coordinated weapon. He saves Sleepfire Breath for clustered intruders or moments when his line is about to break. If forced into retreat, he withdraws by prepared stages, leaving caltrops, locked gates, and ordered crossfire behind him.

Rhogar Ccoriq

Medium humanoid (half-dragon, brass draconic ancestry), lawful neutral
Armor Class20
Hit Points154
Speed30 feet
Level13
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitutionWisdom
SkillsAthleticsInsightPerceptionIntimidationInvestigation
SensesDarkvision 60 feet, passive Perception 16
Languages
Common,
Draconic,
Dwarvish
Brass draconic ancestry. Fire resistance and a 30-foot cone of sleep-inducing fire breath, usable once per Short or Long Rest. Each creature in the cone makes a Constitution saving throw, taking fire damage on a failed save, or half as much on a success. A creature that fails is also Incapacitated until the end of its next turn.
Second Wind. As a Bonus Action, Rhogar regains Hit Points. He can use this twice per Short or Long Rest.
Action Surge. Rhogar takes one additional action on his turn. He can use this once per Short or Long Rest.
Extra Attack. Rhogar makes three attacks when he takes the Attack action.
Battle Master Superiority. Rhogar has 6 superiority dice, each a d10, regained on a Short or Long Rest. His maneuver save DC is 17.
Indomitable. Rhogar rerolls a failed saving throw. He can use this twice per Long Rest.
Tactical Assessment. Rhogar adds a superiority die to an Intelligence, Wisdom, or Charisma ability check after seeing the d20 roll.
Brass-Born Command. Allies within 30 feet of Rhogar who can hear him gain Advantage on saving throws against being Frightened.
Half-Dragon Senses. Rhogar has Darkvision out to 60 feet and Advantage on Wisdom checks that rely on smell.

Actions

Multiattack. Rhogar makes three Ironbound Warhammer attacks.
Ironbound Warhammer. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () bludgeoning damage, or 11 () bludgeoning damage when used with two hands. On a hit, Rhogar can expend one Superiority Die to use a Battle Master maneuver.
Shield Bash. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 9 () bludgeoning damage. If the target is Large or smaller, Rhogar can push it up to 10 feet if he expends one Superiority Die.
Sleepfire Breath. Rhogar exhales furnace-bright brass fire in a 30-foot cone. Each creature in the cone makes a Constitution saving throw, taking 35 () fire damage on a failed save, or half as much on a success. A creature that fails is Incapacitated until the end of its next turn. Rhogar cannot use this action again until he finishes a Short or Long Rest.
Commander's Strike. Rhogar spends one Superiority Die to issue a precise battlefield command. One ally within 30 feet that can hear him can use its Reaction to move up to half its Speed and make one weapon attack.
Trip Attack. Rhogar spends one Superiority Die after hitting with a weapon attack to add damage and force the target to make a Strength saving throw. On a failure, the target falls Prone.
Menacing Attack. Rhogar spends one Superiority Die after hitting with a weapon attack to add damage and force the target to make a Strength saving throw. On a failure, the target has Disadvantage on its next attack roll before the end of its next turn.
Brace. Rhogar spends one Superiority Die when a creature moves within his reach. He makes one Warhammer attack against that creature. On a hit, the target's Speed becomes 0 for the rest of the turn.

Reactions

Shield the Line. When a creature within 5 feet of Rhogar attacks an ally other than him, Rhogar imposes Disadvantage on the attack roll by interposing his tower shield. If the attack still hits, the ally gains Resistance to the attack's damage.
Defiant Discipline. When Rhogar fails a saving throw, he can expend one Superiority Die and add the result to the saving throw, potentially turning the failure into a success.

Services they sell

Authorize or deny controlled passage through the Smoldering Gate
Provide military escorts through dangerous volcanic gorges
Coordinate patrols, signal towers, and emergency evacuations
Offer intelligence about Ashport Reach, Whispering Ash, and Aethelgard border traffic
Arrange temporary quarantine shelter for travelers who submit to inspection

Rewards they can give

A stamped Garrison Passage Writ granting escorted travel through restricted sections of the Whispering Ash Exclusion Zone
Temporary access to the Smoldering Gate armory and signal towers
A disciplined escort of four veteran legionnaires
Evidence from Rhogar's sealed Border Ledger
A future favor from the garrison, provided the request does not endanger civilians

Equipment

  • Gatewarden Tower Shield (shield)A reinforced dark-iron tower shield bearing the triple-gate emblem of the Smoldering Gate Garrison. It is scarred by claw marks and polished smooth where Rhogar's forearm rests.
  • Cinderwake Warhammer (weapon)A heavy iron-bound warhammer with a brass striking face and a counterweight designed for close-quarters fighting in narrow basalt passages.
  • Garrison Plate (armor)Dark-iron plate fitted with heat-resistant lining and layered joints for fighting in volcanic gorges.
  • Three-Signal Baton (tool)A brass signal baton containing colored ash powders for coded flashes, smoke marks, and emergency flare commands.
  • Border Ledger (wondrous item)A sealed field ledger recording patrol rotations, quarantine orders, missing persons, and every civilian granted passage through the gate.
  • Commander's Field Kit (adventuring gear)Six packets of ash-filter cloth, two healer's kits, manacles, caltrops, and a ring of twelve gate keys.

Possessions

Gatewarden Tower Shield
Cinderwake Warhammer
Garrison Plate
Three-Signal Baton
Border Ledger
Commander's Field Kit
A sealed clay whistle recovered during the Cinder Fog Lockdown
A brass ring stamped with the insignia of his mother's signal corps

Background

Rhogar was born in a lower Ashport Reach barracks to a dragonborn mother who served as a signal officer and a human father who repaired harbor winches. He learned early that the border was not a line on a map but a collection of tired people, sealed doors, missing wagons, and orders that arrived too late. At nineteen, he joined the Aethelgard legions and became known for memorizing the names of every sentry under his command. His formative experience came during the Cinder Fog Lockdown, when a concealed contamination breach forced him to seal a gate with civilians still outside. Rhogar obeyed, but spent the following three days digging survivors from the cooled ash by hand. That event made him unflinching about quarantine and quietly distrustful of commanders who never stand near the gates they close. He rose through gorge defense, convoy protection, and counter-smuggling operations before assuming command of the Smoldering Gate Garrison. Now he balances military orders from the Ironscale Marches against the desperate needs of travelers seeking passage through the Whispering Ash Exclusion Zone.

Role in the story

Rhogar is a formidable gatekeeper, reluctant ally, and potential investigator for adventures involving the Whispering Ash Exclusion Zone. He may initially obstruct the party under quarantine law, then recruit them to uncover forged orders, missing prisoners, or a hidden route beneath the garrison. His central conflict forces the characters to decide whether security without transparency can still be called protection.

“At nineteen, he joined the Aethelgard legions and became known for memorizing the names of every sentry under his command.”
From their background
Faction
Supreme commander of the Smoldering Gate Garrison, sworn officer of Aethelgard's border legions, and a reluctant operational contact of the Whispering Ash intelligence network

Known connections

High Sovereign Varkas, whose decrees authorize the garrison's quarantine powers but whose court Rhogar considers dangerously distant from border realities.
Captain Yskra Morn, his second-in-command and former rival, who knows Rhogar's doubts better than anyone.
Mila Quispe, a human signal apprentice from Ashport Reach whom Rhogar has quietly protected from recruitment by an intelligence network.
The ash-filter lookouts of the upper tier, who trust Rhogar because he shares their worst shifts.
An unnamed courier beneath Whispering Ash who sends him coded reports about disappearances in the exclusion zone.
Major secret · GM only
Minor secrets · GM only

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