Heshina
Heshina
At the table
“Are you hurt?”
Voice
A dry, breathy rasp with a faint scrape at the ends of words, like a boot sole on old stone. She projects from her chest when calling a guard command, shaped by years of drilling in echoing galleries. In private, her speech has a warm, wry edge; under pressure, she becomes exact and blunt rather than soft or ceremonious.
Her voice has a dry, breathy rasp from years of dust, incense, and calling commands across stone galleries. Work has trained her to make each word carry without wasting breath. She speaks in measured phrases, clipping endings when giving orders; around children or trusted servants, the rasp warms and a dry humor appears. When angry, she becomes more direct and uses plain names for people and things rather than palace titles.
Speech patterns
How to play them
Treat her as a wary professional, not a helpless captive. Be direct, keep your hands visible, and do not touch her chain without asking. She responds to practical help and honesty more than grand promises. If players show concern for the people caught in palace politics, she may share a patrol route or a fragment of what she knows. She will not betray the prince merely to gain her own freedom.
Goal
Find proof that her family’s debt was repaid or falsified, secure their freedom, and prevent the succession dispute from turning the palace into a killing ground.
Motivation
Heshina wants freedom that does not require another person to pay for it. She wants her family’s name cleared, the prince safe, and her own choices to belong to her again.
Appearance
Heshina is tall and spring-loaded, balanced on the balls of her bare, dust-marked feet as if a dance step could become a lunge without warning. Warm bronze skin has a soft, burnished sheen; small copper scales stipple her cheekbones, forearms, and throat, roughening the skin like fine hammered work. Her narrow draconic snout ends in a pale-gold tip, and swept-back horns are polished smooth except for small honest nicks. Copper-red hair is tied high with green silk, the loose ends twitching in the palace draft. Amber eyes usually travel to hands, exits, and the palace rail before they meet a face. Her long scaled tail curls around the rail for balance. A heavy chain lies across the polished stone behind her, each link thick enough to bruise a wrist; its dragging scrape follows her like a second, unwelcome shadow. The unexpected detail is a tiny folded paper kite tucked into her belt, patched with a child’s uneven blue stitches.
Clothing
Emerald velvet courtwear under a ruby-set thin silk top, with a narrow silk loincloth sash that leaves room for her tail. Blue-green tattoos curl down one arm. Ornate iron calf guards sit above bare feet with chipped gold nails and ruby anklets. A thick, worn iron chain trails from her restraint ring along the polished palace stone.
Body language
She keeps her chin lowered and shoulders ready, but never slumps. Her eyes scan wrists and doorways before faces. In conversation, one foot subtly measures the chain’s slack; in danger, her tail coils around the nearest sturdy rail and her weight drops into a dancer’s balance.
- Height
- 6 feet 2 inches
- Build
- Tall, athletic, and long-limbed, with a dancer’s spring and a guard’s compact strength
- Eyes
- Amber
- Hair
- Copper-red
- Skin
- Warm bronze with copper scales
- Age
- Young adult, about 27
- Gender
- Female
- Size
- Large
Distinguishing features
Personality
13 traits and drivesDisciplined but not obedient in spirit: she follows a command precisely until it endangers someone she considers vulnerable, then acts first and accepts punishment later. With officials she is controlled and economical; with servants she is wry and unexpectedly attentive. She is compassionate but distrusts pity, and her humane instincts can make her reckless when a person is frightened or trapped.
- Alignment
- Principled and protective, though her loyalties are divided
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
HP 24 · Custom: 30 feet per round on an open floor; difficult terrain or a short-locked chain can restrict movement.Heshina uses footwork, rails, and the chain’s reach to control space rather than trade heavy blows. She opens with a saber cut to disarm, then tries to entangle a pursuer or create an escape lane. She avoids lethal strikes unless someone is in immediate danger. If the chain is locked short, she anchors herself and protects the space behind her; if freed, she prioritizes getting vulnerable people out before pursuing anyone.
Heshina
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Palace saber (weapon)A well-balanced curved saber in a plain dark scabbard; its hilt is worn smooth where her thumb rests.
- Palace restraint chain (restraint)Heavy iron links attached to a restraint ring and secured by a lock carried by her attendant. The links trail several paces when opened.
- Court guard regalia (armor and clothing)Ornate iron guards protect her calves; ruby anklets and chipped gold nail caps are part of her court uniform.
- Patched paper kite (personal keepsake)A folded paper kite repaired with blue thread, creased soft from being carried and handled.
Possessions
Background
Heshina was born among the kiln-workers of a mountain foothill settlement and sold into palace service after a crop failure left her family owing a debt they could not repay. She was trained first as a page, then as a royal guard because her draconic balance, speed, and endurance made her useful in the palace’s narrow galleries. Her title conceals the fact that she is still legally enslaved. During the Night of Falling Lanterns, a fire swept through the west archive. Ordered to hold a corridor while nobles escaped, Heshina heard a child trapped behind a screen and broke formation to pull him out. The child was Prince Iruvani, now a young heir who still leaves her small paper kites. Heshina was punished for disobedience, and the chain was lengthened so she could patrol but not leave the inner palace. She has since learned the palace’s routines well enough to protect people without appearing to choose sides. Her former instructor, Olanzi, now commands the guard and insists that keeping her chained is the only way to prevent a diplomatic crisis. A palace attendant, Yevani, secretly brings her news from the kitchens. Heshina is currently trying to uncover the original debt record that made her family’s sale legal, while a succession dispute threatens to make her the scapegoat for a planned assassination.
Role in the story
A skilled palace guard whose enforced captivity makes her both a witness to court danger and a person the party can choose to help. She can become a discreet ally, a difficult rescue, or a moral test in a palace intrigue. Her loyalties are real but not owned by the crown.
“Her title conceals the fact that she is still legally enslaved.”
- Faction
- Royal household guard, under the palace command of Olanzi; legally held as an enslaved palace servant
Known connections
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