Ian
Ian
At the table
Voice
A clear, chesty voice with a faint rasp from cold mornings outdoors and years of projecting over a crowded room. His consonants are blunt and his laugh arrives in a breathy burst, often before the punchline. When excited, he speaks faster than his thoughts can keep pace.
He speaks in straightforward phrases, often pausing mid-sentence to retrieve a word, then replacing it with a vivid but slightly inaccurate comparison. His stories are full of physical sound effects and sudden gestures. He repeats important directions aloud to remember them.
Speech patterns
How to play them
Ian responds warmly to direct questions and practical kindness. Keep instructions simple and specific; he is more comfortable acting than debating. He becomes animated when invited to tell a story, and will gladly help anyone who treats the village as worth protecting.
Goal
Find out who is poaching along Dunridge's trails and keep the village from being drawn into a feud.
Motivation
Ian wants to be useful in a way that cannot be mistaken for being clever. The villagers' laughter and attention make him feel he has earned a place among them.
Appearance
Ian is unmistakably tall, rising above most villagers by a head, with a narrow, slightly stooped silhouette that seems to fold itself carefully around doorframes. His patched green coat hangs a little short at the wrists and long at the back, and he keeps its brass buttons polished as if they were medals. A neat, slight goatee gives his broad, earnest face a touch of intended gravitas that his frequently bewildered expression undermines. He walks with a long, loose stride, but stops abruptly whenever a thought catches up with him. People remember the incongruity of a practiced bowman who wears a tiny, painstakingly embroidered flower inside his collar, stitched by his late mother.
Clothing
A weathered green wool coat with uneven patches, a shirt with sleeves that never quite reach his wrists, a broad leather belt, sturdy trousers, and scuffed boots. The inside of his collar bears a small, carefully stitched flower.
Body language
Ian stoops instinctively beneath lintels and leans down to hear shorter people, often without noticing he is doing it. He plants his feet wide when speaking to a crowd, gestures with his bow hand, and nods hard when he thinks he understands. Under pressure, he rubs the embroidered flower inside his collar with one thumb.
- Height
- 6 feet 6 inches
- Build
- Very tall and long-limbed, with a rangy frame and sturdy shoulders from years of carrying a bow and hauling nets.
- Eyes
- Hazel, with a faint green ring around the pupils
- Hair
- Dusty brown, cut unevenly with a knife
- Skin
- Weather-browned with a ruddy nose and a pale strip beneath his collar
- Age
- Thirty-four
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesIan is eager to please but stubborn once he has committed to a course of action. Among friends, he is exuberant and generous with attention; in a crowd, he becomes a confident storyteller who can turn a small mishap into a grand adventure. When danger arrives, his confusion gives way to plain courage. He struggles to recognize sarcasm and can mistake a warning for a suggestion, yet he notices small changes in the woods that sharper talkers overlook.
- Alignment
- Chaotic good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 13 · HP 12 · 30 ft.Ian prefers to open at range from cover, targeting obvious threats rather than following complicated plans. He repositions to keep allies between himself and danger, but if an enemy closes in, he draws his longsword and fights with straightforward, committed strikes. He protects villagers before pursuing fleeing foes.
Ian
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longbow (weapon)A well-used longbow with a smooth grip and a small notch carved into the lower limb for each winter he has guarded the village.
- Longsword (weapon)A serviceable longsword in a plain leather scabbard, kept sharp but not ornamented.
- Quiver and arrows (ammunition)A leather quiver holding 20 arrows, several fletched with mismatched feathers.
- Walking stick (gear)A stout wooden stick he uses while walking and, when necessary, as a club.
- Personal kit (gear)A small sewing kit, a whetstone, and a folded scrap of his mother's embroidery pattern.
Possessions
Background
Ian grew up in Dunridge, a village named for a forgotten reeve whose old title has worn down into a place-name. His mother, Nessa, repaired clothes and taught him to embroider; his father, Bram, was a poacher who taught him to shoot straight and never waste an arrow. Ian was never quick with sums or instructions, but he could remember the shape of a fox's track for years. When he was nineteen, a winter flood trapped several villagers in the old mill. Ian tried to lead a rescue party by repeating directions he had misunderstood, and the group nearly walked onto a collapsing bridge. He turned back alone, found the mill by following the sound of its wheel, and helped bring everyone out. Afterward, embarrassed by how badly he had explained himself, he began telling the village stories each week, learning to make a muddled event clear and worth remembering. Now he entertains children and elders in the common room, often improving the truth until it has a dragon in it. He is close to Tilda, the miller's practical daughter, who gently edits his grandest claims, and to old Huw, a retired ferryman who taught him to read river weather. Ian's current worry is that poachers have started using his familiar paths, and the village council expects him to identify them before the next market day.
Role in the story
A good-hearted local guide and storyteller whose simple-minded courage makes him an ally, while his hidden memory of the mill rescue may expose an old threat within the village.
“Ian was never quick with sums or instructions, but he could remember the shape of a fox's track for years.”
- Faction
- Dunridge's informal village watch; he has no formal rank.
Known connections
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