Ilyazha
Ilyazha
At the table
Voice
Her voice has the dry, faintly papery rasp of someone who has spent years speaking over a kettle and a worktable. It carries easily without being loud. When rattled, her breath catches in a small click and the words that follow come in a clipped rush, as if she is trying to finish before the silence can answer.
She forms consonants carefully, as if testing the fit of each word, and gives names their full weight. Her phrasing is practical, shaped by years of medical work: symptoms, causes, remedies. When startled, her breath catches in a dry click before she resumes speaking, slightly too quickly.
Speech patterns
How to play them
Azrahari is courteous and attentive to anyone who arrives in grief, illness, or fear. She offers a small service first, such as mending a torn sleeve or easing pain, then asks what the visitor would pay to preserve. She responds to compassion more readily than threats, but refuses to let anyone inspect her workroom. Players who speak honestly about loss may gain her trust; those who demand a miracle are likely to become material for one.
Goal
Discover why the Elric puppet walked away and whether it can be brought back without harming the real boy's memory.
Motivation
She wants to prove that memory and love can survive death without being reduced to mere imitation, while insisting to herself that her work is an act of mercy.
Appearance
Azrahari is beautiful in the unnerving, carefully composed way of a wax effigy: a prominent, refined nose, a long graceful neck, clear blue eyes, and icy-blond ringlets that keep their spring even in the damp forest air. Two smooth gray horns sweep back from her forehead, polished where her fingers repeatedly check their bases. Her skin has the fine, cool sheen of porcelain over something less alive. She advances with small, balanced steps, scarcely disturbing leaf litter, and leaves people with the impression that she has already measured them for a pattern. Unexpectedly, she keeps a tiny tin whistle tucked in her sleeve and plays it badly to calm frightened children.
Clothing
A black robe of heavy, soft fabric, its cuffs lined with hidden loops of gray thread. A gold amulet shaped like a human face hangs at her throat, pierced diagonally by two silver needles.
Body language
She holds her shoulders level and her chin slightly raised, as if balancing a delicate object. One thumb repeatedly checks the base of her left horn. When unsettled, she stops breathing for a beat, then exhales through her nose in two measured bursts; her hands begin arranging nearby objects into pairs.
- Height
- 6 feet 1 inch
- Build
- Tall, narrow, and finely proportioned, with a poised stillness that makes her seem taller than she is.
- Eyes
- Clear blue
- Hair
- Icy blond
- Skin
- Cool ivory with a faint porcelain sheen
- Age
- Ageless in appearance; she claims to have stopped counting after her hundredth winter.
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesShe is genuinely tender toward the bereaved, yet regards their grief as permission to make choices for them. In a calm mood she is practical and almost maternal; when curious, she can become distracted by a twitching puppet seam; when cornered, she is brisk, unsentimental, and frighteningly willing to spend another person's life to protect her work.
- Alignment
- Neutral evil
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 16 · HP 153 · 30 ft.Azrahari begins by using fear or restraint to divide opponents, then marks a dangerous target with her amulet and lets puppets harry the back line. She uses counterspell to protect her control magic and dimension door to escape grapples or close distance to a fallen enemy. If badly wounded, she retreats toward prepared puppet bodies and uses the cottage's narrow passages to force pursuers into single file.
Ilyazha
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Amulet of the Face (wondrous item, custom)A gold face pierced diagonally with two silver needles; serves as the focus for her custom puppet-marking ability.
- Hollower's kit (tool)A narrow black sewing case containing silver needles, gray thread, bone thimbles, and tools for preserving skin.
- Tin whistle (musical instrument)A small tin whistle with a dented mouthpiece, kept for soothing frightened children.
- Black work robe (clothing)A dark, weatherproof robe with concealed pockets and cuffs reinforced with spell-thread.
Possessions
Background
Azrahari once worked as a village bone-setter and midwife on the edge of the Greying Wildlands. When a fever took a household of children, she could save none of them; their grieving parents begged her to make one child, Elric Tavelle, look alive again. She stitched a lifelike replica from preserved skin and borrowed memories, and the family initially welcomed it. The puppet began answering questions Elric had never been told, then walked out into the forest during a storm. Azrahari found it at dawn, holding a black mushroom in its stitched palm, and understood that something in the Savalirwood had answered her work. Since then she has lived in a dark-red cottage, using forbidden magic to make skin puppets for grieving clients and, at times, to silence those who threaten her. She still sends medicine to Elric's mother, who believes the puppet was a miracle. Her former apprentice, Ilyan, now seeks proof of her crimes, while a local trapper, Boro, trades her rare herbs and refuses to ask where the skins come from. The black mushrooms around her home are spreading toward the road, and the puppets have begun to move when she is asleep.
Role in the story
A potential antagonist, unsettling healer, and source of forbidden knowledge whose apparent cruelty is entangled with an old, sincere attempt to comfort the bereaved.
“She stitched a lifelike replica from preserved skin and borrowed memories, and the family initially welcomed it.”
- Faction
- No formal faction. She is known locally as a Hollower, a practitioner of forbidden skin-and-memory magic.
Known connections
Media
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