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Ketu - AI-generated fantasy NPC

Ketu

Human, shadow-blooded by a custom demonic pact · Soldier, custom shadow-blood pact survivor · Level 0

Ketu

Former border infantryman; currently a guide and protector for the returned soldiers
AC13
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, grain-edged voice, roughened by cold air and years of calling across a field. His breath catches faintly on words with a hard g sound, a lingering effect of the shadow in his lungs. He does not whisper when angry; he gets more exact, pronouncing each order as if it must survive noise and panic.

He speaks in clipped, serviceable phrases, shaped by years of giving orders over wind, armor, and frightened men. He uses names rather than ranks when he can. His dry humor appears most readily around food, weather, and bad plans.

Speech patterns

Uses short, practical sentences when discussing danger.
Names people before giving an order, as if reminding himself they are not equipment.
Explains tactics with ordinary objects, often laying out crumbs or folded paper to mark positions.
Avoids speaking the pact phrase unless there is no safer choice.

How to play them

Ketu answers practical questions plainly but deflects questions about his return. Treat him with respect for his comrades and he will offer useful information, safe shelter, or an escort. If pressed about the pact, he tests whether the questioner can be trusted before revealing the command phrase.

Goal

Find a way to break Gorrik's ownership claim without allowing the demon to reclaim the soldiers.

Motivation

Ketu wants to protect the returned soldiers without pretending the pact was a gift. He is driven by guilt, affection, and a hard-earned distrust of miracles.

Secret · GM only

Appearance

Ketu has the weathered, watchful look of a soldier who expects a door to open onto trouble. His skin has a faint soot-gray cast, as if shadow has settled into its pores, and the fine hairs along his forearms seem to lag a moment behind his movements. He walks with measured, heel-first steps, favoring no leg, but repeatedly checks the small iron clasp at his throat without seeming to notice. His unexpected detail is a habit of folding tiny paper birds from ration wrappers and leaving them on windowsills. Their neat, delicate shapes look incongruous beside his battered kit and guarded stare.

Clothing

A patched, charcoal-gray gambeson under a weather-stained half-cloak, with a plain iron clasp at the throat. His boots are carefully greased and his cuffs are mended with mismatched thread.

Body language

He stands with his weight centered and his shoulders slightly forward, as if braced against a shield impact. His eyes travel to hands before faces. In safe company, he sits sideways on a chair and folds paper; under threat, he becomes abruptly still.

Height
5 feet 9 inches
Build
Compact, hard-muscled, and accustomed to carrying a pack for long distances.
Eyes
Dark brown, with a dull, smoky rim visible in low light.
Hair
Black, clipped close at the sides and growing unevenly at the crown.
Skin
Warm brown with a faint, ash-gray cast that becomes more noticeable in shadow.
Age
Thirty-eight, though he was dead for three nights before the pact returned him.
Gender
Man
Size
Medium

Distinguishing features

A shadow-dark pact mark beneath his collarbone, usually hidden by his clothing.
Fine hairs on his arms appear to lag a fraction of a second behind his movement in dim light.
He repeatedly checks the iron clasp at his throat without noticing.
Folds small paper birds from ration wrappers and leaves them on windowsills.

Personality

12 traits and drives

Ketu is disciplined enough to follow a plan and stubborn enough to abandon it when a person is in danger. Around strangers he is guarded and dryly practical; with frightened people he is unexpectedly patient. When relaxed, he makes paper birds and jokes about bad rations. When threatened, he becomes direct and physically decisive, never gentler merely because he is angry.

Alignment
Neutral, pulled between loyalty to his surviving comrades and the demon's claim over them.

Quirks

Folds a ration wrapper into a bird whenever someone nearby is afraid.
Touches his throat clasp before giving a promise.
Counts doorways twice, once on entering and again before leaving.
Leaves paper birds facing toward the nearest window.
Refuses to sit with his back to an uncurtained mirror.

Habits

Counts exits and visible weapons whenever he enters a room.
Checks his throat clasp before answering questions about the pact.
Leaves paper birds for children and for people recovering from illness.
When the demon is near, his shadow turns its head toward it before he does.

Traits · 3

Protective but uncomfortable with being treated as a hero.
Suspicious of easy answers, yet still hopes the pact can be undone.
Practical in a crisis and quietly tender once the danger passes.

Flaws · 3

Takes responsibility for choices that were never his alone.
Withholds crucial details about the pact until he has a plan.
Will risk himself to avoid spending another soldier's life.

Fears · 3

That the demon will use the command phrase to turn his comrades against their own families.
That the soldiers will decide he is responsible for their bondage.
That the returned soldiers may be alive only in the narrowest, cruelest sense.

Wants and needs · 3

Needs a way to shield the soldiers from Gorrik's command.
Wants his comrades to have the freedom to choose what they do with their second lives.
Needs to learn whether breaking the pact would kill those it restored.

Combat

AC 13 · HP 9 · 30 ft.

Ketu avoids fair fights. He uses cover, protects injured allies, and retreats if outnumbered. He uses Call the Bound only when he believes it may save lives, because each use reinforces the demon's claim. He will not knowingly order a soldier to die for him.

Ketu

Medium humanoid (human, shadow-blooded by a custom demonic pact), neutral, pulled between loyalty to his surviving comrades and the demon's claim over them.
Armor Class13
Hit Points9
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthDexterityConstitutionIntelligenceWisdomCharisma
SkillsAthleticsInsightPerceptionStealthSurvival
SensesPassive Perception 11
Languages
Common,
Infernal, understood but spoken haltingly
Shadow-blooded. In dim light or darkness, Ketu has advantage on Dexterity (Stealth) checks made to hide.
Pact-marked. A shadowy brand beneath Ketu's collarbone warms when the demon that restored him is near.
Custom pact command. The phrase "Stand to the last" lets Ketu's restoring demon summon and compel soldiers bound by the same pact. Ketu can resist the command with a Wisdom saving throw, but the demon considers every restored soldier its property.

Actions

Shortsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () slashing damage.
Light Crossbow. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 4 () piercing damage.
Call the Bound. Once per day, Ketu speaks the pact phrase, "Stand to the last." Each pact-bound soldier within 60 feet who can hear him must succeed on a Wisdom saving throw or use its reaction to move up to its speed toward Ketu. This is a custom pact effect, not a standard spell. The demon that restored Ketu can also use the phrase to call and command the soldiers, treating them as its property.

Reactions

Cover the Living. When a creature Ketu can see hits an ally within 5 feet of him, Ketu can move up to 5 feet without provoking opportunity attacks and impose disadvantage on the attack roll if he ends adjacent to that ally. He must be wielding a weapon or have a free hand.

Services they sell

Can guide travelers through the border roads and abandoned garrison routes.
Can train inexperienced allies in sentry routines, marching discipline, and camp security.
Can identify the other soldiers bound by Gorrik's pact.

Rewards they can give

A safe route through the border roads and practical soldier's advice.
A garrison token that may persuade surviving border guards to hear the party out.
Ketu's trust, and information about Gorrik's pact and its bound soldiers.

Equipment

  • Shortsword (weapon)A plain, serviceable blade kept sharp and free of ornament.
  • Light crossbow and 20 bolts (weapon)An old crossbow with a repaired stock and a bundle of bolts.
  • Gambeson (armor)Padded armor, scuffed from travel and patched at the elbows.
  • Iron throat clasp (personal)A clasp he touches compulsively; it conceals the pact mark beneath his collar.
  • Soldier's kit (gear)A tin of grease, a whetstone, and a small bundle of ration wrappers saved for folding.

Possessions

A list of the pact-bound soldiers and their next of kin.
A small paper bird folded from the ration wrapper he had on the night he died.
An old garrison token stamped with the mark of Kett Ford.

Background

Ketu was a line soldier in the border garrison at Kett Ford, a place named for the blunt stone crossing. During a winter retreat, his unit was trapped beneath a collapsed watchtower. Ketu dragged two wounded comrades clear, then died holding the passage while the others escaped. Three nights later, a demon called Gorrik found him among the frozen dead and restored him through a pact that marked his blood with shadow. Ketu woke with his comrades alive nearby, each bearing the same faint brand. He accepted the bargain believing it had saved them all. Now he knows Gorrik regards the survivors as property and can summon them with the phrase "Stand to the last." Ketu has been quietly collecting the names of every pact-bound soldier and searching for a way to sever the claim. His former sergeant, Tekk, still trusts him; a frightened scout named Brinna has begun hearing the demon's call in her sleep. Ketu sends most of his pay to the families of the dead and avoids telling them what brought their kin home.

Role in the story

A wary ally and living proof that a seemingly merciful resurrection can hide ownership. Ketu can guide the party toward the bound soldiers, ask them to protect one of his comrades, or become a moral complication when Gorrik invokes its claim.

“During a winter retreat, his unit was trapped beneath a collapsed watchtower.”
From their background
Faction
Formerly the border garrison at Kett Ford; unwillingly bound to Gorrik's pact of returned soldiers.

Known connections

Tekk, his former sergeant, believes Ketu can still be trusted and is helping him trace the pact's first appearance.
Brinna, a young scout restored by the same demon, is terrified of what she may do when summoned.
Gorrik, the demon that restored Ketu, regards him and the other returned soldiers as assets that can be recalled.
The families of Ketu's dead comrades receive anonymous portions of his pay.
Major secret · GM only
Minor secrets · GM only

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