Korrin Stonewake
Korrin Stonewake
At the table
Voice
Korrin's voice is roughened by salt air and the habit of shouting over surf. It has a dry rasp, especially after a long shift, and a warm, breathy laugh that shakes his shoulders. He projects when giving work instructions; in conversation he speaks plainly, with pauses to find the most useful words rather than the most impressive ones.
His voice has a dry, gravelly edge, with breathy consonants shaped by a broad jaw and years of calling across wind and water. He clips instructions when working, but lets stories run long, landing each punchline with a tail tap or a blunt, delighted laugh. When worried, he talks faster and turns every feeling into a practical problem.
Speech patterns
How to play them
Treat Korrin as a proud, helpful neighbor rather than a quest dispenser. He responds warmly to practical offers and shared work, but may deflect direct concern with a task. If the players help him delegate, he will trust them with the real stakes of the quay project.
Goal
Organize the neighbors to repair Brineclack's storm drains and restore one sailcloth loom as a shared workshop before the next heavy storm season.
Motivation
To leave the quay safer and more welcoming than he found it, and to prove that belonging is something people build for one another.
Appearance
Korrin is a broad, slate-blue dragonling who seems to occupy a little more room than his frame should allow. He knows it, and habitually turns sideways in crowded passages, though he forgets when a story catches fire. Fine, pebbled scales cover his cheeks and throat; larger, overlapping plates along his shoulders have the dull sheen of rain-dark stone. His blunt jaw flexes visibly when he chews, and his small, stone-colored teeth show whenever he laughs. A thick tail, ridged like a weathered breakwater, swings behind him with emphatic punctuation. He moves with a steady, rocking gait, careful on dry ground and unexpectedly nimble on slick planks. The unexpected detail: he keeps a tiny paper windmill tucked in his collar and repairs it whenever its folded blades bend.
Clothing
A patched, sleeveless oilskin coat over a rough wool shirt, reinforced trousers, and rope-soled work boots. The coat has broad pockets full of nails, chalk, and scraps of twine.
Body language
He plants his feet wide and angles his shoulders to leave a path through narrow spaces. His tail taps the ground when he is making a point, then curls tightly around his own ankle when he realizes he has interrupted someone. When uncertain, he rubs his jaw with the side of one thumb.
- Height
- 5 feet 2 inches, not counting his crest
- Build
- Short and powerfully built, with a thick neck, heavy shoulders, and a tail strong enough to shift a loose crate.
- Eyes
- Cloudy amber
- Hair
- No head hair; a short crest of flexible slate-blue spines runs from his crown to the nape of his neck.
- Skin
- Slate blue with darker, rain-polished plates along his shoulders and tail
- Age
- Thirty-two
- Gender
- Male
- Size
- Small
Distinguishing features
Personality
11 traits and drivesKorrin is generous with his strength and guarded with his worries. He loves a crowded table, a loud story, and being useful, yet grows uncomfortable when anyone tries to care for him in return. In a relaxed mood he is expansive and funny, his tail underlining every tale; when frightened, he becomes stubbornly practical and starts listing repairs instead of naming what he feels. He believes in stewardship, but sometimes confuses taking responsibility with carrying everything alone.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 2
Wants and needs · 3
Combat
AC 12 · HP 7 · 25 ft.Korrin is a level-zero, non-classed laborer, not a trained adventurer. He tries to keep threats away from bystanders, uses his tail to create space, and retreats behind sturdy cover if a fight turns serious. He will stand his ground to protect someone he considers part of his community, even when doing so is unwise.
Korrin Stonewake
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Work hammer (tool and improvised weapon)A short-handled hammer with a rounded head, carried for repairs and only reluctantly used as a weapon.
- Tarred rope (gear)A coil of tarred line, useful for securing cargo, temporary repairs, or pulling someone from water.
- Repair slate (personal item)A waxed slate board marked with the quay's drainage channels and a list of urgent repairs.
Possessions
Background
Korrin grew up on the storm-battered quays of Brineclack, a harbor district built around the now-failing trade of sailcloth weaving. His mother, Droma, repaired nets and taught him that a useful place is one people can return to. When he was young, a storm surge tore through the lower quay. Korrin tried to hold a sluice gate alone, refusing to call for help because he thought the neighbors already had enough to carry. The gate broke, flooding homes and ruining the last sailcloth loom. Afterward, the dockworkers took him in anyway, but one child had to be rescued from the roof of a dye shed. That failure changed his idea of stewardship: he still wants to be the one who holds fast, but now believes a wall is only strong when people brace it together. He works as a maintenance hand for the quay and is quietly organizing repairs before the next storm season. His friend and foreman, Phex, thinks Korrin is taking on too much; Droma is proud of him but worries that he treats rest as a debt he cannot afford.
Role in the story
A grounded local contact whose repair project can reveal the town's neglected infrastructure, neighborhood tensions, and an approaching flood threat. He can become a dependable ally if the party helps him accept help in return.
“His mother, Droma, repaired nets and taught him that a useful place is one people can return to.”
- Faction
- The Brineclack quay workers, an informal circle of dockhands and residents who maintain their flood defenses.
Known connections
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