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The Price of Deep Water

investigation

The Price of Deep Water

Lvl 94 to 5 characters3 to 5 sessions· Medium

Every mine Deepwell buys leads one step closer to a buried power that wants to own the world above.

— Hook · investigation

E
QuestgiverElias Venn
Investigation
D&D 5E
Medium
Lvl 9
4 to 5 characters
3 to 5 sessions
4 NPCs
3 encounters
The Opening

The Deepwell Corporation is buying exhausted mining camps for prices no sane water company would pay. Now an entire settlement has vanished overnight, leaving only a flooded mine, a bloodstained ledger, and one survivor who insists the water was whispering her name. Find out what Deepwell is really purchasing before the next camp disappears.

— Hook · investigation

Set the Scene

The party arrives in the mining settlement of Mercy Bell during a tense public hearing. Deepwell representatives are offering to purchase the settlement's exhausted mine and communal well, while residents argue that the company's surveyors have already begun fencing off the old shafts. Before the hearing can conclude, a soaked and injured woman named Mara Flint staggers into the square carrying a ruined ledger. She claims her entire camp was taken by the water beneath the mine.

Patron
E
Questgiver

Elias Venn

Elias Venn approaches the party after the public hearing, offering payment from a coalition of miners, ranchers, and independent merchants. He has enough evidence to prove Deepwell is falsifying purchase records, but not enough to explain the disappearances or identify the company's final objective.

On the Streets · In the Books

Rumours

d5 · table
  1. 01
    Deepwell pays more for flooded mines than for productive ones.
  2. 02
    Miners who drink from the newest company wells dream of cities beneath the earth.
  3. 03
    A camp called Saint Orra was bought, evacuated, and erased from every public map within a week.
  4. 04
    The company is shipping empty water barrels into the mountains and sending them back full.
  5. 05
    Silas Rook has not aged in twenty years, though nobody remembers seeing him before Deepwell was founded.
Stakes

If Deepwell succeeds, it will control the region's water, enslave or manipulate the mining population through the reservoir's psychic influence, and gain an economic monopoly backed by supernatural power. If the party fails at the final confrontation, the Dryglass Range becomes the first territory in a much larger network of controlled settlements.

Ticking Clock·The party has three nights after recovering the survey plans before Deepwell activates the complete pumping network. Each long delay allows another camp to be evacuated, another lens to be aligned, and the aboleth's influence to spread.

Background Lore

For decades, the mining camps of the Dryglass Range have relied on shallow wells and seasonal runoff. Recently, the Deepwell Corporation began purchasing exhausted mines, collapsing claims, and even entire camps at prices far above their value. The company publicly claims it is consolidating water rights and planning a modern aqueduct, but its surveyors are mapping tunnels instead of streams. As miners vanish, wells turn brackish, and company agents restrict access to old shafts, suspicion spreads across the frontier.

What the World Knows

The Deepwell Corporation is purchasing mining camps across the Dryglass Range, including sites with little remaining ore and no obvious commercial value. The company says it wants to secure water rights and build an aqueduct, but residents report missing workers, restricted wells, and surveyors exploring abandoned shafts. The party must investigate the acquisitions, determine what Deepwell is hiding, and prevent the company from taking control of the region's last reliable water sources.

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